New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeux...

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GottaLove88s
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New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeux...

Post by GottaLove88s » Mon Apr 22, 2013 9:00 am

Gents,

Heavily inspired by a heady cocktail of Amaris' fabulous code (NAM, real engineers, etc), Richcat's object expertise, and Pip, Iain & Andrew's latest features that come with the current version of Battle Academy (v2.11), I've been toying around with some cool upgrades to the best GJS'44 D-Day scenarios...

Consequently, I'm looking for beta testers for...

Eight new (or heavily revised) maps, including:

- Sword Beach (the classic D-Day beach assault)
- Ouistreham Landings (more of the same, with a small town to secure)
- Pegasus Bridge (recreation of 6th airborne's night assault on the bridges over the Caen Canal and the Orne)
- Hillman Battery (rush to silence four deadly coastal guns in 716th's fortified HQ)
- Historic Bayeux Town (scamble to liberate the historic Cathedral town)
- Cristot River Crossing (SS panzer division waits in open plains for a fast mechanised Allied vanguard to cross a river)
- Carpiquet Airfield (Hardened SS are outnumbered 2-to-1 with the advantage of strong outer walls, and interconnected cover)
- Caen (the final battle... for this regional city and gateway to Paris, with suburbs, ports, churches, bridges and a fortified castle)

New features:

- Dynamic lighting (Sword, Hillman, Carpiquet & Caen are morning maps, with sunlight from the SE; Ouistreham, Bayeux & Cristot are evening maps, with redder tints, lighting from the SW; Pegasus is a night assault with reduced LOS for both sides)
- 152mm Coastal Guns for the Atlantic Wall (Sword & Ouistreham) and for Hillman Battery
- Royal Navy (HMS Scorpion S-class fleet destroyer, HMS Talybont & HMS Tanatside Hunt class escort destroyers) accompany the landing forces on Sword and Ouistreham
- Destroyers and Coastal Guns can fire AP or mortar shells, including smoke; however, their long range guns cannot target enemy units that are too close (<6 squares)
- DUKWs and DD (Donald Duck) Shermans for Sword and Ouistreham to give the Allies more control about where they plan to land
- Germans have two Voorpostenboote, armed trawlers, for Pegasus and Caen (WARNING: RN destroyers outclass them, and even a PIAT can punch a hole, but they're handy versus ground units from range)
- Destroyers and Vorpostenboote are significantly more vulnerable from their sides (huge target) or tops (weak armour) than from their bow or stern (small moving target)
- B17 bomber bonuses have been added to Hillman and Caen (WARNING: if you're German, use cover. It might mess up your defence but it's essential. Fortresses provide some protection from raids)
- Amaris' fabulous real engineers code (Engineers can now place/remove tank traps, demolish walls/hedgerow, cut down trees, make paths through marshland; actions cost charges/material, but may be necessary to achieve victory on some maps, particularly Carpiquet and Hillman)
- Dual-deploy code, originally developed by Merr and upgraded by Amaris (still enables players to place any of their forces anywhere in LOS, and to preload any transports, but prevents a cheat)
- Bren carriers typed as "halftracks" (to give equal road movement as 251s)

[More to come...]

Known bugs:

Please drop feedback here, and let me know about any bugs or suggestions...

- Amphibious DUKWs and DD Shermans stand too high in the water and don't gently sway and bounce like the warships do (ok, this is a nice to have, not a bug)
- To update DUKW HEeffectiveness, HEsuppression & APattack values
- Pegasus: No cover in a "French House 4" issue - 49,33 and 50,33 to be deleted and replaced
- Consider adding mortar sound/animation to Coastal Gun to differentiate when it is firing in bombard vs direct mode
- Consider locking 152mm Coastal Guns in a fixed direction (preventing turns) and limiting arc of fire
- Switch "burn" function to flamethrowers (from 'real engineers')
- FIXED v1.41b - 152mm Coastal Gun still speaks in Italian, lol
- FIXED v1.41b - Smokey mortar fire from warships only fires one round (I believe this is because there is only one "man"; am trying to figure out how to trick Merr's smoke mod to fire 3-4 rounds from "single" ships)
- FIXED v1.41b - Descriptive text for each battle flows ok on Mac/PC but runs out of space on iPad
- FIXED v1.41b - Odd crash when an enemy warship fires in reaction to your move (you will be able to reload your turn and replay that move; have posted Slith about this)
- FIXED v1.41b - Night time LOS is halved for all units in Pegasus
- FIXED v1.41b - Typhoon removed from Pegasus (persistent RAF flyer accidentally crept in)

