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Well, seeing Richard Martin going through with his deducter + (many and hard hitting) house rules:goose_2 wrote: ↑Tue Sep 12, 2023 3:17 pm What is the goal for a playthrough of the Grand Campaign?
[...]
If so what difficulty?
I am reluctant as it would be a massive time commitment, but at the same time intrigued if I can be given the proper motivation on how to make it interesting/challenging for me.
Seeing that BT, is there a PzC mod including Soviets vs Japanese?
https://panzercorps.fandom.com/wiki/Bat ... alkhin_GolLocarnus wrote: ↑Fri Sep 15, 2023 2:43 pmWell, seeing Richard Martin going through with his deducter + (many and hard hitting) house rules:goose_2 wrote: ↑Tue Sep 12, 2023 3:17 pm What is the goal for a playthrough of the Grand Campaign?
[...]
If so what difficulty?
I am reluctant as it would be a massive time commitment, but at the same time intrigued if I can be given the proper motivation on how to make it interesting/challenging for me.
Perhaps for Addon + GC (39 only), Rommel is not enticing enough for expert players, even as a first time baseline?
Maybe the selectable "FM Rommel" difficulty + "reform units" would make it more interesting, in addition to the "rule of 1"?
Still with a succession in mind, passing the torch to someone else eg after GC 39.
Seeing that BT, is there a PzC mod including Soviets vs Japanese?
Fascinating read about the Kamov A-7 autogyro, thank you for sharing!bondjamesbond wrote: ↑Sat Sep 16, 2023 12:46 pm https://en.topwar.ru/74475-boevoy-avtoz ... amova.html
The Soviet Union had developments that were ahead of their time )Locarnus wrote: ↑Tue Sep 19, 2023 10:14 pmFascinating read about the Kamov A-7 autogyro, thank you for sharing!bondjamesbond wrote: ↑Sat Sep 16, 2023 12:46 pm https://en.topwar.ru/74475-boevoy-avtoz ... amova.html
I did not know that the Soviet Union had an operational predecessor to modern helicopters even before 1940!
Even comparing favorably to the Fieseler Storch.
On the Addon compatibility front, i made some significant progress.
Using the "theater" mechanic, I was able to reduce clutter for the purchasing and upgrade screen of the Grand Campaign (tropical versions removed) and Afrika Korps (non-tropical versions removed).
I'm also trying out an "ambush/camo" switch for semi-armored tank destroyers.
Hopefully making them more viable choices, even if it is very situational.
It also makes them an upgrade option from the AT class.
Next Addon version (2023-10) should extend basic Grand Campaign compatibility all the way to 1945 East and thus make a complete GC playthrough possible.
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A whole treasure trove of advanced concepts!bondjamesbond wrote: ↑Tue Sep 19, 2023 11:02 pm
The Soviet Union had developments that were ahead of their time )
Such events would add a lot of immersion!tactical22 wrote: ↑Thu Sep 21, 2023 5:44 pm Hi Locarnus!
I love your addon and I´d like to ask if it is possible to add posible/new events to increase nasty surprisesin the mod such as:
-Spain or Turkey enter the war.
-New operations or raids (Ferdinad, Alphabet, Hannibal Operations... there are dozens!!)
-D-day in England if Great Britain has been conquered...
-New disembarks where you don´t expect them: Coast of Yugoslavia, Syria...
To sum up, just new events to enjoy this supreme mod!!
Cheers!!!
Locarnus wrote: ↑Thu Sep 21, 2023 2:03 pmA whole treasure trove of advanced concepts!bondjamesbond wrote: ↑Tue Sep 19, 2023 11:02 pm
The Soviet Union had developments that were ahead of their time )
Probably the usual "we have something good enough (for the moment), no need to develop something better" issue that plague many advanced concepts.
Compared to Soviets, Germans and British, only the US lacked a decent anti-tank rifle and thus had an early incentive to follow through with bazooka and related developments.
