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LoS Feature

Posted: Tue Mar 09, 2010 11:05 pm
by jamespcrowley
The DAG is excellent and although there appear to be some rough edges and a few issues, I'm sure these will be ironed out in due course.

And it is great to see the new expansion on the horizon.

However, the LOS feature was advertised as being part of RoR and I would like to think that it will be available sooner than later.

Posted: Sun Mar 14, 2010 5:51 pm
by ScipioTerra
This is an excellent question. LOS was advertised for RoR. I cannot find it anywhere. Does anyone know how to activate it???

Also, increasing elevation seems to have no affect on a units movement. Units can move just as many hexes going uphill as they can on an flat surface. I am I missing something?

Posted: Sun Mar 14, 2010 8:20 pm
by Xiccarph
ScipioTerra wrote:This is an excellent question. LOS was advertised for RoR. I cannot find it anywhere. Does anyone know how to activate it???

Also, increasing elevation seems to have no affect on a units movement. Units can move just as many hexes going uphill as they can on an flat surface. I am I missing something?
I don't beleive LOS mad it into ROR, not sure why but I think there was post on this topic. Steep hills will slow units down.

Posted: Sun Mar 14, 2010 9:51 pm
by Brigz
They wanted to release RoR as soon as possible and LOS wasn't quite ready. It will be included in a future patch. Hopefully soon. I think it was a wise decision on their part.

Posted: Sun Mar 14, 2010 11:27 pm
by ScipioTerra
Cool. LOS in a future patch. Go guys, go. :D

Posted: Tue Mar 16, 2010 3:07 pm
by keithmartinsmith
LOS will definately be in the next update. Keith

Posted: Tue Mar 16, 2010 4:38 pm
by batesmotel
keithmartinsmith wrote:LOS will definately be in the next update. Keith
If LOS is still in need of testing and their is a fix for the routing unit at the edge of the map crashes, I for one would be willing to take the next patch without LOS.

Chris

Posted: Tue Mar 16, 2010 4:56 pm
by Morbio
If it becomes a choice of prioritising development resources between testing LOS and fixing the edge rout problem, then my vote is fixing the edge rout. Whilst LOS would be a great addition, there is nothing more frustrating than having a battle end after 10 turns without a result after having invested time and effort, particularly when you feel you may have just gained a superior position :evil:

In a game recently I found myself willing my opponent to rear-shunt my unit to stop it routing a unit pinned to the edge. Losing a unit was preferable to having the game terminated prematurely... and willing your own unit to die just isn't right.

Now, if it is prioritising LOS versus Storm of Arrows, then LoS should take preference. Just my opinion :wink:

Posted: Tue Mar 16, 2010 11:09 pm
by ScipioTerra
I second the motion.

You know, come to think of it..... You just have to hand it to Hex War and Slitherine. They've done far better than I could have ever pulled off. Best of luck and God's speed to all that are working on FoG PC.

:D

Posted: Tue Mar 16, 2010 11:26 pm
by pipfromslitherine
It's generally pretty hard to hide or back out a half-finished feature to get a patch out for a bug. It's unfortunate that this bug has cropped up just at the point where we are trying to finialise some new features, and thus prevents us from reacting to it as fast as usual. Sorry for the inconvenience.

Cheers

Pip

Posted: Wed Mar 17, 2010 5:32 am
by pantherboy
Yes it is an inconvenience but I'm sure you guys are working hard. As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out. That is what I will be doing. Just PM your opponent and explain the cause of the match delay.

Steve

Posted: Wed Mar 17, 2010 6:18 am
by 76mm
pantherboy wrote:As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out.
Where did you read that this will be possible? At least for other errors, Slitherine has said that the games are irrecoverable...

Posted: Wed Mar 17, 2010 7:27 am
by pantherboy
76mm wrote:
pantherboy wrote:As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out.
Where did you read that this will be possible? At least for other errors, Slitherine has said that the games are irrecoverable...
I'm talking about the rout issue of the side. The game crashes at the point it routes but it doesn't cease the game. The next time you open FOG the turn is reset to prior the bug. Since it occurs in the end turn phase for my game I simply have saved my turn after completing it and when the patch comes out I'll end turn.

Posted: Wed Mar 17, 2010 9:54 am
by keithmartinsmith
The rout issue is fixed as part of the next update. The update also adds the LOS rules. Keith

Rout issue solved and LOS all together???

Posted: Wed Mar 17, 2010 5:21 pm
by vitriol
great :D