Total Realism Mod 1.22 and DLC's Feb 2014

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Messmann
Sergeant - Panzer IIC
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Messmann » Sun Mar 31, 2013 4:31 pm

Thank you for for the mod! :D I welcome your efforts, and I've been inspired by the at/aa mod.

:?: May I take this mod as a foundation to create a new at/aa mod on my own?

My intention is to take the at/aa stats, pictures and basic ideas, expand on it a little, like adding a few additional at/aa units here and there, and creating a set of individual elite wehr and se units with unit pics from paulus, churchlakecity and guille.

Razz1
Panzer Corps Moderator
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Razz1 » Fri Apr 12, 2013 7:30 pm

Here is a small update that corrects any errors and tweaks the balance.
Tweaked and added more countries concerning unique implementation of transports.
Camouflage trait is implemented for a few recon units.

Plus new units

Don't forget to disable the Mod with the GME if you are using it. Just copy and overwrite.

http://www.sendspace.com/file/ek9yur


New units

British_Piat

Soviet:
BT-7A
KV-2_Arty

Minors:
Fin_Fokker_DXXI-3
Fokker_DXXI-5
Fokker_G

France:
Fra_Hawk_75A
Fra_Laffly_AM50
Fra_Laffly_S-45T
Fra_Laffly_WC_TCC-15-fire
Fra_Laffly_WC_TCC-15-move

German:

german_BA-64
Wehrmacht_44panzerfaust

Greek:
Greek_Bofors_80mm

Hungary:
Hun_Inf_bazooka

Poland:
Pol_Renault_R35
PZL_37B

Romania:
Rum_PZL_37B
Romanian HMG

Slovakia:
SLVK_Engineer
SLVK_Fallshirmjager
SLVK_Panzer_IIIN

USA:
US_Bazooka

Yugoslavia:
Yugo_Bf_109E
Yugo_Blenheim_Mk.1
Yugo_FT-17
Yugo_HawkerFuryII
Yugo_IK-3
Yugo_Obice_210-22_M35
Yugo_Partisans1
Yugo_Partisans2
Yugo_SM.79


Soon there will be an update to the original campaign that merges some maps from the original Panzer General campaign. Also, a couple of new maps.
Campaign will use the AT and AA Mod.

Razz1
Panzer Corps Moderator
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Razz1 » Sun Apr 14, 2013 12:50 am

I forgot, here is the attack sound file for all the bazookas.

Put here:

C:\Panzer Corps\Panzer Corps\Audio\AttackSfx
Attachments
Bazooka Sound.rar
(113.09 KiB) Downloaded 169 times

guille1434
Major-General - Tiger I
Major-General - Tiger I
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by guille1434 » Sun Apr 14, 2013 4:26 am

Good work Razz! Your mod is always getting better!
I think the Yugoslav Blenheim Mk.I could be improved... A reasonably accurate icon for the Blenheim Mk.I is in my work pipeline (the icon in the vanilla game shows a Blenheim Mk.IV, so this was the reason I wanted to make an icon for the Mk.I). I will keep you informed!
:-)

Thanks for your work!

Ballermann
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 365
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Location: Germany

Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Ballermann » Sun Apr 14, 2013 10:08 am

@Razz1
In your update is a "US Bazooka Team", but thats wrong...
It is "Sturmgrenadiere mit Panzerschreck" see Post nine:
http://www.designmodproject.de/forum/vi ... 16&t=27357
Sturmgrenadiere BIG.png
Sturmgrenadiere BIG.png (37.5 KiB) Viewed 3935 times
BTW:
Nonetheless very good work :D
Sorry, for my bad school english...

Razz1
Panzer Corps Moderator
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Razz1 » Sun Apr 14, 2013 5:18 pm

Ahh... that is correct. I need to change the color of the uniforms.

Right now, I use the panzerfaust as a bazooka for the Germans so it easily distinguishable.

Thank you for pointing that out.

Many thank you's for the DMP team!

I found a couple of more errors in the equipment files so it will be updated soon.

Muddy
Sergeant - 7.5 cm FK 16 nA
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Muddy » Mon Apr 29, 2013 7:07 am

Can I use this with the Grand campaign and is it easy to get working? I have never used a mod with PC before.

Razz1
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Razz1 » Tue Apr 30, 2013 3:02 am

Yes, it is specifically mad for the Grand campaign and for new maps.

