epic Armageddon system is quite direct :
when you shoot at something in range, you hit if you roll AT value or more on a D6 if it is a vehicle, AP value or more on D6 for infantry squad.
It is destroyed ( or damaged for super heavy or titans) unless it passes its save (usually 4+ on D6, with a second 4+ roll if failed for reinforced armor like Titans, Leman Russ, Land Raider).
Some weapons are macro weapons : They bypass the first armor save (so reinforced armor has 4+ save against them, and normal armor no save).
Other are Titan killer : they auto inflict damage, and cause D3 or D6 damages.
Here are the values next to the epic Armageddon characteristics (only Imperial Guard and Space Marines yet) :
Code: Select all
Ripper_gun 0 0 100 -10 35 25 2 6 MW +1 att melee
Sniper 2 4 100 -10 40 0 1 6 30 5 sniper
Heavy_Stubber 0 2 100 -10 30 0 3 10 30 6
Heavy_Bolter 0 3 100 -10 40 0 2 10 30 5
Vulcan_Mega-B 0 4 100 -10 50 0 10 8 45 4 5 3
Lascannon 1 3 100 -10 80 0 1 8 45 5
2_Lascannons 1 3 100 -10 80 0 2 8 45 4 twin linked lasscannon
Multi-laser 1 3 100 -10 20 0 3 6 30 6 5
Autocannon 1 3 100 -10 35 0 2 7 45 6 5
Battle_Cannon 1 4 100 -10 70 0 1 7 75 4 4
Demolisher_Ca 2 2 100 -10 90 20 1 5 Siege 30 4 3 ignores cover
Vanquisher_Ca 1 4 100 -10 70 30 1 7 75 2 4
Plasma_Cannon 1 2 100 -10 60 30 2 8 30 5 4
Baneblade_Can 1 4 100 -10 80 40 1 6 75 4 4
Heavy_Mortar 2 3 100 0 50 10 2 5 Indirect, Siege 30 1BP, indirect
Medusa_Siege_ 2 2 100 0 90 20 1 4 Siege
Heavy_Siege_M 2 4 100 0 60 20 1 4 Bulky, Indirect, Siege 45 2 BP, slow, indirect
Earthshaker_C 3 6 100 0 40 20 2 5 Bulky, Indirect, Siege 120 4 4 Or 1 BP,indirect
Deathstrike_Mi 4 7 100 0 100 50 1 3 Area, Bulky, Indirect unlimited MW2 TKD6,one shot
Inferno_Cannon 1 2 100 -10 50 0 3 6 Terror, Siege 30 3 ignores cover
Missile_Launche 1 3 100 -10 75 35 1 4 45 6 5
Apocalypse_Mis 3 7 100 0 75 20 1 4 Area, Bulky, Indirect 60 3BP
4_Manticore_Mi 3 5 100 0 40 25 1 4 Indirect 150 2 BP, slow firing
Quake_Cannon 3 7 100 -10 90 25 1 5 90 MW 3BP, MW
Plasma_Blastgu 1 4 100 -10 120 50 2 5 45 2 MW2 slow
Laser_Blaster 1 4 100 -10 100 50 3 6 60 4 3 5
Gatling_Blaster 1 4 100 -10 90 50 4 6 Bulky 60 4 4 4
Volcano_Canno 1 4 100 -10 150 50 1 5 Bulky 120 MW2 TKD3
Assault_Cannon 0 2 100 -10 40 0 4 10 30 5 5
The volcano cannon has a lousy range compared to epic Volcano :
it has twice the range of the Gatling Blaster and Laser Blaster in epic(it is basically a titan sniping weapon), but ends with the same here. It is also much more powerful than the other titan weapons in the anti titan department thanks to its TKD3 weapon (no save if hit, D3 damage), but there, I don't have enough information to compare : it has the highest value, but I don't know how it fares against the Plasma Blastgun (2 shots), the Gatling Blaster (4 shots) or the Laser Blaster(3 shots). I suppose with multiple hit chance, it still would come ahead against heavy armor, but the 50% AP of the other weapons will also let them bypass armor very often.
The laser Blaster and Gatling are more or less on par with dual twin linked lascannon or dual battlecannon in Epic. The 50%AP they get there seems a bit much. The Bulky characteristics definitely is a handicap for the volcano (unless it allows retaliation against Titan and Super heavy, then it would be an advantage instead).
Another weird thing is the Warlord titan has only 2 weapons, against 4 in epic.