After round 22 on Guadalcanal senario as Japan the turn overview stops poping up after the AI finish its turn.
Naval units also are shown as already moved and fired and you can nolonger press end turn or save the game.
This I could fix by disabling autosave. I can now continue playing but it still wont let me save which makes things difficult in the long run.
If I load the game 1 turn earlier I can save as normal.
Save bug
Moderators: Order of Battle Moderators, The Artistocrats
Re: Save bug
Did you get fixed that problem?
Re: Save bug
It looks like the game is having issues generating the savegames. It may be a windows permissions error? I suggest try running the game with administrator privileges if you can, and see if this clears the error.
Re: Save bug
To test that i started a new US campaign. And there is no problem with saving. The bug appeared as Japan in Guadalcanal like OP.
Re: Save bug
Its not a access issue. I started the Order of Battle - Pacific.exe (not the autorun) as admin. Same probleme as described at viewtopic.php?f=372&t=64618Myrddraal wrote:It looks like the game is having issues generating the savegames. It may be a windows permissions error? I suggest try running the game with administrator privileges if you can, and see if this clears the error.
The new turn window dont appears at the end of the AI turn.
Error message in the output_log:
Failed to get pixels of splat texture
and
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0
at FilesAI.CreateStream () [0x00000] in <filename unknown>:0
at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0
at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0
at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0
at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0
at ScenarioLauncher.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioLauncher.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
NullReferenceException: Object reference not set to an instance of an object
at FilesAI.WriteAITeams (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0
at FilesAI.CreateStream () [0x00000] in <filename unknown>:0
at Files.GetSectionData (sections section) [0x00000] in <filename unknown>:0
at Files.SaveScenario (.sections[] includedSections) [0x00000] in <filename unknown>:0
at Files.SaveToDisk (System.String fileName, System.String pathName, types type) [0x00000] in <filename unknown>:0
at FilesPanel.Save () [0x00000] in <filename unknown>:0
at FilesPanel.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Re: Save bug
We've identified and fixed the issue. If it's too late for tomorrow's patch we'll provide a quick hotfix for you. Stay tuned.
Re: Save bug
Can you describe the problem? Maybe we can work around it then.
Re: Save bug
It has made it into the patch. Unfortunately I don't think it's not something you work-around yourselves, but the patch has gone out the door now and should be with you very shortly.