BA Skirmish mode with unit production (Beta updated v2)

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Igorputski
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by Igorputski » Sat Aug 03, 2013 6:30 pm

Doesn't work as you didn't say how to install it( i put everything in a new folder in the campaign folder like the other working mods I have) or where just locks up the game and some script error. good try though it looked promising.

LandMarine47
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by LandMarine47 » Sat Aug 03, 2013 6:50 pm

I simply think the C-47 Code may be too much for the BA engine to handle. We may have to return to the first code with just the simple drop. It wouldn't change anything just speed up time a bit :wink: :)

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by morge4 » Sat Aug 03, 2013 7:01 pm

LandMarine47 wrote:I simply think the C-47 Code may be too much for the BA engine to handle. We may have to return to the first code with just the simple drop. It wouldn't change anything just speed up time a bit :wink: :)
Although a C-47 would be cool...I'm good with just the first code, a straight drop...

FYI, played a game the other day and got spammed by German Paras! seemed they dropped everywhere and multiple Paras in one turn!?!?!?

LandMarine47
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by LandMarine47 » Sat Aug 03, 2013 7:06 pm

morge4 wrote:
LandMarine47 wrote:I simply think the C-47 Code may be too much for the BA engine to handle. We may have to return to the first code with just the simple drop. It wouldn't change anything just speed up time a bit :wink: :)
Although a C-47 would be cool...I'm good with just the first code, a straight drop...

FYI, played a game the other day and got spammed by German Paras! seemed they dropped everywhere and multiple Paras in one turn!?!?!?
Me and the AI keep droping at the same OBJs :twisted: :shock:

morge4
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by morge4 » Sat Aug 03, 2013 7:07 pm

LandMarine47 wrote:
morge4 wrote:
LandMarine47 wrote:I simply think the C-47 Code may be too much for the BA engine to handle. We may have to return to the first code with just the simple drop. It wouldn't change anything just speed up time a bit :wink: :)
Although a C-47 would be cool...I'm good with just the first code, a straight drop...

FYI, played a game the other day and got spammed by German Paras! seemed they dropped everywhere and multiple Paras in one turn!?!?!?
Me and the AI keep droping at the same OBJs :twisted: :shock:
I keep landing my on top of Tigers! :cry:

LandMarine47
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by LandMarine47 » Sat Aug 03, 2013 9:50 pm

Do you know how it hurts to get hit by 3 different Panzerwerfers :roll: :oops: I wish I could land on tigers instead of Panzerwerfer spam.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by leci » Sun Aug 04, 2013 3:31 pm

I now have the version working with the (-) button, not sure what version. But the right hand icon (two cogs) is not responding. Playing on iPad2.

I can see a C47 para drop....

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Mon Aug 05, 2013 3:57 pm

I am out a few days, i also had the crashing on pc sent it to support as it is inconsistent. Thx for the feedback will fix things when i get back

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by yosefbenami » Wed Aug 07, 2013 11:38 pm

Beta update v2 does not seem to start with the new BA v2.3 Mac update. UPDATE: For whatever reason, the mod works when 'very easy' or 'full' is selected but freezes when 'easy' is selected at the beginning of the game in solo mode.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Mon Aug 19, 2013 11:20 am

That is strange, will check out the code but the diff setting should not affect it. I am also trying the new beta, will see if the stability has improved, there is something in the mod that is causing the game to crash sometimes.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by Uncle_Joe » Tue Aug 20, 2013 6:42 pm

This is a fantastic mod! And it's exactly what I'm looking for out a game like this....simple, repeatable battles with purchased forces.

Any chance of retrofitting the 'random map' script for this?

And as others have mentioned, being able to play Axis would make it even better. ;)

In any case, I just wanted to say thanks for putting the effort into a mod like this. It really is top-notch!

rf900
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Wed Aug 21, 2013 6:23 am

I am now trying to make it work for MP, once that is done I will try to come back to SP to add more features.

LandMarine47
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by LandMarine47 » Thu Aug 22, 2013 3:39 am

A lot of people will hate me for this but....... Give the AI some King Tigers :D I'd like to fight them and see what happens. I'm sure just sneak some engineers or Rangers behind them and that's that! Or perhaps get a M 36 behind it.

rf900
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Thu Aug 22, 2013 11:40 am

There is a low chance of AI purchasing a Tiger, I didn't include the King Tiger. You can change that yourself easily, in BaseSki.BSF file, around line 600 are all the purchasing options the AI takes and weights, so you can increase the chances of AI getting any unit.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by Khul » Thu Sep 26, 2013 1:07 pm

Hello.

Sorry to be a pain, is there any chance someone could re-up the single-player skirmish mod to a hosting site, please? The link on the first page seems to be dead...

Thank you in advance.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by Uncle_Joe » Thu Sep 26, 2013 4:02 pm

The original poster is still active and working on the MP version of the mod so hopefully he'll be able to re-host it soon.

If not, I'll see if I can find a place and zip it up and send you a link. :)

I'm actually hoping rf900 revisits this version with the enhancements detailed in the first post. This is a great mod/scenario but it could use a few tweaks.
Last edited by Uncle_Joe on Thu Sep 26, 2013 4:11 pm, edited 1 time in total.

LandMarine47
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by LandMarine47 » Thu Sep 26, 2013 4:07 pm

uncle_joe wrote:The original poster is still active and working on the MP version of the mod so hopefully he'll be able to re-host it soon.

If not, I'll see if I can find a place and zip it up and send you a link. :)

I'm actually rf900 revisits this version with the enhancements detailed in the first post. This is a great mod/scenario but it could use a few tweaks.
A German/British version would be nice :D

rf900
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Fri Sep 27, 2013 8:26 am

Yikes, sorry I did some cleanup of the files and delete it... It is up again.

The MP version is ready and working quite well, there is a link in the first post to it also. I have taken a break from BA modding, mainly waiting for BA2.

Doing a German/British should be easy, well if the player is British and AI continues to be German, if not it requires a deeper revision.

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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by MartyWard » Sat Feb 08, 2014 11:59 pm

I just downloaded this mod but I am not sure how to install it. Are there instructions I am missing?

rf900
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Re: BA Skirmish mode with unit production (Beta updated v2)

Post by rf900 » Wed Feb 12, 2014 11:10 am

You can either download the zip file and unzip the content in the singleplayer folder, usually in MyGames\BBCBA or similar.

Or copy the URL to the LST file, and in the game select the Download content option and there should be a place to paste the URL link. Then the game will download the mod.

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