Total Realism Mod 1.22 and DLC's Feb 2014
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Thank you for for the mod! I welcome your efforts, and I've been inspired by the at/aa mod.
May I take this mod as a foundation to create a new at/aa mod on my own?
My intention is to take the at/aa stats, pictures and basic ideas, expand on it a little, like adding a few additional at/aa units here and there, and creating a set of individual elite wehr and se units with unit pics from paulus, churchlakecity and guille.
May I take this mod as a foundation to create a new at/aa mod on my own?
My intention is to take the at/aa stats, pictures and basic ideas, expand on it a little, like adding a few additional at/aa units here and there, and creating a set of individual elite wehr and se units with unit pics from paulus, churchlakecity and guille.
Amulet Mod: Massive unit, graphics and sound mod. At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Here is a small update that corrects any errors and tweaks the balance.
Tweaked and added more countries concerning unique implementation of transports.
Camouflage trait is implemented for a few recon units.
Plus new units
Don't forget to disable the Mod with the GME if you are using it. Just copy and overwrite.
http://www.sendspace.com/file/ek9yur
New units
British_Piat
Soviet:
BT-7A
KV-2_Arty
Minors:
Fin_Fokker_DXXI-3
Fokker_DXXI-5
Fokker_G
France:
Fra_Hawk_75A
Fra_Laffly_AM50
Fra_Laffly_S-45T
Fra_Laffly_WC_TCC-15-fire
Fra_Laffly_WC_TCC-15-move
German:
german_BA-64
Wehrmacht_44panzerfaust
Greek:
Greek_Bofors_80mm
Hungary:
Hun_Inf_bazooka
Poland:
Pol_Renault_R35
PZL_37B
Romania:
Rum_PZL_37B
Romanian HMG
Slovakia:
SLVK_Engineer
SLVK_Fallshirmjager
SLVK_Panzer_IIIN
USA:
US_Bazooka
Yugoslavia:
Yugo_Bf_109E
Yugo_Blenheim_Mk.1
Yugo_FT-17
Yugo_HawkerFuryII
Yugo_IK-3
Yugo_Obice_210-22_M35
Yugo_Partisans1
Yugo_Partisans2
Yugo_SM.79
Soon there will be an update to the original campaign that merges some maps from the original Panzer General campaign. Also, a couple of new maps.
Campaign will use the AT and AA Mod.
Tweaked and added more countries concerning unique implementation of transports.
Camouflage trait is implemented for a few recon units.
Plus new units
Don't forget to disable the Mod with the GME if you are using it. Just copy and overwrite.
http://www.sendspace.com/file/ek9yur
New units
British_Piat
Soviet:
BT-7A
KV-2_Arty
Minors:
Fin_Fokker_DXXI-3
Fokker_DXXI-5
Fokker_G
France:
Fra_Hawk_75A
Fra_Laffly_AM50
Fra_Laffly_S-45T
Fra_Laffly_WC_TCC-15-fire
Fra_Laffly_WC_TCC-15-move
German:
german_BA-64
Wehrmacht_44panzerfaust
Greek:
Greek_Bofors_80mm
Hungary:
Hun_Inf_bazooka
Poland:
Pol_Renault_R35
PZL_37B
Romania:
Rum_PZL_37B
Romanian HMG
Slovakia:
SLVK_Engineer
SLVK_Fallshirmjager
SLVK_Panzer_IIIN
USA:
US_Bazooka
Yugoslavia:
Yugo_Bf_109E
Yugo_Blenheim_Mk.1
Yugo_FT-17
Yugo_HawkerFuryII
Yugo_IK-3
Yugo_Obice_210-22_M35
Yugo_Partisans1
Yugo_Partisans2
Yugo_SM.79
Soon there will be an update to the original campaign that merges some maps from the original Panzer General campaign. Also, a couple of new maps.
Campaign will use the AT and AA Mod.
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
I forgot, here is the attack sound file for all the bazookas.
Put here:
C:\Panzer Corps\Panzer Corps\Audio\AttackSfx
Put here:
C:\Panzer Corps\Panzer Corps\Audio\AttackSfx
- Attachments
-
- Bazooka Sound.rar
- (113.09 KiB) Downloaded 238 times
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Good work Razz! Your mod is always getting better!
I think the Yugoslav Blenheim Mk.I could be improved... A reasonably accurate icon for the Blenheim Mk.I is in my work pipeline (the icon in the vanilla game shows a Blenheim Mk.IV, so this was the reason I wanted to make an icon for the Mk.I). I will keep you informed!
Thanks for your work!
I think the Yugoslav Blenheim Mk.I could be improved... A reasonably accurate icon for the Blenheim Mk.I is in my work pipeline (the icon in the vanilla game shows a Blenheim Mk.IV, so this was the reason I wanted to make an icon for the Mk.I). I will keep you informed!
Thanks for your work!
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- Sergeant First Class - Panzer IIIL
- Posts: 396
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
@Razz1
In your update is a "US Bazooka Team", but thats wrong...
It is "Sturmgrenadiere mit Panzerschreck" see Post nine:
http://www.designmodproject.de/forum/vi ... 16&t=27357
BTW:
Nonetheless very good work
In your update is a "US Bazooka Team", but thats wrong...
