Oh, thanks, I did not know about this. It does make some sense. So maybe I should still add it. I just do not want to imagine all those evil and unhistorical things the potential players will do with the Graf Zep once they put their hands on it.By the way, in the PzCps current rules, STR aircraft can't be supplied by carriers. So in essence the only planes that can be supplied are FTRs and TACs
While theoretically playable in multi, I made this mod for Axis single player only. Currently no messages would appear for the Allied player and the Axis are massively outnumbered by the Allies (as historically), so it would be quite unbalanced in multiplayer game. Later I might try convert it to an allied campaign and / or to multiplayer, but it will not happen for some time, I am afraid. It would require a complete overhaul of the scripts, and it has a very complex scripting with more than a hundred script lines (it might well be the most complex scenario made to this date). In my opinion any balanced multiplayer conversion would render it unhistorical due to the fact that Allies produced many times more weapons and equipment than the Axis in ww2. And I am a fan of historical accuracy, so...Looks like a great mod. Me and Juno are ready to test play it in Multiplayer
Although I like multiplayer games sometimes (I used to play a lot of Wesnoth before I started this - THAT was fun, it is amazing that most people in the world just cannot accept loss, always blaming their defeat on the dice rolls at best ), my main interest is scripting, especially making the AI behave in a human like way in certain situations. Another fun thing is to figure out how the players will try to beat the AI and prepare the AI to ruin as many human plans as possible without cheating.
I think I am a very bad person.