To Forge an Empire 2.0

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macsen
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To Forge an Empire 2.0

Post by macsen » Tue Aug 21, 2012 11:52 am

*****NEWS*****

Winter has now passed.

Spring, Year 2 of the Century of the Enlightened Turbot

The winter has been long and hard and one of the pretenders for the rule of the world has fallen and his lands are up for the taking. RIP Eric the Unwashed. Now with the gret terror of the north gone thw world is for the taking, so while our crops grow let us fight!

Scores (regions)

Fedem 671 (3)
batesmotel 637 (3)
Radio 568 (2)
macsen 366 (2)
GrudgeBringer 353 (2)
Deeter 306 (2)
Aristides 285 (1)
Turk1964 265 (1)
Tiavals 255 (1)
iandavidsmith 217 (1)
phlewis -1 (0)
Greetings44 -27 (0)


It is now spring and the battles must now be fought with 400pts. You may attack two other regions, but to keep a little balance one of your attacks must be on the player who is below you, eg Fedem must fight batesmotel and one other of his choosing. Greetings44, you can fight who ever you like. Every player must accept an attack, that's no limit on the number of times you have to defend.

I will update the charts with batesmotels fall challenges when they finish.

In one week I will start PM'ing people who haven't made their challenges and hopefully keep things moving at a clip.

*****NEWS*****

Fall, Year 1 of the Century of the Enlightened Turbot

A terrible plague has broken out in the barbarian lands of the north (Yersinia pestis if your interested) and ravaged the lands of ericdoman (plague cancelled due to contrary winds). The good news is that phlewis has discovered a large gold deposit under his palace and is now very rich, allowing him to field armies 50 points bigger! (unfortunately it's turned out to be fools gold, the Royal metalurgist has now had a gutful of the stuff, molten)

Another challenger has also arisen in the south, welcome to Greetings44

Scores (regions)
ericdoman 1115 (4)
Fedem 581 (2)
batesmotel 519 (2)
macsen 321 (2)
GrudgeBringer 259 (1)
Tiavals 255 (1)
Radio 241 (1)
Turk1964 182 (1)
Deeter 167 (1)
Aristides 173 (1)
iandavidsmith 5 (0)
Greetings44 0 (0)
phlewis -96 (0)

It is now fall and the battles must now be fought with 300pts. You may attack two other regions, but to keep a little balance one of your attacks must be on the player who is below you, eg Eric must fight Fedem and one other of his choosing. Pat, you can fight who ever you like. Every player must accept an attack, that's no limit on the number of times you have to defend.


*****NEWS*****

Summer, Year 1 of the Century of the Enlightened Turbot

Scores (regions)
ericdoman 422 (2)
Fedem 303 (2)
Deeter 178 (1)
Aristides 178 (1)
GrudgeBringer 143 (1)
Tiavals 143 (1)
Radio 129 (1)
batesmotel 119 (1)
Turk1964 43 (0)
macsen 25 (0)
iandavidsmith 20 (0)
phlewis -19 (0)

It is now summer and the battles may now be fought with 500pts. You may attack two other regions, but to keep a little balance one of your attacks must be on the player who is below you, eg Eric must fight Fedem and one other of his choosing. Pat, you can fight who ever you like.


Spring, Year 1 of the Century of the Enlightened Turbot

The Known World is ripe for the taking. Twelve warlords have arisen and strive against one another for mastery....

https://skydrive.live.com/?cid=F088997E ... 97EF%21184

For the first season, I have randomised the player list and assigned each player two games versus the next two players in the list. Everyone will get four games in the first season (two as attacker, two as defender), after which we can descend into a free for all As it is Spring the challenges should be 400 points - REMEMBER that your mercenary army can only be used once per season!

GrudgeBringer should challenge Radio and ericdoman1
Radio should challenge ericdoman1 and Aristides
ericdoman1 should challenge Aristides and macsen
Aristides should challenge macsen and batesmotel
macsen should challenge batesmotel and iandavidsmith
batesmotel should challenge iandavidsmith and Tiavals
iandavidsmith should challenge Tiavals and Turk1964
Tiavals should challenge Turk1964 and Deeter
Turk1964 should challenge Deeter and keyth
Deeter should challenge keyth and phlewis
keyth should challenge phlewis and GrudgeBringer
phlewis should challenge GrudgeBringer and Radio

_________________________________________________________________________________________________________________

From the producers of 'To Tame a Land' and 'To Tame a Land Redux', a new campaign is coming.... dust off your xyston, polish your sarrissa and try to find where you left your pelte. Watch this thread for details!

