New units in 1.07 (preview)

Germany at War: Barbarossa 1941

Moderators: Slitherine Core, Germany at War: Barbarossa 1941 - Moderators

RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

New units in 1.07 (preview)

Post by RonaldWendt »

Hi guys,

1.07 is evolving and new units are constantly added to Germany at War. Here is an overview of the upcoming ones.

This picture will be updated as the development progresses.

Image
Micha63
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 774
Joined: Mon Jul 11, 2011 8:56 pm
Location: Germany
Contact:

Re: New units in 1.07 (preview)

Post by Micha63 »

Looks good.
Brenmusik
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1276
Joined: Wed Mar 14, 2012 5:00 pm
Location: Albion

Re: New units in 1.07 (preview)

Post by Brenmusik »

Wot, no word from the Postmeister aka Zak .. for shame, I'm disappointed :wink: Hope he's ok.
Oh yes and the units look good. It's a fine game, looking forward to your next.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: New units in 1.07 (preview)

Post by Erik2 »

Zak had gone awol in the Pacific again. :D
I plan to return to this game after testing is done. Will be nice to explore the editor again.
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

HI guys,
Micha wrote:Looks good.
Thanks :-)
Brenmusik wrote:Oh yes and the units look good. It's a fine game, looking forward to your next.
Thanks glad you like it. Next after 1.07 will be a DLC for Germany at War (oops thats top secret :D ), but the new game is also growing constantly.
Erik wrote:I plan to return to this game after testing is done. Will be nice to explore the editor again.
If you wait for 1.07 you will find the editor made a huge step in terms of usability.
Most importantly we reduced the need to type things and replaced it with selections e.g. indexes of units or names of events. This speeds up things a great deal.

Also there will be many new features in the game as well as in the editor. The new combat engineers will bring in new rules for example.

Regards,
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

As a user in the Matrix Forum was interested in how the MechCorps look like in 3d, we added a screenshot of the new summer hill/mountain textures in 1.07 plus some of the new units:

Image

The same scene zoomed out a bit and with counters:

Image
jack54
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 202
Joined: Wed Aug 21, 2013 4:51 pm

Re: New units in 1.07 (preview)

Post by jack54 »

Thanks for the news about the update (and for the continued support!)...I'm really looking forward to everything you have planned. :D

It's a shame about being put on the 'matrix bench forum' but I think the DLC will change that ....

All the BEST!
Jack
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: New units in 1.07 (preview)

Post by zakblood »

still can't wait as these are massive improvements so thank you so very much indeed :wink:
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

Hi guys,
jack54 wrote:It's a shame about being put on the 'matrix bench forum' but I think the DLC will change that ....
as i said in another thread it was kind of a logic turn, GaW was quite long on the display but new stuff is rolling out all the time so the space was filled by others. But the same logic should put us back as soon as the DLC is settled.
jack54 wrote:Thanks for the news about the update (and for the continued support!)...I'm really looking forward to everything you have planned. :D
zakblood_slith wrote:still can't wait as these are massive improvements so thank you so very much indeed :wink:
Great to see you guys like what you we plan. GaW will always have a place in our hearts and thus will get our attention which then results in its improvement. :)
klhbekool
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Wed Jun 11, 2014 1:19 am

Re: New units in 1.07 (preview)

Post by klhbekool »

looks good thanks
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

Hi guys,

here is a new screenshot with the new Panzergrenadier units of v1.07 at the battle of Kursk (Zitadelle, southern sector) which is fought with historical OoB. Also you can see that tooltips now contain symbols to minimize texts for a better learning curve.

Image

klhbekool wrote:looks good thanks
You are welcome, thanks for your compliment. More things are to come...
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: New units in 1.07 (preview)

Post by zakblood »

tips are always welcome and will add to the appeal of the game and looks, thanks for the work as always
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

zakblood_slith wrote:tips are always welcome and will add to the appeal of the game and looks, thanks for the work as always
There are already plenty of tips in the game (let us know if you miss any), we just improved them. Icons works much better in this regards than the texts before. Easier to read, faster to learn. :)
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

Hi guys,

here is a new wip screenshot. You see rescaled & partly reworked German infantry with officers for the regular and elite units. All have unique compositions of soldiers (mgs, handgranates etc.) for more variety. Mountains also got some tweaks.

Image
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: New units in 1.07 (preview)

Post by zakblood »

looking good, will be nice to get my hands on this and re play it when it's all done, ty :wink:
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Lend and Lease finally arrives in the USSR

Post by RonaldWendt »

Hi folks,

here is a small update, finally Lend & Lease support is available as the M3 Lee arrives at the Eastern Front:

Image
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: New units in 1.07 (preview)

Post by zakblood »

looks nice, but not the greatest of tanks, but for a lend one and at the time they will be glad for it for a while
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: New units in 1.07 (preview)

Post by RonaldWendt »

Having the main gun at that position was not the best design indeed. As the Soviets received 1152 in 1942/43 of them they made some difference. Some tank units in the Caucasus only could be kept in formidable shape because these shipments of the M3 Lee.
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Hungarian tank production increases output

Post by RonaldWendt »

Hi guys,

another update, this time two new hungarian tanks arrived. More will follow.

Image
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: New units in 1.07 (preview)

Post by zakblood »

thanks for the work and share and update, can't wait as it's looking good so far :wink:
Post Reply

Return to “Germany at War: Barbarossa 1941”