I can't play despite having FoG and Rise of Rome expansion.
I introduce both serial codes, but only "Serial Numbers", "Help" and "Quit" are available to click on.
_[BUG] rev1012 [Auth] Authentication problems
Moderators: Slitherine Core, NewRoSoft, FoG PC Moderator
Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Have you registered your serials on the Slitherine's server?
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Mon Sep 22, 2014 9:08 pm
Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
I have the same problem. I registered my serials on the Matrix server.cothyso wrote:Have you registered your serials on the Slitherine's server?
Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Yes, I did it this morning.cothyso wrote:Have you registered your serials on the Slitherine's server?
Just to be sure about it, I used the previous version launcher and clicked on register.
Wanna play
Re: [BUG] rev1012 GC5c [Auth] problems
This doesn't seem to be a bug. It rather looks like a reiteration of the _[NAB] rev1000 GC4 [Auth] error code:5 report.
Then please check if your serials appear in here, on your account's serials info page.
After that, look into FoG(U)'s data folder for the console_log.txt and output_log.txt files. Delete them both, and start the app again. Enter your serials, and see if they are working. If not, then please get the two new console_log.txt and output_log.txt files and attach them in here or send them to me via email to see what's going on, please.
Then please check if your serials appear in here, on your account's serials info page.
After that, look into FoG(U)'s data folder for the console_log.txt and output_log.txt files. Delete them both, and start the app again. Enter your serials, and see if they are working. If not, then please get the two new console_log.txt and output_log.txt files and attach them in here or send them to me via email to see what's going on, please.
Re: [BUG] rev1012 GC5c [Auth] problems
It doesn't work.
CONSOLE_LOG.TXT:
OUTPUT_LOG.TXT:
I just don't understand what's happening. Both my serial numbers are registered here. Also, when in the main menu, in the lower left corner of the screen, I can see "Activated: FOG, ROR".
CONSOLE_LOG.TXT:
Code: Select all
========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
[SYS0] => application start time: 11/17/2015 6:47:10 PM << DebugConsole.Awake() [SYS0]
[SYS0] => verboseLevelsPriorityMAX 100 << DebugConsole.Awake() [SYS0]
[SYS1] => DebugConsole script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => StatusBar script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => FPS script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => DownloadManager script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => STARTING -> DebugConsole messages test
[SYS0] => system lvl 0 ALWAYS ON
[SYS1] => system lvl 1 ALWAYS ON
[TD0] => to do lvl 0 OFF
[TD1] => to do lvl 1 OFF
[TD2] => to do lvl 2 OFF
[TD9] => to do lvl 9 OFF
[DBG0] => debug lvl 0 ON
[DBG1] => debug lvl 1 OFF
[DBG2] => debug lvl 2 OFF
method entry OFF << VerboseLevelsTest()
method exit OFF << VerboseLevelsTest()
method lvl 0 ON
method lvl 1 OFF
method lvl 2 OFF
results lvl 0 ON
results lvl 1 ON
results lvl 2 OFF
[ERR0] => error lvl 0 ALWAYS ON
[ERR1] => error lvl 1 ON
[ERR2] => error lvl 2 OFF
AI lvl 0 ON
AI lvl 1 ON
AI lvl 2 OFF
[PANG] => PANG ALWAYS ON
[PING] => PING ALWAYS ON
[PONG] => PONG OFF
[PUNG] => PUNG ALWAYS OFF
[SYS1] => FINISHED -> DebugConsole messages test
[SYS0] => ONLINE AUTHENTICATION IS MANDATORY
[DBG0] => [0]Checking preferences..
[SYS1] => FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)
[SYS0] => No UNITY_EDITOR precompile directive present
[SYS0] => UNITY_STANDALONE_WIN precompile directive used
[SYS0] => No UNITY_STANDALONE_OSX precompile directive present
[SYS0] => No UNITY_WEBPLAYER precompile directive present
[SYS0] => No UNITY_ANDROID precompile directive present
[SYS0] => No UNITY_IOS precompile directive present
[SYS1] => Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM
[SYS0] => _FOG_DEBUG precompile directive used
[SYS0] => _FOG_DEBUGCONSOLE precompile directive used
[SYS0] => _FOG_DEBUGMENU precompile directive used
[SYS0] => _FOG_HELP precompile directive used
[SYS0] => _FOG_AI precompile directive used
[SYS0] => _FOG_DEBUGAI precompile directive used
[SYS0] => No _FOG_MODB precompile directive present
[SYS0] => _FOG_MODU precompile directive used
[SYS0] => No _FOG_TEST precompile directive present
[SYS0] => No _FOG_DEV precompile directive present
[SYS0] => _FOG_BETA precompile directive used
[SYS0] => No _FOG_RELEASE precompile directive present
[SYS0] => No _FOG_DEMO precompile directive present
[SYS0] => No _FOG_SMALLSCREEN precompile directive present
[SYS0] => No _FOG_STEAM precompile directive present
[SYS0] => using PBEM2 Test server
[SYS1] => Multiplayer script initialized
[SYS1] => class loaded: FoGBooks
[SYS1] => FB script initialized
[SYS1] => GMMessageM script initialized
[SYS1] => app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data>
[SYS1] => class loaded: Globals
[SYS1] => G script initialized
[SYS1] => R script initialized
[SYS0] => cached units list reset
[SYS0] => cached figures list reset
[SYS1] => class loaded: Resources
[SYS1] => DebugFoG script initialized
[SYS1] => Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds
[SYS1] => Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds
[SYS1] => Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds
[SYS1] => localisation dictionaries found and loaded OK
[SYS1] => Localisation script initialized
[SYS1] => class loaded: Preferences
[SYS1] => P script initialized
[DBG0] => [0]MainMenu.Awake() starting..
