LoS Feature

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
jamespcrowley
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Nov 26, 2009 12:51 pm
Location: Arundel, U.K.

LoS Feature

Post by jamespcrowley » Tue Mar 09, 2010 11:05 pm

The DAG is excellent and although there appear to be some rough edges and a few issues, I'm sure these will be ironed out in due course.

And it is great to see the new expansion on the horizon.

However, the LOS feature was advertised as being part of RoR and I would like to think that it will be available sooner than later.

ScipioTerra
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri May 30, 2008 1:57 pm

Post by ScipioTerra » Sun Mar 14, 2010 5:51 pm

This is an excellent question. LOS was advertised for RoR. I cannot find it anywhere. Does anyone know how to activate it???

Also, increasing elevation seems to have no affect on a units movement. Units can move just as many hexes going uphill as they can on an flat surface. I am I missing something?

Xiccarph
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Thu Dec 24, 2009 2:05 am

Post by Xiccarph » Sun Mar 14, 2010 8:20 pm

ScipioTerra wrote:This is an excellent question. LOS was advertised for RoR. I cannot find it anywhere. Does anyone know how to activate it???

Also, increasing elevation seems to have no affect on a units movement. Units can move just as many hexes going uphill as they can on an flat surface. I am I missing something?
I don't beleive LOS mad it into ROR, not sure why but I think there was post on this topic. Steep hills will slow units down.

Brigz
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Tue Dec 29, 2009 12:42 am

Post by Brigz » Sun Mar 14, 2010 9:51 pm

They wanted to release RoR as soon as possible and LOS wasn't quite ready. It will be included in a future patch. Hopefully soon. I think it was a wise decision on their part.

ScipioTerra
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri May 30, 2008 1:57 pm

Post by ScipioTerra » Sun Mar 14, 2010 11:27 pm

Cool. LOS in a future patch. Go guys, go. :D

keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith » Tue Mar 16, 2010 3:07 pm

LOS will definately be in the next update. Keith

batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3386
Joined: Thu Mar 13, 2008 8:52 pm

Post by batesmotel » Tue Mar 16, 2010 4:38 pm

keithmartinsmith wrote:LOS will definately be in the next update. Keith
If LOS is still in need of testing and their is a fix for the routing unit at the edge of the map crashes, I for one would be willing to take the next patch without LOS.

Chris
....where life is beautiful all the time

Morbio
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1932
Joined: Fri Jan 01, 2010 4:40 pm
Location: Wokingham, UK

Post by Morbio » Tue Mar 16, 2010 4:56 pm

If it becomes a choice of prioritising development resources between testing LOS and fixing the edge rout problem, then my vote is fixing the edge rout. Whilst LOS would be a great addition, there is nothing more frustrating than having a battle end after 10 turns without a result after having invested time and effort, particularly when you feel you may have just gained a superior position :evil:

In a game recently I found myself willing my opponent to rear-shunt my unit to stop it routing a unit pinned to the edge. Losing a unit was preferable to having the game terminated prematurely... and willing your own unit to die just isn't right.

Now, if it is prioritising LOS versus Storm of Arrows, then LoS should take preference. Just my opinion :wink:

ScipioTerra
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri May 30, 2008 1:57 pm

Post by ScipioTerra » Tue Mar 16, 2010 11:09 pm

I second the motion.

You know, come to think of it..... You just have to hand it to Hex War and Slitherine. They've done far better than I could have ever pulled off. Best of luck and God's speed to all that are working on FoG PC.

:D

pipfromslitherine
Site Admin
Site Admin
Posts: 8983
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine » Tue Mar 16, 2010 11:26 pm

It's generally pretty hard to hide or back out a half-finished feature to get a patch out for a bug. It's unfortunate that this bug has cropped up just at the point where we are trying to finialise some new features, and thus prevents us from reacting to it as fast as usual. Sorry for the inconvenience.

Cheers

Pip

pantherboy
Tournament 3rd Place
Tournament 3rd Place
Posts: 896
Joined: Tue Oct 20, 2009 3:30 pm

Post by pantherboy » Wed Mar 17, 2010 5:32 am

Yes it is an inconvenience but I'm sure you guys are working hard. As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out. That is what I will be doing. Just PM your opponent and explain the cause of the match delay.

Steve

76mm
Major - Jagdpanther
Major - Jagdpanther
Posts: 1098
Joined: Tue Feb 09, 2010 12:08 pm

Post by 76mm » Wed Mar 17, 2010 6:18 am

pantherboy wrote:As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out.
Where did you read that this will be possible? At least for other errors, Slitherine has said that the games are irrecoverable...

pantherboy
Tournament 3rd Place
Tournament 3rd Place
Posts: 896
Joined: Tue Oct 20, 2009 3:30 pm

Post by pantherboy » Wed Mar 17, 2010 7:27 am

76mm wrote:
pantherboy wrote:As for games being terminated early I don't feel this is the case as you can just complete the game after the patch comes out.
Where did you read that this will be possible? At least for other errors, Slitherine has said that the games are irrecoverable...
I'm talking about the rout issue of the side. The game crashes at the point it routes but it doesn't cease the game. The next time you open FOG the turn is reset to prior the bug. Since it occurs in the end turn phase for my game I simply have saved my turn after completing it and when the patch comes out I'll end turn.

keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith » Wed Mar 17, 2010 9:54 am

The rout issue is fixed as part of the next update. The update also adds the LOS rules. Keith

vitriol
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Mon Mar 08, 2010 4:55 pm
Location: Rome - Italy
Contact:

Rout issue solved and LOS all together???

Post by vitriol » Wed Mar 17, 2010 5:21 pm

great :D

Post Reply

Return to “Field of Glory Digital”