[CNR] rev 1042 [Graphics] Some textures cut in half

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Cablenexus
Sr. Colonel - Battleship
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[CNR] rev 1042 [Graphics] Some textures cut in half

Post by Cablenexus » Thu Jul 07, 2016 3:37 pm

In the new FOG (U) version some of the textures (mostly objects on terrain) are cut in half. Bushes, fields and some mountain textures only show half images.
When I rotate the map once all texture images are shown full. When I rotate again on one site of all those textures the hex is blank.

I made a Google album with a screencapture.

https://goo.gl/photos/1Y9C5uuVmK6ULa7FA

AMD R7 1680 x 1050, 16.6.2 (latest) driver, Win10 64 bit.

cothyso
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Re: [CNR] rev 1042 [Graphics] Some textures cut in half

Post by cothyso » Thu Jul 07, 2016 8:23 pm

This problem was presented in Beta Bugs Reports forum's [BUG] rev1030 [Graphics] Textures cut in half thread, and was already responded in a direct private discussion (via email or PM) between us a while ago.

I'm sorry you still have this problem. It seems to most probably be related with the your AMD videocard/videocard's drivers/videocard driver's settings. Try resetting the videocard diver's settings/play with them, especially with the z-buffer related ones (and especially with the x-buffer precision one).

I've tested the release build on a Windows 10 x64 with a nVidia m650 videocard, and there weren't any problems.

Cablenexus
Sr. Colonel - Battleship
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Re: [CNR] rev 1042 [Graphics] Some textures cut in half

Post by Cablenexus » Thu Jul 07, 2016 10:26 pm

In the pictures from user "kilroy" in this thread you can see that I'm not the only one with this specific problem.

http://www.slitherine.com/forum/viewtop ... 23&t=71445

If you look to his pictures you should see that his "field" texture images aren't shown correctly on a AMD R9 card.

Since you are the dev and I don't have any programming experience it should be nice of your testers or yourself can test the game on an AMD card. (Hopefully I'm not the only one not using nvidia).

I don't have x or z buffer settings in my AMD driver settings and I use the newest driver already (which works for every other game in my library).
To reproduce the problem maybe it helps if I say that when I rotate the map the textures shown correctly.

Actually those are the differences between the old and the new version for how it works on my system:

https://goo.gl/photos/7b5vyoejHZacedhD8

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