nikgaukroger wrote:So I'm guessing that you'd be looking for something along the lines of - only bases that at least partly clear the far edge of the artillery bases are placed beyond that edge, all others remain on the near side until the BG moves again; if the interpenetrating BG becomes involved in close combat only bases on that side of the artillery count for Impact or Melee PoAs?
Hmmm, I see the value of this against the prospect of someone using interpenetration to move ridiculous distances, but I'm not sure the complications make life any easier. For instance, what happens to a split bg attacked in the flank? Where is the combat fought? Does a keil or tercio retain the benefits of its formation when split?
Also, I assume a similar rule will have to apply to fortifications, and why not to other interpenetrations?
Much simpler to limit interpenetration moves to move distance plus up to one base depth. Allowing for the notional position of the bg behind guns or fortifications, of course. And including permitted double/triple moves.
This way a four deep keil could pass through guns, but an eight deep couldn't. Also a Cavalry bg could not teleport along the width of a four wide LF bg.