Field of Glory II - Seleucid Tournament

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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tebaf3
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Field of Glory II - Seleucid Tournament

Post by tebaf3 »

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Tuesday 16th May 2023 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  • Western Asia Minor 281 BC: Seleucid 300-206 BC vs Lysimachid 320-281 BC. Open Battle. Mediterranean Agricultural.
  • Palestine 217 BC: Seleucid 300-206 BC vs Ptolemaic 217-167 BC. Open Battle. Middle-Eastern Agricultural.
  • Afghanistan 208 BC: Seleucid 300-206 BC vs Graeco-Bactrian 250-130 BC. Open Battle. Middle-Eastern Mountainous.
  • Western Asia Minor 190 BC: Seleucid 205-167 BC vs Roman 199-106 BC with Pergamene 262-191 BC allies. Open Battle. Mediterranean Agricultural. (Note: The end date on the this Pergamene army list should in fact be 190, as the following list should start after the battle of Magnesia).
  • Syria 83 BC: Seleucid 124-65 BC vs Armenian (Tigranes) 83-69 BC. Open Battle. Middle-Eastern Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  • If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  • However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  • If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Redpossum
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Re: Field of Glory II - Seleucid Tournament

Post by Redpossum »

We are having a roaring good time with the first battle, and I was moved to look it up, because the Lysimachids seem to be getting the upper hand on both sides. Near as I can figure, it's Corupedium. The wiki article says

"Almost nothing is known about the battle itself save that Seleucus won the battle. Lysimachus died during the fighting."

Knowing the limitations of Wikipedia, I ask here, (among those more likely to know), what do we actually know about this battle?
rbodleyscott
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Re: Field of Glory II - Seleucid Tournament

Post by rbodleyscott »

Redpossum wrote: Thu May 25, 2023 8:36 pm We are having a roaring good time with the first battle, and I was moved to look it up, because the Lysimachids seem to be getting the upper hand on both sides. Near as I can figure, it's Corupedium. The wiki article says

"Almost nothing is known about the battle itself save that Seleucus won the battle. Lysimachus died during the fighting."

Knowing the limitations of Wikipedia, I ask here, (among those more likely to know), what do we actually know about this battle?
Nothing, as far as I know.
Richard Bodley Scott

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sIg3b
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Re: Field of Glory II - Seleucid Tournament

Post by sIg3b »

Redpossum wrote: Thu May 25, 2023 8:36 pm We are having a roaring good time with the first battle, and I was moved to look it up, because the Lysimachids seem to be getting the upper hand on both sides. Near as I can figure, it's Corupedium. The wiki article says

"Almost nothing is known about the battle itself save that Seleucus won the battle. Lysimachus died during the fighting."

Knowing the limitations of Wikipedia, I ask here, (among those more likely to know), what do we actually know about this battle?
We now know it must have been an Elephant Victory.

Because if the Seleucids do not put their Elephants to good use, they lose.

And since we know they actually won... :mrgreen:
Redpossum
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Re: Field of Glory II - Seleucid Tournament

Post by Redpossum »

sIg3b wrote: Tue May 30, 2023 11:04 pm
Redpossum wrote: Thu May 25, 2023 8:36 pm We are having a roaring good time with the first battle, and I was moved to look it up, because the Lysimachids seem to be getting the upper hand on both sides. Near as I can figure, it's Corupedium. The wiki article says

"Almost nothing is known about the battle itself save that Seleucus won the battle. Lysimachus died during the fighting."

Knowing the limitations of Wikipedia, I ask here, (among those more likely to know), what do we actually know about this battle?
We now know it must have been an Elephant Victory.

Because if the Seleucids do not put their Elephants to good use, they lose.

And since we know they actually won... :mrgreen:
Well, I guess you're right. In both of my games, the Lysimachids won, and nobody took any elephants.
Honestly, I've never had any success with elephants.
sIg3b
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Re: Field of Glory II - Seleucid Tournament

Post by sIg3b »

Redpossum wrote: Sun Jun 04, 2023 9:28 pm Well, I guess you're right. In both of my games, the Lysimachids won, and nobody took any elephants.
Honestly, I've never had any success with elephants.
I like Elephants too much. :)
I tend to always max them out when I get the chance. But I do find a use for them mostly.
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Redpossum
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Re: Field of Glory II - Seleucid Tournament

Post by Redpossum »

The map for this round that's just ending now is a tricksy one. That Large Stream and the narrow pass with the cliffs on either side, those have introduced some unusual wrinkles. I confess I did not handle them particularly well on either side.
sIg3b
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Re: Field of Glory II - Seleucid Tournament

Post by sIg3b »

I did well with the Seleucids, but badly with the Graeco-Bactrians. I think they were the most terrible army in this tourny. :lol:
Did anybody find a strategy to use them well? Please share! 8)
Redpossum
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Re: Field of Glory II - Seleucid Tournament

Post by Redpossum »

I've been having some flakiness with email notifications. Sometimes I get the notifications and sometimes I do not. Yes, yes, yes, there goes up a great cry of "CHECK YOUR SPAM FOLDER!", but I have done that, and also the Social and Promotions tabs. My opponent reported the same when I asked.

I've been using the Tourney system here for over a year, with the same email address, same email client, same PC, and it's always been quite reliable in the past. This all started when the MP servers were down for a few hours, about 10 days ago, maybe two weeks? Again, my opponent at that time reported also being unable to connect.

It's not a game breaker. My opponent (blobka) and I did get timeouts in Round 3, weird ones too, he got a timeout in one game, and I got a timeout in the other game, identical scores. Go figure. But I will accept responsibility for that, no excuses.

Anyhow, all that being said, the tourney is still very entertaining, and I am enjoying myself immensely. Gratitude to those who organize and run it.
rbodleyscott
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Re: Field of Glory II - Seleucid Tournament

Post by rbodleyscott »

I am told the notifications issue has been fixed. (Fingers crosed)
Richard Bodley Scott

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Redpossum
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Re: Field of Glory II - Seleucid Tournament

Post by Redpossum »

rbodleyscott wrote: Thu Jun 29, 2023 5:03 am I am told the notifications issue has been fixed. (Fingers crosed)
Oh, OK, well, that's good news. Thank you for the reply.
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