mysticfm wrote:johntindall wrote:I'm playing iPad multiplayer. Although in the tutorials I came up against entrenched inf, there does not appear to be this option for player's units. Couldn't get any hints from User Manual or searching 'entrench' in this forum.
Have I missed something?
I don't think it is anywhere in the help, but my recollection from a certain PzC-like game in the past

is that units start entrenching automatically when they do not move in a turn, and the longer they stay put the more entrenched they get (within the limits as are described in the PzC manual).
Exactly. Entrenching isn't a command you give your units. It's what they do "on their spare time", automatically each turn they don't have to do something else (moving and/or attacking).
If you want to entrench units, move them into favorable terrain, and then... wait. Try it out and study the effects: it's by far the best way to learn!
The details are partly in the game library (though not yet fully on the iPad version, sorry) and partly in threads linked to from the FAQ thread here on the forums, but there are still some particular details (such as which units entrench faster than other units) not available anywhere.
In general, however, units behave pretty much you'd expect them to (at least if you have a passing knowledge of WWII warfare): entrenching is easier in cities and forests than on open plains and in deserts (easier meaning a higher base entrenchment value, as well as a higher maximum entrenchment value); infantry are better than tanks at entrenching (they increase their entrenchment value faster, and they don't have a cap on their entrenchment value that prevents them from reaching the maximum value allowed by the terrain hex).
Regarding how you get rid of enemy entrenchment that's fairly straight-forward: each attack on a unit lowers entrenchment by one. That's the basic mechanism of the game that encourages historical artillery barrages on enemy-held towns before you send in the troops!
And one final thing you should know: combat engineers (called "Pioneers" for the Wehrmacht) ignore entrenchment; which is why it isn't a suicide mission for them to attack well-entrenched (entrenchment values 5+) foes.
M
PS. Then there's the entire subsystem of combat (and how entrenchment and close terrain defense interacts and affects combat outcomes) but I figured you had enough info to start you off already
