Stargate: Timekeepers - Patch Notes - 1.00.34

Stargate: Timekeepers is a tactical game in which you lead a team of specialists through a story-driven campaign featuring an original narrative set in the Stargate SG-1 universe. Sneak a newly formed team behind enemy lines, use your characters’ unique skills, craft the perfect plan to unravel a timeloop mystery, and defeat the Goa’uld threat.
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Stargate: Timekeepers - Patch Notes - 1.00.34

Post by tebaf3 »

Hi everyone,

First of all we would like to thank all the fans who have been supporting Stargate: Timekeepers Season 1 Part 1 since its launch.

The team has been working relentlessy to deliver you the best possible gaming experience and please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

You can dowlonad the new update here.

(Pre-production concept image)

Here below the detailed changelog is available for you:
QoL features:
  • We have added a feature that, when enabled in the settings, causes the character to approach the nearest possible location if the target of the skill is out of range at the time of selection, in order to place themselves within range.
  • By holding down the LMB button for an extended period, you can now place an Enemy Vision marker to check which of the opponents is observing the designated location in real-time.
Voice overs:
  • We have added new voiceover lines for enemies.
General fixes:
  • Player characters and enemies should utilize ladders in a more organized manner now.
  • Fixes to player character animations.
  • Reducing the duration of alarms.
  • Fixes for enemy drone VFX.
  • Disabling Unity Analytics.
  • Fixed achievements bug on GOG
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