Download in the usual way
GottaLove88s wrote:1. Run BA on your Mac, PC or iPad
2. If you do not already have any GJS'44 Tournaments on your system, skip ahead to Step 8... If you do have 'em, then you have to delete the old version first (steps 3-7)
3. Choose Multiplayer (at the bottom)
4. Log in to Multiplayer as usual
5. Choose the My Challenges tab (at the top) then press New Challenge
6. Select a GJS'44 Open Tourney scenario and then Delete Campaign (bottom right)
7. Press X until you get back to BA start screen
8. Choose Campaigns (at the bottom)
9. Choose Download Community Scenarios (at the top)
10. Choose Download a Campaign Package from the Internet (top right)
11. Type http://bit.ly/gjs44tourney into the URL box
12. Click the green tick
13. Back at the campaigns list, select "GJS44 v1.4beta Tournament" and click Download the Selected Campaign (bottom centre)
14. This should download everything that you need
15. Press X until you get back to the BA start screen and choose Multiplayer
16. Log in to Multiplayer as usual
17. Either go to the My Challenges tab and click the New Challenge arrow. This list will now show the GJS44 v1.4beta Tournament...
18. Or go to the Accept Challenges tab and click the scenario that you're supposed to be fighting (if your opponent has already setup your game)

After all that, you can play GJS'44 on any platform... Phew!!
Neat little instructional vid by fellow gamer IDjester, explaining how to download and setup GJS'44... Thanks mate. Nice! :D
http://www.youtube.com/watch?v=BvykITr5F1k

References

http://www.naval-history.net/xGM-Chrono ... orpion.htm
http://www.naval-history.net/xGM-Chrono ... lybont.htm
http://www.naval-history.net/xGM-Chrono ... atside.htm
http://en.wikipedia.org/wiki/HMS_Tanatside_(L69)
http://www.history.navy.mil/library/onl ... rmandy.htm
http://www.worldnavalships.com/type_iii.htm
http://en.wikipedia.org/wiki/Vorpostenboot
http://www.german-navy.de/kriegsmarine/ ... ostenboot/
http://forum.axishistory.com/viewtopic. ... 85&start=0
http://sgmcaen.free.fr/navire-allemand-canal.htm

Change list for the next update:

[Latest version v1.41b includes all current fixes]
Last edited by GottaLove88s on Sat May 04, 2013 11:07 am, edited 19 times in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

GottaLove88s
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Re: Beta testers for 8 Normandy maps - new features

Post by GottaLove88s » Mon Apr 22, 2013 9:01 am

[PLACEHOLDER]

Will upload screenshots of the maps here
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

GottaLove88s
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Re: Beta testers for 8 Normandy maps - new features

Post by GottaLove88s » Mon Apr 22, 2013 9:01 am

Will upload screenshots of the new features here...

On Sword and Ouistreham, some of your forces will be pre-landed (fully redeployable by you) while the remainder come ready to land in DUKWs and DD Shermans, guarded by an S-class and two Hunt class destroyers... whoop! whoop!
Image

However the Germans have one or two (Italian speaking, lol) 152mm coastal guns in the clifftop bunkers
Image

6th airborne now enjoy the cover of darkness for their fight to secure Pegasus Bridge
Image

Meanwhile, if you couldn't take Caen before, Monty has thrown everything at the siege... including B17s (you'll only get 1 or 2 drops per game, so use 'em wisely)
Image

Beware of the German Vorpostenboote, armed converted fishing trawlers... no match for an RN destroyer, heck even a PIAT can make a hole if it gets close enough... but these Kriegsmarine kritters are murderous at range...
Image
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

dickesKind
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by dickesKind » Mon Apr 22, 2013 11:53 am

This looks awesome!
I definitely have to try them.

Honour79
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by Honour79 » Mon Apr 22, 2013 3:03 pm

I have downloaded the scenarios. I just need an opponent... :mrgreen:

jcb989
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by jcb989 » Mon Apr 22, 2013 4:57 pm

I'll be all over these tonight when I get home from work.

dickesKind
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by dickesKind » Mon Apr 22, 2013 5:56 pm

Just created Carpiquet.
Bring it on :D

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Mon Apr 22, 2013 9:00 pm

Thanks for your support guys! :mrgreen:

I've just updated the Tourney.CPF to add a fix from Andrew (v1.4 won't crash anymore when your destroyers/Vorpostenboote fire).
If you DL'ed before 10pm UK time, please re-download... Sorry for the inconvenience... :oops:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

dickesKind
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by dickesKind » Mon Apr 22, 2013 10:20 pm

No reason to apologise :D Dudes like you keep the game alive!
About redownloading:
I deleted the campaign data and tried to redownload, but I got an error message: "There was an error downloading the file,: 0

Greetings...

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Tue Apr 23, 2013 10:10 am

Hmmm... Thanks DK, Try these...

This can sometimes happen if
(i) you still have a version (any version) of GJS'44 Tourney on your system, or
(ii) because the BA downloader is misbehaving... Sometimes, quitting and restarting BA will get it to find what you want (it's happened to me a couple of times, but not recently I admit)

Looking forward to playing you!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

Wiesiek
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by Wiesiek » Tue Apr 23, 2013 1:31 pm

Hi,

I'm not able to download it to iPad, what could be the problem?

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Tue Apr 23, 2013 4:03 pm

Wiesiek wrote:Hi,

I'm not able to download it to iPad, what could be the problem?
W, I've just dl'ed to my iPad, no prob.
Can u explain how far down the dl instructions u'r getting, and what error u'r hitting?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

Wiesiek
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by Wiesiek » Tue Apr 23, 2013 6:54 pm

Hi,

I forgot to delete ol version, now it works:)
Thanks

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Tue Apr 23, 2013 11:10 pm

v1.41b released...

