But after 30 turns, other factions can continue the exploration with thougher scouts, as aliens don't seem to adapt to invading military technology. Alien can then become more aggressive, but just as mosquitoes (not adapting more in some way is a flaw of the game, I think).player1 wrote:One thing not mentioned regarding Terra Salvum is that the bigger the map or the higher is alien aggression level is, the better the faction is.
Because they will be the only faction that will be exploring remaining ruins after aliens get aggressive against anyone else.
On high agression level, it takes around 30 turns to get aggressive aliens (first tier) for other factions. And at least twice as much for Terra Salvum. I say at least, since at higher alien aggression levels, other factions have no chance to discover Xenology, before first tier of aggression prevents further exploration.
So lets say on high aggression, other factions have 30 turns to explore ruins, while Terra Salvum around 40 turns more.
It's enough to explore whole world on medium map size. Maybe even on large map.
TerraS found many free drone alien scouts in ruins, and so discovering more and more, but they are then easily destroyed by rare other aliens and mainly by other units of factions at war. In 5 turns of aggression on Terra, the 15 easy drones drop to only one.