Warhammer 40,000: Battlesector - Dev Diary #12

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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Warhammer 40,000: Battlesector - Dev Diary #12

Post by tebaf3 »

Dev Diary #12 - Servitors Deployed

++ Thought of the Day ++

Those without faith in the Emperor are but an empty vessel, a pointless husk; only through His will can your pitiful existence have meaning.

A lot has happened since the last Dev Diary in March this year. Battlesector was displayed at Warhammer Fest in Manchester, featured in the Warhammer Skulls Festival to highlight the release of the Orks faction pack, and the Chaos Daemons of Khorne were released as a playable faction in late August. Despite that, our duty to the Emperor isn’t complete, so we are here to share some news about a massive upcoming feature that will be available for free to all Battlesector players.

A feature that has been requested frequently, and one that we’ve always wanted to add was support for user-generated content (UGC). Recently, we’ve been working on a new Map Builder, that will allow any player to create and share their own custom maps.

Using an easy-to-use in-game tool, you’ll be able to arrange terrain pieces to construct maps to your own design. You’ll start by configuring the maps’ size and ground type. You’ll also be able to control the map lighting settings, so whether you want to create a fog-shrouded manufactorum or a blazing desert on Baal Secundus, the choice is yours. You’ll also be able to configure which objective types are supported.


Once you’ve made a map, you can share it with the world, via an in-game cross-platform upload system.

Player-created maps - whether it’s one you create yourself or one you download - will be available for use in skirmish mode, multiplayer (Live and Asynchronous), or can be added to the pool of maps used when a new Planetary Supremacy campaign is generated.

Finally, we plan to add the ability to join multiple maps together to create your own campaigns.

There is still some way to go before this feature is ready, so look for an update early next year. We can’t wait to see what creations you come up with.

- The Black Lab Games Team
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Re: Warhammer 40,000: Battlesector - Dev Diary #12

Post by kutayc »

Does this also mean that we might see randomly generated maps for multiplayer in the future?
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