During the Great Patriotic War, many different animals served in the armed forces. These are dogs, pigeons, cats, bears, deer, moose, mules. Camels should be mentioned separately. Their endurance, unpretentiousness and physical strength often helped Soviet servicemen in difficult situations when neither people, horses, nor equipment could cope. In modern times, a monument has even been erected to military camels.
https://dzen.ru/a/ZFNfEgi54yxnA2lw
https://www.maximonline.ru/longreads/an ... -id153743/The scale of the animal does not matter at all. After all, even tiny fireflies were honored to be remembered in the military annals. In the UK, a monument was erected to them as heroes. These little boogers were collected by British officers in banks to read staff maps by their light in the darkness of the dugouts of the First World War.
In general, the military cunning of mankind is limitless, and there is no animal that we could not use to destroy the enemy — with the subsequent assignment of the title of hero to the beast![]()
https://diletant.media/articles/45285468/Reindeer battalions also took part in battles. In 1942 they destroyed the airfield in Petsamo, an important Luftwaffe airbase in the Far North. "They chose the darkest time for the attack. A heavy snowstorm was blowing. Soldiers in white coats. You can't hear the reindeer. It's not a horse that can suddenly roar and spoil the whole affair. We approached stealthily, waited until the fascists settled down, and then suddenly attacked. Having destroyed the guards, blown up airplanes and fuel depot, they disappeared in the snowy whirlwind unnoticed, just as they came. They tried to catch up with us, but to no avail! - Yefim Gorbunov, a participant of the attack, recalled (E. Kuznetsov "Battalions go through the blizzard").
"Reindeer" troops were used both in sea operations (animals quickly swam and "covered" the landing of soldiers), and in the air - reindeer herders on light sleds pulled out of the deep snow engines of downed airplanes and wounded pilots. During the whole time of the war on the fronts of the Polar region reindeer transport battalions delivered 17 thousand tons of ammunition, took out 10 thousand wounded from the battlefield and evacuated more than 150 planes.
Fascinating efforts to make use of more of Russias treasures, not just minerals and flora.
You are welcome!
I think it is very unlikely that the 8.8cm Flak was ever pulled by horses. Firstly, it was probably a bit too heavy (it looks like even the 15cm sFH 18 could only be towed by horses in two parts: one carriage was carrying the barrel and another the mount, each pulled by a seperate horse team, and I'm not sure if the 8.8cm Flak could be dismantled as such). Second,
https://yuripasholok.livejournal.com/13365639.htmlThere were few such carts. Before the attack on the USSR, the Nazis requisitioned 700 thousand carts and carts in Poland. On them and went.
McGuba wrote: ↑Fri Sep 29, 2023 8:02 pmI think it is very unlikely that the 8.8cm Flak was ever pulled by horses. Firstly, it was probably a bit too heavy (it looks like even the 15cm sFH 18 could only be towed by horses in two parts: one carriage was carrying the barrel and another the mount, each pulled by a seperate horse team, and I'm not sure if the 8.8cm Flak could be dismantled as such). Second,
German doctrine dictated that Flak guns (and towed AT guns) had to be motorised for fast redeployment.
https://www.matrixgames.com/forums/view ... p?t=339365
I assume that it was only used for emergency/short distances. Even the lighter 15cm sFH 18 was towed in two parts as shown and described in this article:Locarnus wrote: ↑Sat Sep 30, 2023 11:32 am Which means a ridiculous 1 horse per ~1.25t weight ratio that actually happened regularly (gathering it the well earned nickname "horse killer"). Where possible, 4 horses were used, and 6 were not uncommon on the eastern front.
Nevertheless, it establishes that the 1 horse per 1.25t ratio was actually used for road transport.
https://www.tankarchives.ca/2017/10/sch ... eight.htmlThe weight of 5.5 tons meant that the barrel and mount had to be transported separately.
...
The gun was disassembled for transport by horse, the weight of each carriage totalling up to 4 tons. The top speed when towed in this form was 8 kph. The s.F.H. 18 could also be towed by tractors at a top speed of up to 60 kph on a paved highway.
With the appearance of the Sd.Kfz. 7 halftrack in 1938, the gun could be towed without disassembly. The barrel was pulled back to travel position. The top towing speed was 40 kph. If the gun was transported separately, it took 5-7 minutes to bring it back to combat position, a complex process that required eight men. When transported in one piece, it only took 3-4 minutes.