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tactical concerns

Posted: Sun Jul 10, 2016 11:42 pm
by fogman
the spanish scutari in the lower left corner is attacking the greek peltast in the upper right corner.
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one hex before contact, it changes heading and impacts at a different angle. this would not happen in the old version. now it presents its rear to the enemy phalanx. this is a major game changer.
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Re: tactical concerns

Posted: Sun Jul 10, 2016 11:47 pm
by fogman
the cavalry unit is attacking
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it manages to attack the infantry unit with the leader in the rear. the presence of the other infantry unit should have prevented that from happening.
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Re: tactical concerns

Posted: Sun Jul 10, 2016 11:59 pm
by fogman
Capture6.jpg
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immobile units are now considered normal units that have completed their move (hence the greyed out image), and not as a separate class as in the old version. the problem is that immobile units will now pursue routed enemy units instead of standing their ground (which is the reason why i make them immobile in the first place in scenarios).

Re: tactical concerns

Posted: Mon Jul 11, 2016 4:00 am
by fogman
Also, scythed chariots can break off :shock: . That shouldn't occur since they're supposed to be eliminated at the end of the turn they're facing adjacent steady enemy troops (sure enough, that doesn't happen either).

Elephants can also break off here. I'm not 100% sure but they shouldn't be able to do that.