I'm doing the Crete Campaign, first scenario. I've got most of the canisters (not all) and destroyed the AA gun but need to secure the north road to win. Which is the north road? I've tried sitting infantry at both ends of the road but I still lose the scenario. Can anyone help please?
Richard
Crete Campaign
Moderators: Slitherine Core, BA Moderators
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- Sergeant - Panzer IIC
- Posts: 196
- Joined: Sat Apr 15, 2017 3:30 pm
Re: Crete Campaign
You need to secure the town. Then you can take the north road flag
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- Sergeant - Panzer IIC
- Posts: 196
- Joined: Sat Apr 15, 2017 3:30 pm
Re: Crete Campaign
Your welcome. If you still can’t take the flag, do a after action report or lower the difficulty
Re: Crete Campaign
Can I add to this thread by asking what exactly do the ration packs do? As far as I know the canisters can contain one of the following:
- "Medical Supplies", which basically grants you the Medic support ability.
- "Machineguns", which gives you a "German Paratroopers with MG 34" at the cost of taking two men from the Para squad that captured the canister.
- "Mortar", which is basically like the above outcome except you get a mortar.
- "Rifles and Ammo", which basically turns the "Freshly Dropped Paratroopers" into regular paratroopers.
Out of the five (?) outcomes I've got from every other playthrough of that mission, the one I have the least knowledge of is the "Ration Packs", because I don't know what they do and I'd like to know.
Thanks in advance.
- "Medical Supplies", which basically grants you the Medic support ability.
- "Machineguns", which gives you a "German Paratroopers with MG 34" at the cost of taking two men from the Para squad that captured the canister.
- "Mortar", which is basically like the above outcome except you get a mortar.
- "Rifles and Ammo", which basically turns the "Freshly Dropped Paratroopers" into regular paratroopers.
Out of the five (?) outcomes I've got from every other playthrough of that mission, the one I have the least knowledge of is the "Ration Packs", because I don't know what they do and I'd like to know.
Thanks in advance.
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- Sergeant - Panzer IIC
- Posts: 196
- Joined: Sat Apr 15, 2017 3:30 pm
Re: Crete Campaign
Morale boost would be my guess. But it could also be used for saying there’s nothing useful here
Re: Crete Campaign
Makes sense. Either that or it modifies the total amount of AP a unit has per turn (maybe allows them to move further idk). Even so, I would say at this point it's the least useful outcome to the mission; I'd rather have my paras have the ability to use their AP charges than simply being *slightly* more motivated to attack an enemy.