Includes fixes for all of the following v1.4 bugs...

152mm Coastal Gun speaks in Italian, lol
Smokey mortar fire from warships only fires one round (I believe this is because there is only one "man"; am trying to figure out how to trick Merr's smoke mod to fire 3-4 rounds from "single" ships)
Descriptive text for each battle flows ok on Mac/PC but runs out of space on iPad
Odd crash when an enemy warship fires in reaction to your move (you will be able to reload your turn and replay that move; have posted Slith about this)
Night time LOS is halved for all units in Pegasus
Typhoon removed from Pegasus (persistent RAF flyer accidentally crept in)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Tue Apr 23, 2013 11:43 pm

With tonight's v1.41b release, players can become more creative on their assaults and defences... using the three new destroyers, HMS Scorpion, HMS Talybont & HMS Tanatside, and the two new Vorpostenboote, Otto Broehan & the Friedrich B...

Below, an Allied commander lets rip with smokey mortar fire from his destroyer flotilla, screening a landing force of DUKWs and DD Shermans from the German defenders comfortably listening to Marlene Dietrich in their clifftop bunkers... Seeing the Naval Arty bonus coming in -2 turns, HMS Warspite looks set to pound the poor volksgrenadiers even further...

To quote Major Werner Pluskat, "Those 5,000 ships you say the Allies haven't got... Well, they've got them!!" (and now you do in BA too ;-))

NB. I know, I know... the DUKWs and DD Shermans are riding too high in the water... I'm working on trying to persuade Slith to add in a little code to permit "Amphibious" squadtypes to sit lower in "water" tiles and maybe even to bounce and sway like "Boat" squadtypes do... but just for now, please forgive the anomaly, and imagine that they're lower in the waterline and bouncing... :oops:

Image
Last edited by GottaLove88s on Wed Apr 24, 2013 8:42 am, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

arcticpost
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by arcticpost » Wed Apr 24, 2013 3:38 am

What a beautiful sight.

Honour79
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by Honour79 » Sat Apr 27, 2013 9:23 pm

Very interesting scenarios! I have started playing two of them.

What happens with uploaded infantry if DUKW's are hit while in the water?

I think the warships are a bit too easy to kill. Is it possible to make them survive the first hit?

I also think the warships are really powerful when it comes to taking out tanks using bombardment. On the other hand I don't know much about their armament and accuracy.

The 152mm are also great tank killers. I'm not sure they were that accurate when it came to direct fire. Hmm... Rethinking that. They are coastal guns and not howitzers? Made for direct fire? :mrgreen:

Thanks for the great scenarios anyway!

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Sat Apr 27, 2013 9:58 pm

Honour79 wrote:Very interesting scenarios! I have started playing two of them.

What happens with uploaded infantry if DUKW's are hit while in the water?

I think the warships are a bit too easy to kill. Is it possible to make them survive the first hit?

I also think the warships are really powerful when it comes to taking out tanks using bombardment. On the other hand I don't know much about their armament and accuracy.

The 152mm are also great tank killers. I'm not sure they were that accurate when it came to direct fire. Hmm... Rethinking that. They are coastal guns and not howitzers? Made for direct fire? :mrgreen:

Thanks for the great scenarios anyway!
Thanks for the feedback Alexis.

Good question on DUKWs and the honest answer is I'm not sure. I suspect that anything that's being transported will be dumped out into the water. Probably BA doesn't have a default way of dealing with infantry units in water, because it's not supposed to happen, so the grunts will stay where they are. If that's true, then they'll be stuck treading water, because they can't move in it. So, hit a DUKW in water, the guys are out of action. Not perfect, but realistic.

152mm coastal gun, destroyers and Vorpostenboote have range and bombard. But they have long minimum ranges and cannot fire on anything that gets too close. If you can hit a ship with a coastal gun, sorry, it's goodnight. You've got to stay far enough out of sight, and use smoke as cover until you're sure that the coastal guns and maybe even the 88s are out of action.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

GottaLove88s
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by GottaLove88s » Sat Apr 27, 2013 11:34 pm

Please upgrade to v1.42b when you can guys (just delete and re-load the same way).

A couple of bug fixes and rebalancing some non-fatal errors that crept in (Destroyers, Verpostenboote & Coastal Guns can all fire AP, bombard and fire smoke; none can do it at close range tho!)

Hadn't intended to release but accidentally tweaked my master file... Sigh, the tribulations of being a hopeless part timer, lol... Sorry gents...

You can upgrade to v1.42b without harming any games already in progress...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

LandMarine47
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Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Post by LandMarine47 » Wed May 01, 2013 3:38 am

Is there a single player for these maps as well? And when a Amphibious craft is sunk the soldiers inside "die" and despawn
Last edited by LandMarine47 on Wed May 01, 2013 11:17 pm, edited 1 time in total.

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