Don't forget the update to the main download.

Muddy
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Muddy » Tue Apr 30, 2013 7:31 pm

I have been playing PC with this mod near all day. It makes for a very interesting game. I will be playing the full GC with this, nice work, thanks. :)

Razz1
Panzer Corps Moderator
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Re: AT and AA Mod for 1.20 and DLC's 3-15-13

Post by Razz1 » Sat Jun 08, 2013 10:16 pm

Updated in the first link including the US Bazooka Team fix.

Magic1111
2nd Lieutenant - Elite Panzer IVF/2
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Re: AT and AA Mod for 1.20 and DLC's 3-15-13

Post by Magic1111 » Sat Jun 08, 2013 10:43 pm

Razz1 wrote:Updated in the first link including the US Bazooka Team fix.
Many thx for update! :D

Razz1
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Re: AT and AA Mod for 1.21 and DLC's Oct 2013

Post by Razz1 » Sat Oct 19, 2013 5:46 pm

Updated

Working on game play for DLC's.
So far 1939 and 1940 have updated maps AND game play with minor countries like Yugoslavia, Slovakia, Romania, Hungary.

Once again I wish to thank the community for icons, including DMP.

Razz1
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Re: AT and AA Mod for 1.21 and DLC's Oct 2013

Post by Razz1 » Sun Nov 03, 2013 11:56 pm

Ne feature added
(c) = camoflauge

Any unit with a (c) in the name has the camo trait.

SdKfz 222 (c)
Hetzer (c)
Hetzer (c)
SS Tatra OA vz.30 (c)
Polish Cavalry (c)
Daimler Dingo (c)
Honved Csaba (c)
Yugoslav Cav (c)
Fiat AB 611 (c)
Sahariana (c)
Sahariana AS42 (c)
Willys MB Jeep (c)
NKVD (c)
BA-64 (c)
45mm M1937 (c)
Hetzer (c)
Bren Recon (c)
SdKfz 222 (c)
Laffly WC Tcc15 (c)
WC Tcc15 move (c)
Fiat AB 611 (c)
Wz 34 (c)

KeldorKatarn
Lieutenant Colonel - Panther D
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Re: AT and AA Mod for 1.21 and DLC's Oct 2013

Post by KeldorKatarn » Sat Feb 22, 2014 6:52 pm

Any news on the update? :)
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
Epic Chronological Let's Play - https://www.youtube.com/playlist?list=PLb_qLVfViPTbD7C7gN8cVOxG_mEgDYO91

Razz1
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Re: AT and AA Mod for 1.21 and DLC's Oct 2013

Post by Razz1 » Sat Feb 22, 2014 7:03 pm

I'l try to get it out in the next couple of days.

Razz1
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Re: Total Realism Mod 1.22 and DLC's Feb 2014

Post by Razz1 » Sun Feb 23, 2014 8:50 pm

Updated to: Total Realism Mod

KeldorKatarn
Lieutenant Colonel - Panther D
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Re: Total Realism Mod 1.22 and DLC's Feb 2014

Post by KeldorKatarn » Wed Feb 26, 2014 4:42 pm

Must say I'm not impressed by those unit icons, especially the Luftwaffe, at all. They look horrible, wrong perspective, horrible colors... :/
Also why did you rename SE to SS? SE also exists for the allies and there's not SS Luftwaffe.
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
Epic Chronological Let's Play - https://www.youtube.com/playlist?list=PLb_qLVfViPTbD7C7gN8cVOxG_mEgDYO91

oasis22
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 57
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Re: Total Realism Mod 1.22 and DLC's Feb 2014

Post by oasis22 » Wed Feb 26, 2014 11:31 pm

Sorry, but no SS Luftwaffe and, yes their is SE planes. Some weird looking planes so, i change a few icons.

Razz1
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Re: Total Realism Mod 1.22 and DLC's Feb 2014

Post by Razz1 » Thu Feb 27, 2014 3:28 am

Most of the plane icons are Bebro's.

SS are bonus unites. They were renamed to SE so they don't interfere with country's concerning laws. So this mod changes them back to what they really represent.

Icons will never satisfy everyone.

oasis22
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 57
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Re: Total Realism Mod 1.22 and DLC's Feb 2014

Post by oasis22 » Thu Feb 27, 2014 4:41 am

wouldn't want you by left or right side Razz1.

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