Italy Corps, introduction to Afrika Korps large campaign

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Italy Corps, introduction to Afrika Korps large campaign

Post by nikivdd »

Italy Corps for Panzer Corps v1.22 or higher.
The performance of the Italian armed forces during the Second World War has been the butt of jokes for over 70 years. However, the notion that the Italian military fought poorly and surrendered readily is not exactly true as there are examples of Italian forces fighting quite successfully and bravely. But the widespread belief seemed to be that the Italians were cowards, with disasters such as the ineffective fighting in North Africa used as evidence. While these and other military mistakes by Italy do stand out, these debacles were not due to soldiers' cowardice: what the Italian military lacked during their offensive campaigns was not bravery, but modern weaponry and good leadership, along with a clear lack of desire to achieve Mussolini's goals. When the poorly led Italian troops were used in conjunction with, or under German forces, they fought considerably better.
Italy Corps starts in 1940 in North Africa during the Border Raids. In my opinion, the official Afrika Korps' grave error was to let the opportunity pass by to include scenarios before the Afrika Korps' debut under the command of Rommel and thus to deny Italian units from gaining experience. This might be a reason why Italian units are disbanded or remain undeployed during the course of that campaign.

Campaign:

Italy Corps contains the following scenarios - British Raid, Fort Capuzzo, Nezuet Ghirba, Frontier Wire, Sollum, Buqbuq, Sidi Barrani, Mersa Matruh, Operation Compass and Beda Fomm. After Beda Fomm, the campaign continues in Afrika Korps.
Italy Corps.rar
(127.33 KiB) Downloaded 493 times
(version of 15-09-2015)

1) Back-up the Panzer Corps/Data folder before proceeding
2) Extract the rar file in either
\SteamLibrary\SteamApps\common\
for the Steam version of Afrika Korps
OR
\Slitherine\ (or wherever you have installed Panzer Corps)
for the non-Steam version of Afrika Korps
3) Start the game, chose Afrika Korps and start playing Italy Corps, the 9 scenario campaign prior to the Afrika Korps campaign.


After the 9 missions of Italy Corps, the campaign continues in Afrika Korps!
Last edited by nikivdd on Tue Sep 15, 2015 4:42 pm, edited 8 times in total.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
kop101
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 84
Joined: Sun Sep 11, 2011 3:42 pm

Re: Italy Corps

Post by kop101 »

came to thread expecting new branched campaign with 30+ scenarios by nikivdd, leaving disappointed :twisted:
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Italy Corps

Post by BiteNibbleChomp »

Return later, he will unveil his work in full detail shortly!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps

Post by nikivdd »

Image

Image
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: Italy Corps

Post by captainjack »

It looks good already!
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps

Post by nikivdd »

Image

Fort Capuzzo under attack.

First scenario titles are British Raid, Fort Capuzzo, Nezuet Ghirba and Frontier Wire during the border skirmishes and Sollum as opening scenario of Operazione E.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps

Post by nikivdd »

Image

Final skirmishes at the frontier wire before the Italian invasion of Egypt.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps

Post by nikivdd »

The first three scenarios - British Raid, Fort Capuzzo, Nezuet Ghirba - are now playable. Keep a savegame at the end, it will be compatible with future updates.

https://www.sendspace.com/file/kjbqa6

Extract the rar file in documents\mygames\panzer corps\mods
Access the campaign by chosing the folder more campaigns and Italy Corps should be in the list
This is a vanilla campaign, the use of the generic mod enabler (GME) is unnecessary
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
arverner
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun May 31, 2015 5:47 pm

Re: Italy Corps (b1 available for play)

Post by arverner »

Looks great so far, Nico :)
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Italy Corps (b1 available for play)

Post by BiteNibbleChomp »

The start of this makes me think of Allied Corps but where you're the Axis. I'll be interested to see the final campaign tree though.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps (b1 available for play)

Post by nikivdd »

Image

Image
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Ice5643
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Fri Aug 09, 2013 9:22 pm

Re: Italy Corps (b1 available for play)

Post by Ice5643 »

