Game Crash -Null pointer bug

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Xiccarph
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Game Crash -Null pointer bug

Post by Xiccarph » Sun Mar 14, 2010 7:29 pm

I am sending PM's to those players with whom I am 'stuck' due to the null point crash.

Appearantly from the new patch, this seems to come up if a unit tries to route off the side of the battle field. It comes up quite a lot in that situation so you might want to try to avoid it as the games crashes when it happens and the battle becomes unfinishable. Good luck all.

Thanks.

ScipioTerra
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Post by ScipioTerra » Sun Mar 14, 2010 11:33 pm

If you go to the Field of Glory : Tech Support forum you will notice that this is something that has been highly reported. They're scrambling to fix it. Have patience.

Xiccarph
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Post by Xiccarph » Mon Mar 15, 2010 3:59 am

Oh I have patience, and I reported it there, I think I was the second such report. I was just trying to let those I am playing know why they are not getting a return turn. I am sure it will be fixed soon.

Cheers!

ianiow
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Post by ianiow » Mon Mar 15, 2010 10:11 am

I had the same crash in a game v the computer.
DAG 400pt Bosporan (me) v Seleucid. It happend on my turn just after the horn sound on one of my rallies.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Gunjin
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Post by Gunjin » Mon Mar 15, 2010 11:35 am

Ive had the same problem in my game against Tarras. (Mid Rep Romans vs Seleucid 500pts)

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
"When you are the anvil, be patient. When you are the hammer, strike."
-Arabian Proverb

Toby42
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Post by Toby42 » Mon Mar 15, 2010 1:07 pm

Are these crashes related to 1.1.1, or RoR? I was going to purchase RoR today, but I think that I may wait a bit!!!
Tony

TomBombadil711
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Post by TomBombadil711 » Mon Mar 15, 2010 1:51 pm

Tombstone,

I have RoR V1.1.0 running without any problems and can highly recommend the game.

Tom

IainMcNeil
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Post by IainMcNeil » Mon Mar 15, 2010 2:24 pm

RoR & FoG use the same code base so any crashes in one will occur on the other and we're fixing all of them as quickly as we can.

NigelDrury
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Post by NigelDrury » Mon Mar 15, 2010 3:49 pm

Just had error happen twice -

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

when a unit was routed off the side of the map. On the third time I retried the turn the fragmented unit did not rout so no problem. Should I wait for another patch before continuing the game? The alternative is to keep retrying and resolve this melee first until it fails to rout. (The melee is a long way from the rest of the action and the rest of the game will probably reach a conclusion in a few turns!)

pantherboy
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Post by pantherboy » Tue Mar 16, 2010 12:53 pm

Got the same problem with Georditaf.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

keithmartinsmith
Field of Glory Moderator
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Post by keithmartinsmith » Tue Mar 16, 2010 3:31 pm

This is fixed as part of the next update. Keith

Mercutio
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Question

Post by Mercutio » Tue Mar 16, 2010 11:26 pm

Any idea on the release of that update? I have had 3 of 12 games killed on this one.

Xiccarph
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Post by Xiccarph » Wed Mar 17, 2010 3:10 am

keithmartinsmith wrote:This is fixed as part of the next update. Keith
You good folk always come though. Thanks!

deeter
Lieutenant Colonel - Elite Panther D
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Post by deeter » Wed Mar 17, 2010 3:39 pm

I've had this happen in one game that was quite intersting and I was winning. I resgined so I wouldn't have to look at it in my list.

Deeter

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