Panzer Corps Priorities - Your Opinions

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bgnot2
Private First Class - Wehrmacht Inf
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Re: Panzer Corps Priorities - Your Opinions

Post by bgnot2 »

Two things come to mind;
1. Bridging units having a little more movement to get to river to lay bridging
2. Paratroops being able to drop on same turn as last move of transport
carramba66
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Re: Panzer Corps Priorities - Your Opinions

Post by carramba66 »

Grenadier / Heavy infantry with APC to automatically set down from the APC in the ending of the turn
proline
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Re: Panzer Corps Priorities - Your Opinions

Post by proline »

1) a soft cap indicator

2) Support for the larger iPad screen size
Vorskl
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Re: Panzer Corps Priorities - Your Opinions

Post by Vorskl »

Soft Cap indicator
Smarter AI: if available, it shall use Arty first, not the last!
KeldorKatarn
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Re: Panzer Corps Priorities - Your Opinions

Post by KeldorKatarn »

[quote="Vorskl"
Smarter AI: if available, it shall use Arty first, not the last![/quote]

It already does that. That was added ages ago.
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ptje63
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Re: Panzer Corps Priorities - Your Opinions

Post by ptje63 »

Perhaps already mentioned: a choice of path a unit makes, instead of the AI making that decision. For example: wanted to use a fighter for escort on a Stuka in "Dash to the wire" from the located airfield to the west of Tobruk. Was forced to cross Tobruk itself and trapped by an unsuspected fighter in its path and the next turn mincemeat for Tobruk's AA. Was not able to chose a more safe southern route, since I would never chose to take the more dangerous route over the city.
Razz1
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Re: Panzer Corps Priorities - Your Opinions

Post by Razz1 »

KeldorKatarn wrote:[quote="Vorskl"
Smarter AI: if available, it shall use Arty first, not the last!
It already does that. That was added ages ago.[/quote]

No that is not true.

AI fires last.
KeldorKatarn
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Re: Panzer Corps Priorities - Your Opinions

Post by KeldorKatarn »

wrong. arty has two fire phases now. one early and one later. that was even in the patchnotes back then
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tenshin111
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Re: Panzer Corps Priorities - Your Opinions

Post by tenshin111 »

1. I would begin with a re-design of how AA weapons work in the game:

- divide AA guns into two broad categories: small caliber and large caliber (maybe distinguish the two by specific traits?)
- small caliber guns should be more effective against low-level attacks (to simplify things: all tactical bombers and fighters with ground attack ability); this would encourage a mix'n'match approach when building your core's AA capabilities
- large caliber AA guns should be more effective against high-altitude planes (strategic bombers)
- I also think that all AA weapons should be most effective in a passive role (providing defensive fire) and thus they should lose at least 50% of their damage potential when actively attacking nearby planes (it's a bit ridicoulous to see all those pesky Soviet SPAAGs running around the map and mowing down your airforce)

2. Air units:

- give Recon planes a good chance to evade enemy fighters
- reduce the effectivness of experience bonus for fighter planes
- give some fighter planes a "ground attack" trait so that during the deployment phase the player can choose whether to use them as pure fighters (with zero or very limited ground attack values) or in an attack plane configuration (with a bonus to GA values and a subsequent reduction of their dogfighting capabilites)

3. Supressing fire (affects Artillery and AA units)

- make each round of defensive fire less effective (-1 RoF for each round?);this means large caliber guns with already low RoF value would be of limited use in supressing role while it would be more worhwhile to keep smaller guns in your core

4. Hero bonuses:

- I think there should be on overall cap on how many heroes you can have in the core (like 20% or 25% of all of your units) but the bonuses could be more meaningful/significant;
- the heroes should be manually assignable to your desired units (of the matching class of course, a fighter ace cannot become a tanker :P ) so that you can actually build some really unique combinations
Blitz1945
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Re: Panzer Corps Priorities - Your Opinions

Post by Blitz1945 »

I don't know if someone said this or not so forgive me, but an upgrade tree for captured units instead of capturing new units with no Exp. What I mean is if I get a T34-40 and run it through with my regular group as the war progresses those tanks get more obsolete, however, I capture newer Russian equipment that I would prefer to give to them! Not sure how you do that but it would be much better than upgrading that unit to a German upgrade.
robman
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Re: Panzer Corps Priorities - Your Opinions