Just played through the three scenarios and just want to say they are really good and fun so far. One minor point, I know theyre early scenarios but the third one is very easy if you have artillery (I had 2 and a auxiliary artillery from the previous mission). Maybe increase the size of the attacks so there is a bit more tension in that mission. Also the first scenario becomes a lot easier if you just cut straight through the desert (circumventing the chokepoint with the infantry). Im not sure if thats intended. I quite like how these scenarios are reasonably short as well, (I often dont have the time or will to play through the massive scenarios of your othe mods like LoV). Great job so far.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps (b1 available for play)

Post by nikivdd »

Ice5643 wrote:Just played through the three scenarios and just want to say they are really good and fun so far. One minor point, I know theyre early scenarios but the third one is very easy if you have artillery (I had 2 and a auxiliary artillery from the previous mission). Maybe increase the size of the attacks so there is a bit more tension in that mission. Also the first scenario becomes a lot easier if you just cut straight through the desert (circumventing the chokepoint with the infantry). Im not sure if thats intended. I quite like how these scenarios are reasonably short as well, (I often dont have the time or will to play through the massive scenarios of your othe mods like LoV). Great job so far.
Thanks alot for the feedback. I will try to implement your remarks in the next update.
Scenario 3 is a bit tricky and yes, that is one of the parameters of this scenario, how many auxiliaries will be evacuated in scenario 2 and deployed in scenario 3. Personally i had three such units and things were tough but not that tough that i had to worry. I might add a couple more British units.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
peterw
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Fri Apr 25, 2014 7:08 am

Re: Italy Corps (b1 available for play)

Post by peterw »

I like, if scenarios are quite small.
And I really love the idea using German units as SE units. In Roma Victor! the SE units was Italian too but without own pictures. Using the Germans divers own pictures AND really different units.

Actually I want to finish my GTPG campaign before I look in detail to another campaign.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps (b1 available for play)

Post by nikivdd »

Image

Image
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps (b2 available for play)

Post by nikivdd »

Update!

Build 2 is now available.

The scenarios - British Raid, Fort Capuzzo, Nezuet Ghirba, Frontier Wire, Sollum, Buqbuq and Sidi Barrani - are now playable. Keep a savegame at the end, it will be compatible with future updates.
Sofar these missions are with Italian units only... the German contingent arrives in the future El Agheila mission.

Changes after b1:
British Raid: The desert "shortcut" has been made far less appealing;
Nezuet Ghirba: Added several British units in the later attack waves. It was kinda tough decission, the difficulty of this mission depends in some part to the auxiliary units that were evacuated during Fort Capuzzo scenario.

b2 https://www.sendspace.com/file/z1jx0m

Extract in documents/my games/panzer corps/mods and overwrite. In case there is a problem with the savegame, delete the Italy Corps folder and extract the zip again.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
arverner
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun May 31, 2015 5:47 pm

Re: Italy Corps (b2 available for play)

Post by arverner »

It is actually pretty fun to blitz with the Italians in the scenarios released so far despite the fact that this is merely a vanilla campaign :)
Ratten1
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Wed Jun 03, 2015 10:55 pm

Re: Italy Corps (b2 available for play)

Post by Ratten1 »

Having fun with the game is what its all about. And that is the reason I play this game whenever time allows me to.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4518
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Italy Corps (b2 available for play)

Post by nikivdd »

Image

Image
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Ice5643
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Fri Aug 09, 2013 9:22 pm

Re: Italy Corps (b2 available for play)

Post by Ice5643 »

Just played through the update. The scenarios were fun and reasonably quick so great work on that. Difficulty also seemed appropriate. The only comment I have is that in some scenarios you have supply dumps (Frontier Wire and Sollum) and there is that random Oil Well in BuqBuq. I assume these are for flavor, but I always think that they could be important (like the reward hangars in Dash to the Wire in Afrika Korps) so I go out of my way to protect or destroy them and am then somewhat disappointed when that makes no difference whatsoever. I just thought it might make sense to add some incentive for that (i.e. 50 or 100 prestige for each supply dump protected on the frontier because those supplies are needed for the invasion). Thats just an idea, your mod is shaping up to be a really great campaign.
Post Reply

Return to “Panzer Corps : Scenario Design”