Another bugged multiplayer game.
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Another bugged multiplayer game.
Hello,
This time it is the Trebbia scenario from the map pack versus Triarius's Romans with 27/32 bps. I'm at 30/34 bps and set up for several rear attacks that could win the game. But, once again none of my people can move except for one slinger! I hope Hexwar fixes this bug in time for the expansion. I've seen it in several different scenarios, usually in a tight game, and it's very frustrating to lose a game because you can't give orders.
I've not ended my turn yet, in case a developer wants to look at it and find the bug.
Deeter
This time it is the Trebbia scenario from the map pack versus Triarius's Romans with 27/32 bps. I'm at 30/34 bps and set up for several rear attacks that could win the game. But, once again none of my people can move except for one slinger! I hope Hexwar fixes this bug in time for the expansion. I've seen it in several different scenarios, usually in a tight game, and it's very frustrating to lose a game because you can't give orders.
I've not ended my turn yet, in case a developer wants to look at it and find the bug.
Deeter
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Plese leave the bug open and mail the details to info@slitherine.co.uk and we'll hopefully find & fix it.
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- Sergeant First Class - Elite Panzer IIIL
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I've just encountered this problem for the first time in Agricola Moves North vs Lascar. Haven't played the scenario before.
As far as I can tell, all of my units that moved last turn are fixed in place. However, units that moved subsequently in my opponents turn (ie evaders) can move normally. Missile units that moved in my previous turn but did not fire can fire in this turn but not move.
Hope this helps
Arminius
As far as I can tell, all of my units that moved last turn are fixed in place. However, units that moved subsequently in my opponents turn (ie evaders) can move normally. Missile units that moved in my previous turn but did not fire can fire in this turn but not move.
Hope this helps
Arminius
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- Sergeant First Class - Elite Panzer IIIL
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Program "thinks" all enemy units are routed (they're not) and wont let me attack. Program wont let me complete my turn because I still have units that must attack (the ones that are mistakenly identified as routed).
So essentially the game says I must attack; when I try to do this I can't because I'm told the unit I want to attack is routed.
So essentially the game says I must attack; when I try to do this I can't because I'm told the unit I want to attack is routed.
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