Then you will have to make a different texture as a base tile, as there is no space for any more overlay tiles.fogman wrote:if the overlay was invisible, how would players know except mousing over the tile? I use impassible terrain as an overlay to create lanes to compartmentalize fighting. right now, the small issue is that the cliff graphic for impassible look exactly like the graphic for elevation.
The base textures for each set are in Tex0.TGA and TEX0_M.tga. (the M version is the fog of war version).
The tile textures are numbered from the top left corner:
x = 0 - 7 from left to right
y = 0 - 7 from top to bottom
The beige tiles
x 4-7, y 5
and
x 0-7, y 6
are (as far as I know) not currently used. They have dummy definitions - Tiles 45-56 in the Base Tiles.txt. The definitions specify which x,y location in the texture the Tile uses.
You can replace any of these to make your Impassible texture(s)