It is "Sturmgrenadiere mit Panzerschreck" see Post nine:
http://www.designmodproject.de/forum/vi ... 16&t=27357
BTW:
Nonetheless very good work
Sorry, for my bad school english...
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Ahh... that is correct. I need to change the color of the uniforms.
Right now, I use the panzerfaust as a bazooka for the Germans so it easily distinguishable.
Thank you for pointing that out.
Many thank you's for the DMP team!
I found a couple of more errors in the equipment files so it will be updated soon.
Right now, I use the panzerfaust as a bazooka for the Germans so it easily distinguishable.
Thank you for pointing that out.
Many thank you's for the DMP team!
I found a couple of more errors in the equipment files so it will be updated soon.
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Can I use this with the Grand campaign and is it easy to get working? I have never used a mod with PC before.
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
Yes, it is specifically mad for the Grand campaign and for new maps.
Don't forget the update to the main download.
Don't forget the update to the main download.
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
I have been playing PC with this mod near all day. It makes for a very interesting game. I will be playing the full GC with this, nice work, thanks.
Re: AT and AA Mod for 1.20 and DLC's 3-15-13
Updated in the first link including the US Bazooka Team fix.
Re: AT and AA Mod for 1.20 and DLC's 3-15-13
Many thx for update!Razz1 wrote:Updated in the first link including the US Bazooka Team fix.
Re: AT and AA Mod for 1.21 and DLC's Oct 2013
Updated
Working on game play for DLC's.
So far 1939 and 1940 have updated maps AND game play with minor countries like Yugoslavia, Slovakia, Romania, Hungary.
Once again I wish to thank the community for icons, including DMP.
Working on game play for DLC's.
So far 1939 and 1940 have updated maps AND game play with minor countries like Yugoslavia, Slovakia, Romania, Hungary.
Once again I wish to thank the community for icons, including DMP.
Re: AT and AA Mod for 1.21 and DLC's Oct 2013
Ne feature added
(c) = camoflauge
Any unit with a (c) in the name has the camo trait.
SdKfz 222 (c)
Hetzer (c)
Hetzer (c)
SS Tatra OA vz.30 (c)
Polish Cavalry (c)
Daimler Dingo (c)
Honved Csaba (c)
Yugoslav Cav (c)
Fiat AB 611 (c)
Sahariana (c)
Sahariana AS42 (c)
Willys MB Jeep (c)
NKVD (c)
BA-64 (c)
45mm M1937 (c)
Hetzer (c)
Bren Recon (c)
SdKfz 222 (c)
Laffly WC Tcc15 (c)
WC Tcc15 move (c)
Fiat AB 611 (c)
Wz 34 (c)
(c) = camoflauge
Any unit with a (c) in the name has the camo trait.
SdKfz 222 (c)
Hetzer (c)
Hetzer (c)
SS Tatra OA vz.30 (c)
Polish Cavalry (c)
Daimler Dingo (c)
Honved Csaba (c)
Yugoslav Cav (c)
Fiat AB 611 (c)
Sahariana (c)
Sahariana AS42 (c)
Willys MB Jeep (c)
NKVD (c)
BA-64 (c)
45mm M1937 (c)
Hetzer (c)
Bren Recon (c)
SdKfz 222 (c)
Laffly WC Tcc15 (c)
WC Tcc15 move (c)
Fiat AB 611 (c)
Wz 34 (c)
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- Lieutenant Colonel - Panther D
- Posts: 1294
- Joined: Fri Jan 13, 2012 2:22 am
Re: AT and AA Mod for 1.21 and DLC's Oct 2013
Any news on the update?
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
Re: AT and AA Mod for 1.21 and DLC's Oct 2013
I'l try to get it out in the next couple of days.
Re: Total Realism Mod 1.22 and DLC's Feb 2014
Updated to: Total Realism Mod
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- Lieutenant Colonel - Panther D
- Posts: 1294
- Joined: Fri Jan 13, 2012 2:22 am
Re: Total Realism Mod 1.22 and DLC's Feb 2014
Must say I'm not impressed by those unit icons, especially the Luftwaffe, at all. They look horrible, wrong perspective, horrible colors... :/
Also why did you rename SE to SS? SE also exists for the allies and there's not SS Luftwaffe.
Also why did you rename SE to SS? SE also exists for the allies and there's not SS Luftwaffe.
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
Re: Total Realism Mod 1.22 and DLC's Feb 2014
Sorry, but no SS Luftwaffe and, yes their is SE planes. Some weird looking planes so, i change a few icons.
Re: Total Realism Mod 1.22 and DLC's Feb 2014
Most of the plane icons are Bebro's.
SS are bonus unites. They were renamed to SE so they don't interfere with country's concerning laws. So this mod changes them back to what they really represent.
Icons will never satisfy everyone.
SS are bonus unites. They were renamed to SE so they don't interfere with country's concerning laws. So this mod changes them back to what they really represent.
Icons will never satisfy everyone.
Re: Total Realism Mod 1.22 and DLC's Feb 2014
wouldn't want you by left or right side Razz1.