Players so far:

Fedem - Hellenic with Saka mercenaries
Batesmotel - Barbarians with Alexandrian Macedonian mercenaries
Tiavals - Southern with Seleucid Successor mercenaries
Turk1964 - Macedonian with Galatian mercenaries
Phlewis - Macedonian with Graeco-Bactrian mercenaries
Aristides - Eastern with Early Achaemenid Persian(Plataea) mercenaries
Macsen - Macedonian with Early Sarmatian mercenaries
Iandavidsmith - Southern with Graeco-Bactrian mercenaries
Radio - Asiatic with Ipsos Alliance mercenaries
Deeter - Eastern with Lysimachid mercenaries
Ericdoman1 - Barbarian with Gupta Indian mercenaries
GrudgeBringer - Hellenic with Seleucid Successor mercenaries
Greetings44 - Southern with Seleucid Successor mercenaries
Last edited by macsen on Sat Nov 03, 2012 1:42 pm, edited 14 times in total.

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Tue Aug 21, 2012 11:53 am

To Forge an Empire
A Campaign for Field of Glory
Immortal Fire

Background
The Known World abounds with city-states and small nations, all competing for wealth, territory and prestige. However, none of them have your vision, an empire of cities and nations to sprawl across the world...

The Campaign
To win the campaign a player must control six city-states and/or regions, referred to as 'territories'. Territories are assigned based on the player's current Renown score:

0 - 99 No territories
100 - 299 One
300 - 599 Two
600 - 999 Three
1000 - 1499 Four
1500 - 1999 Five
2000+ Six

Each turn represents one season. Seasons affect the number of troops that can be raised:

Spring 400 points
Summer 500 points
Autumn 300 points
Winter Reorganisation

Each player must choose a 'Region' to belong to. This affects which army lists are available, though each faction may have one army list available from another region as a mercenary force. See the scoring section below for the effect of mercenaries. Each winter, a new mercenary army must be chosen. After the first year, each player has the option of choosing a different region (just in case you are hating the lists you have chosen).

The Map
The map is a graphical representation of the current size of each player's empire. It has no strategic function in the campaign but is there for flavour and bragging rights.

https://skydrive.live.com/?cid=40461478 ... 6F26%21220

Armies and Battles
Each player starts with their region's army lists from ‘Immortal Fire’ plus one mercenary list. Any list may be used in each attack (with the exception of the mercenary list which can be used once per season) and can be tailored as required; army composition is not fixed in any way. A non-mercenary list can be used for only one year (three active seasons and winter)- it must then be 'rested' for at least one active season (Spring, Summer or Autumn). A player may attack twice per season.

https://skydrive.live.com/?cid=40461478 ... 6F26%21225

Battles should be fought with Fog of war and Double moves ON. The attacker should host a battle of the relevant size for the season.

Scoring Renown
Battles are where Renown is won and lost.

Battle (Army points / 2) - ( (BP lost / Starting BP) * (Army points / 2) )
Winning +0
Winning with mercenary army -10 (minimum 0)
Own camp looted -20
Enemy commander killed, Troop +5
Enemy commander killed, Field +10
Enemy commander killed, Inspired +20
Resigning a battle -(100 + ( (BP lost / Starting BP) * (Army points / 2) ))

Note: Hellenistic Eleian list may not use Roman allies (nor can any other lists that have slipped through the net )
Last edited by macsen on Wed Aug 22, 2012 1:38 pm, edited 1 time in total.

iandavidsmith
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Re: To Forge an Empire 2.0

Post by iandavidsmith » Tue Aug 21, 2012 1:07 pm

I kick it off , the eastern armies of IDS Dynasty
attack the Macedon Armies of phlewis

Challenge Posted
password= curry

Good luck ,
Ian

Fedem
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Re: To Forge an Empire 2.0

Post by Fedem » Tue Aug 21, 2012 3:11 pm

Question: non merc army may be used for no more than three consecutive seasons.
So, taking into account 2 attacks + 2 defends, one can use the same army on 12 consecutive battles?

Tks!

GrudgeBringer
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Re: To Forge an Empire 2.0

Post by GrudgeBringer » Tue Aug 21, 2012 4:08 pm

It is about 11AM CST-USA and when trying to log in I am getting kicked with the reason being....'Version String not updated". I tried the update tab and it said Iwas up to date...anyone else getting this? :? :?

GrudgeBringer
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Re: To Forge an Empire 2.0

Post by GrudgeBringer » Tue Aug 21, 2012 11:51 pm

OK, I'll go next...I guess I have to attack Tiavals PW grudge (lower case)


My second attack challenge is Batesmotel pw grudge (lower case)

Good luck...listed 8/21 at 6:50 PM CST
Last edited by GrudgeBringer on Wed Aug 22, 2012 12:03 am, edited 3 times in total.

