D-DAY SF Campaign : The Merville's Battery
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- Captain - Heavy Cruiser
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D-DAY SF Campaign : The Merville's Battery
Hi,
Here's my second scenario : the Merville's battery
Download : https://sites.google.com/site/bbcbaamaris/ (on my website)
Install : Unzip the Amaris_Missions.zip into the My Documents\My Games\BBCBA\Campaigns folder.
Lenght : ~10-20 ? turns
Missions : You must capture all bunkers for victory.
Force Selection :
Initial Start :
Comments, feedbacks and suggestions are welcome
Here's my second scenario : the Merville's battery
Download : https://sites.google.com/site/bbcbaamaris/ (on my website)
Install : Unzip the Amaris_Missions.zip into the My Documents\My Games\BBCBA\Campaigns folder.
Lenght : ~10-20 ? turns
Missions : You must capture all bunkers for victory.
Force Selection :
Initial Start :
Comments, feedbacks and suggestions are welcome
Last edited by Amaris on Sun Oct 31, 2010 4:11 pm, edited 1 time in total.
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- Private First Class - Wehrmacht Inf
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Thanks for your excellent work.
I thoroughly enjoyed Pegasus Bridge. This one is another blast. Bloody fight though.
I saw a video with an interview with Lt col Otway who lead the attack on the battery. After landing he was devoid of most men and equipment and had to attack with only a handful of men.
Looking forward to Mere Eglise!
thanks
CSlow
I thoroughly enjoyed Pegasus Bridge. This one is another blast. Bloody fight though.
I saw a video with an interview with Lt col Otway who lead the attack on the battery. After landing he was devoid of most men and equipment and had to attack with only a handful of men.
Looking forward to Mere Eglise!
thanks
CSlow
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- Captain - Heavy Cruiser
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Thank you very much guys (and girls ? )
I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?
(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?
For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario
I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?
(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?
For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario
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- Senior Corporal - Destroyer
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You use much the same technique that I do. I find regiment or smaller battle maps and histories for the scenario, aerial photos (of war time and current), force lists, and then grid out my map and recreate the actual terrain as best I can. I fudged Putot-en-bessin a bit in that the small river was behind the village a bit more, and there was no way I could recreate the very large open pit quarry just outside of town the Germans had a command post in, but tackle map making much the way you do. Great work.Amaris wrote:Thank you very much guys (and girls ? )
I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?
(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?
For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario
P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.
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- Captain - Heavy Cruiser
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Rights, the preliminary work showed me thatDaveyJJ wrote:
P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.
Also I'm afraid there's not enough action for a map as large... I think reducing the action only village St-Mere and its surroundings with a 32x32 or less map. Well, I will continue to do some tests before deciding on the final size while completing the other scenarios.
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- Private First Class - Wehrmacht Inf
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Merville is really tough.
Ive tried it lots of times, and dont even get across the open ground. I get slaughtered on the left flank by the squads in the bunkers, and then in the centre, I get killed as soon as I reach the edge of the cornfield. I cant go right flank because of the German squad on the bottom right map edge that Ive never managed to kill.
Im sure Im doing something wrong, and there are tactics Im missing.
Helpful hints would be welcome.
Ive tried it lots of times, and dont even get across the open ground. I get slaughtered on the left flank by the squads in the bunkers, and then in the centre, I get killed as soon as I reach the edge of the cornfield. I cant go right flank because of the German squad on the bottom right map edge that Ive never managed to kill.
Im sure Im doing something wrong, and there are tactics Im missing.
Helpful hints would be welcome.
My hints :
- As pointed out by Amaris, you need to plan your advance very carefully. Better chose just one avenue of advance, and better if you go for flank (I believe left since starting position is there) than right up front (sure death)
- Use some squads first to shoot at defensive positions affecting your chosen advance paths as much as possible to suppress the units there, then go ahead and avance with the rest of your squads available for final assault and elimination.
- Expect heavy casualties anyway, but dont go for suicide runs in open terrain. Set your base of fire positions in spots with some cover (tank traps can do) if possible, since they will attract the first opportunity fire for sure.
- Picking the mortar will help a lot to supress some positions in a safe and very effective way. The Bren Squads also great for this task. Use them wisely and always to support the rest of your squads advance.
Good luck!
- As pointed out by Amaris, you need to plan your advance very carefully. Better chose just one avenue of advance, and better if you go for flank (I believe left since starting position is there) than right up front (sure death)
- Use some squads first to shoot at defensive positions affecting your chosen advance paths as much as possible to suppress the units there, then go ahead and avance with the rest of your squads available for final assault and elimination.
- Expect heavy casualties anyway, but dont go for suicide runs in open terrain. Set your base of fire positions in spots with some cover (tank traps can do) if possible, since they will attract the first opportunity fire for sure.
- Picking the mortar will help a lot to supress some positions in a safe and very effective way. The Bren Squads also great for this task. Use them wisely and always to support the rest of your squads advance.
Good luck!
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- Lieutenant Colonel - Fw 190A
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