D-DAY SF Campaign : The Merville's Battery

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Amaris
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D-DAY SF Campaign : The Merville's Battery

Post by Amaris »

Hi,

Here's my second scenario : the Merville's battery

Download : https://sites.google.com/site/bbcbaamaris/ (on my website)

Install : Unzip the Amaris_Missions.zip into the My Documents\My Games\BBCBA\Campaigns folder.

Lenght : ~10-20 ? turns

Missions : You must capture all bunkers for victory.

Image

Force Selection :

Image

Initial Start :

Image

Comments, feedbacks and suggestions are welcome ;-)
Last edited by Amaris on Sun Oct 31, 2010 4:11 pm, edited 1 time in total.
MikeAP
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Post by MikeAP »

Holy hell.

This is not an easy mission.

EDIT

Alright, got it on the 2nd go. That is definitely a stubborn defense. Good mission, love the smaller platoon-level missions.
tim1966
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Post by tim1966 »

Another great scenario - very bloody but I too got it on my second go. Well done! Looking forward to the next installment
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
Rosseau
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Post by Rosseau »

Much appreciated!
DaveyJJ
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Post by DaveyJJ »

Excellent work, Amaris! Thanks!
maximvs
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Post by maximvs »

Very good scenario.

I made the mistake of picking the mortar team and not choosing the Bren carrier to move them! After the first few turns the enemy were all out of range! I got there in the end, but I'd not got many men left ...
CaptainSlow
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Post by CaptainSlow »

Thanks for your excellent work.
I thoroughly enjoyed Pegasus Bridge. This one is another blast. Bloody fight though.
I saw a video with an interview with Lt col Otway who lead the attack on the battery. After landing he was devoid of most men and equipment and had to attack with only a handful of men.

Looking forward to Mere Eglise!

thanks
CSlow
berndN
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Post by berndN »

Thanks a lot. Great fun and like Maximvs I did not choose the bren carrier to get my mortar close :)

Please add more scenarios :)
Amaris
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Post by Amaris »

Thank you very much guys (and girls ? ;-) ) :oops:

I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?

(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?

For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time ;-) For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario :roll:
DaveyJJ
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Post by DaveyJJ »

Amaris wrote:Thank you very much guys (and girls ? ;-) ) :oops:

I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?

(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?

For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time ;-) For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario :roll:
You use much the same technique that I do. I find regiment or smaller battle maps and histories for the scenario, aerial photos (of war time and current), force lists, and then grid out my map and recreate the actual terrain as best I can. I fudged Putot-en-bessin a bit in that the small river was behind the village a bit more, and there was no way I could recreate the very large open pit quarry just outside of town the Germans had a command post in, but tackle map making much the way you do. Great work.

P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.
junk2drive
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Post by junk2drive »

There is a grid and hex plugin for Paint.net if that helps anyone. The trick will be matching the map and grid to BA size.
Amaris
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Post by Amaris »

DaveyJJ wrote:
P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.
Rights, the preliminary work showed me that :!: :?

Also I'm afraid there's not enough action for a map as large... I think reducing the action only village St-Mere and its surroundings with a 32x32 or less map. Well, I will continue to do some tests before deciding on the final size while completing the other scenarios.
CaptainSlow
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Post by CaptainSlow »

HI Amaris,

Have you considered doing a follow up on Pegasus Bridge to reinforce the men at the bridge with Lovat's commando's? Since you are doibg a themed special operations campaign that could be quite suitable and the map is already there ;-)

just a thought

CS
ggouveia
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Post by ggouveia »

Excelletn game. Well done.
TotalWar
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Post by TotalWar »

Merville is really tough.
Ive tried it lots of times, and dont even get across the open ground. I get slaughtered on the left flank by the squads in the bunkers, and then in the centre, I get killed as soon as I reach the edge of the cornfield. I cant go right flank because of the German squad on the bottom right map edge that Ive never managed to kill.

Im sure Im doing something wrong, and there are tactics Im missing.

Helpful hints would be welcome.
maximvs
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Post by maximvs »

SPOILER - (I've had most success by sending most of my troops up the left of the map, and attacking from the rear! )

As you say it's a death trap trying from the front.
Amaris
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Post by Amaris »

Few hints :

- MGs have a long range compared with the paratroopers.

- Not going too far and concentrate fire on one target at a time for quick suppressing. Then go to the next.
Acererak
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Post by Acererak »

My hints :

- As pointed out by Amaris, you need to plan your advance very carefully. Better chose just one avenue of advance, and better if you go for flank (I believe left since starting position is there) than right up front (sure death)

- Use some squads first to shoot at defensive positions affecting your chosen advance paths as much as possible to suppress the units there, then go ahead and avance with the rest of your squads available for final assault and elimination.

- Expect heavy casualties anyway, but dont go for suicide runs in open terrain. Set your base of fire positions in spots with some cover (tank traps can do) if possible, since they will attract the first opportunity fire for sure.

- Picking the mortar will help a lot to supress some positions in a safe and very effective way. The Bren Squads also great for this task. Use them wisely and always to support the rest of your squads advance.

Good luck!
TotalWar
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Post by TotalWar »

I tried it again last night using the advice given.
I only lost the bren carrier, thats it!! Total success.

I'll try it again later to see if that was a fluke.

thanks
massina_nz
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Post by massina_nz »

Just completed this scenario by using the Bren guns for long range suppression fire. Really enjoyed it, thanks for creating it.
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