Clash of Titans - developer's AAR
Moderators: Slitherine Core, Time of Fury Design
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- Lieutenant Colonel - Fw 190A
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
TURN 10:
Battle of Moscow continuous!
Brave Soviet soldiers are fighting on the streets of Moscow. They are fighting with sacrifice for every inch of land. They are sacrificing their lives to safe the capital of the Soviet Union.
But the German hordes seems to be unstoppable. Day by day, inch by inch they are grabbing Moscow. Red Army will fight until last soldier, last worker, last man and woman will be able to hold the rifle against the oppressors.
Battle of Moscow continuous!
Brave Soviet soldiers are fighting on the streets of Moscow. They are fighting with sacrifice for every inch of land. They are sacrificing their lives to safe the capital of the Soviet Union.
But the German hordes seems to be unstoppable. Day by day, inch by inch they are grabbing Moscow. Red Army will fight until last soldier, last worker, last man and woman will be able to hold the rifle against the oppressors.
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- Lieutenant Colonel - Fw 190A
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
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- Lieutenant Colonel - Fw 190A
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- Joined: Thu Oct 21, 2010 7:15 pm
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Situation on the whole front looks really bad.
Last edited by doomtrader on Fri Nov 25, 2011 4:43 pm, edited 1 time in total.
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- Lieutenant Colonel - Fw 190A
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Even if the Germans will be able to capture Stalingrad, there is still a lot of hexes to conquer and defend
I'm hoping that the masses of cheap infantry will be able to stop the Germans. They are not attacking with odds lower than 3:1 to limit their losses.
Maybe there will some more reinforcements from the Ural.
I'm planning to build up my defenses on couple of cities and then slowly push Germans back.
German tanks are very expensive.
Soviet infantry is very very cheap!
I'm hoping that the masses of cheap infantry will be able to stop the Germans. They are not attacking with odds lower than 3:1 to limit their losses.
Maybe there will some more reinforcements from the Ural.
I'm planning to build up my defenses on couple of cities and then slowly push Germans back.
German tanks are very expensive.
Soviet infantry is very very cheap!
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- Administrative Corporal - SdKfz 251/1
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
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- Location: Poland
- Contact:
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- Administrative Corporal - SdKfz 251/1
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- Lieutenant Colonel - Fw 190A
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As Soviet Union, I almost don't have any naval activities. Those are only limited to some bombardments around Leningrad.
For the air part of the game. Germans are mostly using their tact bombers to attack my land units, the same goes to mine. I'm using my tacts to hold German tanks a little bit.
Also I just checked that the Germans are sending some strategic bombers over my cities almost every turn.
For the air part of the game. Germans are mostly using their tact bombers to attack my land units, the same goes to mine. I'm using my tacts to hold German tanks a little bit.
Also I just checked that the Germans are sending some strategic bombers over my cities almost every turn.
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- Corporal - Strongpoint
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Can you show an example of a unit splitting and combining if possible just so I can see how this new function works?
Looking at the production times and costs below it looks like it is better for a player to purchase Divisions then combine them into Corps? It takes 4 turns to produce an Infantry Division and 10 to make a Corps? Cost is the same but you can save 6 turns by buying Divisions? This doesn't seem right?
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Looking at the production times and costs below it looks like it is better for a player to purchase Divisions then combine them into Corps? It takes 4 turns to produce an Infantry Division and 10 to make a Corps? Cost is the same but you can save 6 turns by buying Divisions? This doesn't seem right?
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- Lieutenant Colonel - Fw 190A
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Ian,
Regarding your splitting and merging question, please take a look at this thread:
viewtopic.php?t=29983
Answering your other question, the one concerning production times.
If you are upgrading one unit into another, it always become frozen for the number of turns which is a difference between the production times for source and target units.
So in this specific case, infantry division upgraded into infantry corps will be frozen for six turns.
Regarding your splitting and merging question, please take a look at this thread:
viewtopic.php?t=29983
Answering your other question, the one concerning production times.
If you are upgrading one unit into another, it always become frozen for the number of turns which is a difference between the production times for source and target units.
So in this specific case, infantry division upgraded into infantry corps will be frozen for six turns.
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- Corporal - Strongpoint
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- Joined: Thu Oct 19, 2006 9:45 pm
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Thanks I see it now.doomtrader wrote:Ian,
Regarding your splitting and merging question, please take a look at this thread:
viewtopic.php?t=29983
Answering your other question, the one concerning production times.
If you are upgrading one unit into another, it always become frozen for the number of turns which is a difference between the production times for source and target units.
So in this specific case, infantry division upgraded into infantry corps will be frozen for six turns.
Actually the second question was the same as steambaps question in the same thread. I thought that the splitting function would 'create' and 'dissolve' higher level units and not split units into the same levels. Thats why I was puzzled by the production times. It didn't make sense to build Corps when you could build two Divisions in about half the time and then merge them into Corps.
I will wait to see your answer to steambaps question, but I can guess the answer. I would have preferred create/dissolve to split/merge but I guess they do the same function in game terms.