[MOD] A Deadly Alliance (ADA) (v.1.3.9)

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kronenblatt
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[MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kronenblatt »

Gaius Julius Caesar, Marcus Licinius Crassus, and Gnaeus Pompeius form the First Triumvirate in the mid-first century BCE. It is a political alliance that will come to dominate Roman politics for several years and transform Rome forever.~~Caesar is activated already at start, holding a proconsular provincial command north of Italy, and has gathered his legions, prepared to strike at the Gallic tribes. Crassus and Pompeius are still inactive as factions, since the time has not yet come for them to receive their provinces (Pompeius in the west, Crassus in the east). Their activation will be triggered sometime early during the game and then peace will ensue between the Roman factions for some time. But for how long? Once the civil war breaks out, it will last until only one is remaining...

Take your chance as Julius Caesar and conquer Gaul and beyond and also take control over the Roman world as its first emperor. Or defend the republic as the Roman Senate, while at the same time expand Roman territories. Or why not play as one of Rome's enemies (Parthia, et al) and push the Roman legions back to Italy. Finally, you can later on in the mod take command as Marcus Licinius Crassus and avenge the historical defeat at Carrhae!

The political situation at start
Image

This is a total conversion single-player mod (currently at version 0.9 so more or less completed) focusing on the First Triumvirate and Caesar's Gallic Wars, starting in 58 BCE and lasting for a rough 25 years. It is aimed to constitute the scene for battles in Field of Glory 2: Ancients and thus all battles are expected (but not required) to be exported there.

Main changes
  • At start, only Caesar will be available as playable faction of the three triumvirs, since Pompeius and Crassus haven't yet received their provincial commands. That will sooner or later change after a number of turns, however...
  • Once the other two triumvirs appear on the map as well, the peace between the Roman factions will continue for another three years, a situation that will reassessed every three years thereafter, and either extended again, or breaking down into full-blown civil war.
  • Roman factions cannot enter peace or declare war with each other; they must be at peace before the triumvirate breaks down, and then they’ll be constantly at war until only one Roman faction remains.
  • Four turns per year, with each fourth turn being winter and the other three campaign seasons.
  • Roman factions now have an additional national modifier and suffer no war exhaustion (since almost constantly at (civil) war).
  • Roman factions take each other’s regions already while at war.
  • Reduced structure system, with fewer structures that can be built and almost none that can be disassembled, so need to choose structures carefully once the opportunity arises in the reshuffling.
  • Changed available units: no mercenaries, for example, to be much more limited and have also adapted available units to FoG2 army lists. (have amended which units to be exported to FoG2 battles, to match those army lists).
  • Lieges take vassals’ conquered regions.
  • Roman AI lieges absorb neighbouring vassals from time to time.
  • Roman factions move their capitals to Latium and Roma when they control that region.
  • If, once civil war has erupted, one Roman faction is sufficiently much larger than another Roman faction (3x, 2.5x, 2x, decreasing over time) and has conquered at least one of the other faction's regions, it will absorb that smaller Roman faction (as part of the civil war).
  • Roman factions use two forms of legions: Legion and Italian Legion. The latter can only be raised in the Italian provinces and require a Large Legion Camp, the Campus Martius, or an Emperor Palace. Furthermore, Velites and Alae have become obsolete and removed from play.

Many thanks to Pocus for his immense help and advice on making this mod work and keeping me on the right route. :)

Download and instructions
Download of latest version (v0.9 for FoGE v1.3.9) from my Google Drive, available HERE (z58BCFirstTriumvirate_v139_20221114_2236.7z).

Image

Remove any earlier versions of the mod (folder and files) and then unzip this download file and place the unzipped folder and its files in the SCENARIOS folder of FieldOfGloryEmpires, under Documents/My Games/.

Under Options, in the upper left corner of the main screen, please make sure to uncheck 'Historical Names for Armies'!

Image
Last edited by kronenblatt on Tue Nov 15, 2022 9:25 pm, edited 6 times in total.
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Doyley50
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Doyley50 »

Looks very good, my favourite period, but how do I download the file?
kronenblatt
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kronenblatt »

Doyley50 wrote: Tue Oct 04, 2022 3:38 pm Looks very good, my favourite period, but how do I download the file?
So if you click on “HERE” above (at the bottom of the first post), you don’t get an option or opportunity to download the .7z file?
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Doyley50
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Doyley50 »

Sorry if I am being dense but the folder appears, if I right click on it nothing happens, if I left click on it it just breaks down into the various files.
Edit: I think I have cracked it, do I have to install 7Zip first?
kronenblatt
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kronenblatt »

Doyley50 wrote: Wed Oct 05, 2022 8:51 am Sorry if I am being dense but the folder appears.
What’s the name of the folder?
Doyley50 wrote: Wed Oct 05, 2022 8:51 am if I right click on it nothing happens, if I left click on it it just breaks down into the various files.
Have you managed to download the zipped file to your computer?

Or do you describe what happens when you’ve just clicked HERE above (moving you to my Google Drive)?

Please also give me some names of “the various files”.
Doyley50 wrote: Wed Oct 05, 2022 8:51 am Edit: I think I have cracked it, do I have to install 7Zip first?
Dint think you would need to.
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Doyley50
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Doyley50 »

I have now managed to install the game,sorry for the faffing about. I look forward to trying it out later.
kronenblatt
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kronenblatt »

Doyley50 wrote: Wed Oct 05, 2022 2:06 pm I have now managed to install the game,sorry for the faffing about. I look forward to trying it out later.
Great, enjoy! Please let me know what you think. And please keep in mind that it’s quite different from vanilla.
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Pocus
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Pocus »

Kronenblatt learns fast, so it went as a breeze!

A note of importance: you can switch at any time to another (playable) faction through the options screen.
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kronenblatt
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kronenblatt »

Good point! That’s the way to be able to play as Pompeius and Crassus once they appear.
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Swuul
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Swuul »

Looks nice! I should have time to check this out later this week :)
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kronenblatt
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ADA v.1.3.9: new version

Post by kronenblatt »

I've updated the download link with a new version, fixing a bug where leaders aged 1 year every turn, i.e., 4 years per year.
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Lordrovel
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Lordrovel »

Thanks for all your work kronenblatt, love this game and FOG2-series so much but was looking for mods because unit-variety and start dates are so limited in this game! :D
kokkorhekkus
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by kokkorhekkus »

you're a benediction for this game ,-)
Asterix_von_TWC
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Re: [MOD] A Deadly Alliance (ADA) (v.1.3.9)

Post by Asterix_von_TWC »

Thank you for your work! Amazing!
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