Explanation of vars. mods

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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angel42052
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Explanation of vars. mods

Post by angel42052 »

Can someone point me to where the vars. mods are explained or explain them in this thread?

Thanks!
Karvon
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Re: Explanation of vars. mods

Post by Karvon »

angel42052 wrote: Sun Sep 24, 2023 4:50 am Can someone point me to where the vars. mods are explained or explain them in this thread?

Thanks!
Check the Mods forums as a starting place, as that's where new mod's are introduced and discussed over the course of their development.


Regards,

Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
angel42052
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Re: Explanation of vars. mods

Post by angel42052 »

Thanks Karvon,

I will follow your suggestion.
ray552
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Re: Explanation of vars. mods

Post by ray552 »

Mods I use personally:

If you play single player (SP) games, the "Rise of AI Global Mod" by roguedjack gives you a better AI to play against:
https://www.slitherine.com/forum/viewtopic.php?t=102040

The Table Top Mod (TT Mod) has more distinctive artwork (clothing, shields, banners) and additional variations of existing army lists, but does not change the way the game plays:
https://www.slitherine.com/forum/viewtopic.php?t=101538

Not a downloadable mod, but you can change your MAPVIEW.TXT file (make a backup!) to increase camera zoom limits and camera up/down angles:
https://www.slitherine.com/forum/viewto ... 92&t=79690

+1 for Karvon's suggestion of the Modding sub-forum for other mods.
https://www.slitherine.com/forum/viewforum.php?f=492
angel42052
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Re: Explanation of vars. mods

Post by angel42052 »

Rise of the AI looks very interesting. I'll be giving it a shot!! I'll take the the TT mod out for a test spin. Thxs!
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