The archive contains the latest version UI folder. Unpack it and copy it either with replacement or without replacement, then new files will be copied.mustv wrote: ↑Tue Apr 04, 2023 3:50 pmhi there modder, i got some errors over here, could you help me?Nskap2 wrote: ↑Sun Dec 11, 2022 12:42 pmThere's definitely a working version here, I played it a couple of days ago https://drive.google.com/file/d/1x1SKe8 ... share_link . In order for the changes to take effect, you need to start with a briefing and not just a restartShrike wrote: ↑Sun Dec 11, 2022 12:18 pm As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
As you can see, I have simplified the victory conditions, the mission goal will be fulfilled even if the units are not in their places:
victory7.jpg
Gui.cpp:29 (GuiPicture::GuiPicture)
Monkey failed texture loading: 'UI/gameview/unit images/traitorguardflam.png'
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i tried to find this picture in the folder and it wasnt there
Struct exception with code 0x80000003
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***Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0
ExpAddress: 0x00B2D478 Please report!
This happened in the 1st turn of krieg campaign, i tried to play with only the normal mega merge and no errors appeared
https://drive.google.com/file/d/1jAhEVf ... share_link
traitors with flamethrowers are fine it is not enough to replace "data" to make the new version of the mod work, you need to replace more files
https://drive.google.com/file/d/1JBMTrP ... share_link