[SYS1] => MainMenu script initialized
[DBG0] => [0]MainMenu.Start() starting..
[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0
[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1
[DBG0] => [0]AppTaskM -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0
[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0
[SYS1] => FoGHelp script initialized
[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0
[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!
[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!
[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1
[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]>
[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5
[ERR0] => There was an error while trying to check the serial code (error code: 5)
[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5
[ERR1] => [0] ErrorCode : 5
[ERR1] => [0] ErrorComment : Serial number isn't registered
[ERR1] => [0] ScriptName : serial_information.php
[ERR1] => [0] clientVersion : 2.2.00.1012
Code: Select all
Initialize engine version: 4.6.8f1 (583461196f73)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.051 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Xml.dll (this message is harmless)
<b><color=#AAAA11>[SYS0] => application start time: 11/17/2015 6:47:10 PM << DebugConsole.Awake() [SYS0]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => verboseLevelsPriorityMAX 100 << DebugConsole.Awake() [SYS0]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DebugConsole script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => StatusBar script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FPS script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DownloadManager script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => STARTING -> DebugConsole messages test</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => system lvl 0 ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => system lvl 1 ALWAYS ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><b><color=#11AAAA>[TD0] => to do lvl 0 OFF</color></b></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#229999>[TD1] => to do lvl 1 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#337777>[TD2] => to do lvl 2 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#446666>[TD9] => to do lvl 9 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => debug lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#777777>[DBG1] => debug lvl 1 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#666666>[DBG2] => debug lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#992299>method entry OFF << VerboseLevelsTest()</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#992299>method exit OFF << VerboseLevelsTest()</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#229922>method lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#337733>method lvl 1 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#446644>method lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#3399FF>results lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#0088FF>results lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#0066CC>results lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => error lvl 0 ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => error lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#773333>[ERR2] => error lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#FF9933>AI lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#FF8800>AI lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#CC6600>AI lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#CCCCCC>[PANG] => PANG ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#BBBBBB>[PING] => PING ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#AAAAAA>[PONG] => PONG OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999999>[PUNG] => PUNG ALWAYS OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FINISHED -> DebugConsole messages test</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => ONLINE AUTHENTICATION IS MANDATORY</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]Checking preferences..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_EDITOR precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => UNITY_STANDALONE_WIN precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_STANDALONE_OSX precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_WEBPLAYER precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_ANDROID precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_IOS precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUG precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGCONSOLE precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGMENU precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_HELP precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_AI precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGAI precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_MODB precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_MODU precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_TEST precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_DEV precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_BETA precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_RELEASE precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_DEMO precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_SMALLSCREEN precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_STEAM precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => using PBEM2 Test server</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Multiplayer script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: FoGBooks</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FB script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => GMMessageM script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data></color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Globals</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => G script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => R script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => cached units list reset</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => cached figures list reset</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Resources</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DebugFoG script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => localisation dictionaries found and loaded OK</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Preferences</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => P script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]MainMenu.Awake() starting..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => MainMenu script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]MainMenu.Start() starting..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FoGHelp script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
UnloadTime: 0.307079 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1939.
Total: 10.753784 ms (FindLiveObjects: 0.049119 ms CreateObjectMapping: 0.156045 ms MarkObjects: 9.392143 ms DeleteObjects: 0.775884 ms)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => There was an error while trying to check the serial code (error code: 5)</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorCode : 5</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorComment : Serial number isn't registered</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptName : serial_information.php</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] clientVersion : 2.2.00.1012</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptLine : 359</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 6, .CID: 4, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 7, .CID: 4, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 8, .CID: 4, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => There was an error while trying to check the serial code (error code: 5)</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorCode : 5</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorComment : Serial number isn't registered</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptName : serial_information.php</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] clientVersion : 2.2.00.1012</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptLine : 359</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => application end time</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Re: [BUG] rev1012 GC5c [Auth] problems
Bump!
I would like to play, it's frustrating!
I would like to play, it's frustrating!
Re: _[BUG] rev1012 GC5c [Auth] problems
FoG(U) authentication flow code modified in rev 1014 (v2.3.00.1014 RB), which was available as a beta build from 7th Dec 2015.
The new authentication code flow will identify and allow the use of valid not-registered serials. It will also automatically register them when the user access the Multiplayer section to an old/new user id provided by the player.
The new authentication code flow will identify and allow the use of valid not-registered serials. It will also automatically register them when the user access the Multiplayer section to an old/new user id provided by the player.