Post by robman »

ptje63 wrote:Perhaps already mentioned: a choice of path a unit makes, instead of the AI making that decision. For example: wanted to use a fighter for escort on a Stuka in "Dash to the wire" from the located airfield to the west of Tobruk. Was forced to cross Tobruk itself and trapped by an unsuspected fighter in its path and the next turn mincemeat for Tobruk's AA. Was not able to chose a more safe southern route, since I would never chose to take the more dangerous route over the city.
Excellent suggestion. There was some discussion of this a few years back. Perhaps the code already developed for recon movement could be tweaked to allow the player to select each unit's route in stages, but with no spotting or ambushes until the final "move" order is given, maybe by a second tap on the final destination hex.
captainjack
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Re: Panzer Corps Priorities - Your Opinions

Post by captainjack »

I think that recon units would be more useful if the penalty for stopping was removed. This would be especially helpful after about 1941 when spotting heroes on other units make recon pretty much useful only as mine detectors.

Since recon units have very limited use in combat by then this wouldn't over power them.
Rayrard
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Re: Panzer Corps Priorities - Your Opinions

Post by Rayrard »

It would be good to have all AA guns switchable as it would make people actually use the ones besides the 88's.

The quad AA halftracks would be useful for ground attack against infantry but would be vulnerable like a soft unit. The armored AA guns would have attributes like tanks for defense.
Rayrard
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Re: Panzer Corps Priorities - Your Opinions

Post by Rayrard »

Another thing that would make the game more interesting would be to incorporate custom skins into the game and actually give a choice of paint schemes for any new unit you buy. SE units will be delivered with a fixed scheme or schemes that make them distinctive from the regular units.

Another variation is having the units be deployable with selectable color schemes. Keeping track of army groups would be easier.

There could also be a change in units to signify experience. This would be unworkable for infantry but fighters and bombers could get red tails (for Guards status in the Soviet airforce) or have checkered tails or dramatic paint schemes like on German and American planes.

These things would make replaying more entertaining and also spice up multiplayer games.

Of course skins exist but I have yet to figure out how to add them to my game and they are not switchable if I recall.
Blitz1945
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Re: Panzer Corps Priorities - Your Opinions

Post by Blitz1945 »

I like the idea of changing the skins.
Izgar
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Re: Panzer Corps Priorities - Your Opinions

Post by Izgar »

Dear developers, the priorities of the game alone make the last DLC Grand company for the Soviet Union and the Japanese company. Since the Americans won the second world is nice but I would like to play in a more historical and the great mission )
Blitz1945
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Re: Panzer Corps Priorities - Your Opinions

Post by Blitz1945 »

I would like to do a year by year Soviet campaign as well!
b52pilot1
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Re: Panzer Corps Priorities - Your Opinions

Post by b52pilot1 »

A few other things that just popped in my head as I was playing:

1) Do not allow certain heroes to be assigned to certain unit types. This already occurs in some instances (i.e. range heroes cant be assigned to most unit classes). But it still needs some refining. The best example is a spotting hero should not be assigned to artillery...unless an improvement in spotting actually provides some benefit like improved suppression. Arty units are rarely at the leading edge of the battle formations and spotting heroes provide no real benefit to the artillery class.

2) In a very few scenarios, certain objectives are very specifically required to be eliminated (example: destroy 15 enemy landmines). Sometimes you get a pop-up message that gives you an approximate update (example: "you now have less than 10 landmines to clear"). It would be great if there were a capability to see exactly what you have left to accomplish in these types of scenario objectives.
ptje63
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Re: Panzer Corps Priorities - Your Opinions

Post by ptje63 »

Would welcome some more heroes on the Afrika Korps Campaign... Only three Italians? :-(
KeldorKatarn
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Re: Panzer Corps Priorities - Your Opinions

Post by KeldorKatarn »

ptje63 wrote:Would welcome some more heroes on the Afrika Korps Campaign... Only three Italians? :-(
what exactly do you mean with heroes? Hero photographs?
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