GrudgeBringer
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Re: To Forge an Empire 2.0

Post by GrudgeBringer » Tue Aug 21, 2012 11:57 pm

OK, I have a couple of questions:

1. IF i want to change regions, Do I have to do it the first battle of the season?

2. IF I used my regular army all 4 times the first season...can I use my Mercs say 2 times this season and 1 time the next 2 seasons...that would be 4 times (the same as a full season) so my regular army would in effect have rested 4 games. The same as 1 season.

Just checking before we get going.. :?

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Wed Aug 22, 2012 1:30 pm

Fedem wrote:Question: non merc army may be used for no more than three consecutive seasons.
So, taking into account 2 attacks + 2 defends, one can use the same army on 12 consecutive battles?

Tks!
The rules are a bit confusing, I'll reword them slightly. You can use a non-merc army list for all three active seasons, as many battles as you have, then have to rest it for a year which is three active seasons.

Hope that clarifies it.

macsen

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Wed Aug 22, 2012 1:35 pm

GrudgeBringer wrote:OK, I have a couple of questions:

1. IF i want to change regions, Do I have to do it the first battle of the season?

2. IF I used my regular army all 4 times the first season...can I use my Mercs say 2 times this season and 1 time the next 2 seasons...that would be 4 times (the same as a full season) so my regular army would in effect have rested 4 games. The same as 1 season.

Just checking before we get going.. :?
1. You can change regions come winter (if you ever tire of Spartans), which is after the three active seasons of course.

2. No, mercs can only be used "once per season", three times for the "year" and then must be changed.

now get going

macsen

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Wed Aug 22, 2012 2:00 pm

My first challenge is to IDS, password "summer"

GrudgeBringer
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Re: To Forge an Empire 2.0

Post by GrudgeBringer » Wed Aug 22, 2012 3:46 pm

Challenges posted for Tiavals pw grudge (lower case)


AND



batesmotel pw grudge (lower case)

I'm goin boss!! :)

Radio
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Re: To Forge an Empire 2.0

Post by Radio » Wed Aug 22, 2012 9:08 pm

Challenges:

Attack Batesmotel

pw = batesmotel

Attack Deeter

pw = deeter

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Thu Aug 23, 2012 3:52 pm

For my free attach this season I choose GrudgeBringer as this really isn't Sparta, password "megalopolis"

cheers

mcasen

ericdoman1
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Re: To Forge an Empire 2.0

Post by ericdoman1 » Thu Aug 23, 2012 9:38 pm

I will attack fedem, pw = fedem and deeter pw = deeter.

500 pt armies

Will pm both as well.

phlewis
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Re: To Forge an Empire 2.0

Post by phlewis » Fri Aug 24, 2012 12:12 am

macsen,

I just checked the rules at the top and an army that has been used for three seasons in a row must be rested for one season, rather than one year.

phlewis
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Re: To Forge an Empire 2.0

Post by phlewis » Fri Aug 24, 2012 12:15 am

Challenge Aristides.

password: phlewis

Turk1964
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Re: To Forge an Empire 2.0

Post by Turk1964 » Fri Aug 24, 2012 1:17 am

Ok Mac the Knife your up :lol: Macsen challange from the Southern Zone Password= Wallaby

macsen
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Re: To Forge an Empire 2.0

Post by macsen » Fri Aug 24, 2012 11:59 am

phlewis wrote:macsen,

I just checked the rules at the top and an army that has been used for three seasons in a row must be rested for one season, rather than one year.
Your dead right, it is only one season, now we will be seeing even more of Grudge's spartans!

batesmotel
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Re: To Forge an Empire 2.0

Post by batesmotel » Fri Aug 24, 2012 4:34 pm

batesmotel - Rhoxolani Sarmatian 35/43
grudgebringer - Classical Spartan 48/45

After a grueling battle fought over the holy mountain, the gallant Rhoxolani horse archers have succeeded in beating back the Spartan agressors. (The map is the one with a mountain in the middle and fields and a tree line on one side. The battle was fought across the mountain and most of the rest of the amp until finally the accumulated casualties from the Rhoxolani bows and the thinning of the Spartan line due to the terrain and having to cover to much front line lead to the Spartan defeat. Thanks for a great game. No camps were looted although the Spartans got close to the Rhoxolani camp. I believe no commanders were lost. Both armies used ICs. Rhoxolani had the initiative and chose to defend the holy mountain.

Chris
....where life is beautiful all the time

GrudgeBringer
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Re: To Forge an Empire 2.0

Post by GrudgeBringer » Fri Aug 24, 2012 5:44 pm

That mountain didn't seem so Holy to my men..it seemed a pain in the!!!....I just have to learn horsies do NOT like cliffs!! Well Played BM

OH yeah..Macsen, use smaller passwords..I had to go back and write it down....Knowing about cliffs and horses, and spelling are NOT my long suits!! :roll:

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