Modern Conflicts 1.95 (RELEASED)

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Intenso82
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Re: Akkula´s new Project (WIP)

Post by Intenso82 »

Well...
Don't forget add UAVs, Strike UAVs. Paramilitary units for hybrid war. Civilian units (refugees) for creation of jams on roads and blockings of troops and for other missions trigers :)

And of course Russian ground combat drone unit :-))
http://www.popularmechanics.com/militar ... ne-uran-9/

What is planned a conflict outline? The Standard scenario is planned?

Russians have attacked by means of hybrid war the Baltic states because they have felt threat of the safety from NATO. NATO has moved forward on protection.
The full-scale conflict has run high. Russians began to lose. Also have applied tactical nuclear charges.
And further everything has come to an end nuclear war and in the nuclear winter?
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Akkula
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Re: Akkula´s new Project (WIP)

Post by Akkula »

uzbek2012 wrote: That there are some units will be able to shoot through a cage or 10 cells well ) air defense s-400 differs significantly from the usual anti-aircraft guns during the second world )))
Yes, some units will have special attack range, but not that much, otherwise it would be very unbalanced.
Intenso82 wrote:Well...
Don't forget add UAVs, Strike UAVs. Paramilitary units for hybrid war. Civilian units (refugees) for creation of jams on roads and blockings of troops and for other missions trigers :)

And of course Russian ground combat drone unit :-))
http://www.popularmechanics.com/militar ... ne-uran-9/

What is planned a conflict outline? The Standard scenario is planned?

Russians have attacked by means of hybrid war the Baltic states because they have felt threat of the safety from NATO. NATO has moved forward on protection.
The full-scale conflict has run high. Russians began to lose. Also have applied tactical nuclear charges.
And further everything has come to an end nuclear war and in the nuclear winter?
I will try to add as much units as possible, but all depends of how much material I can find on the web. I am still struggling with some units :(
Regarding the scenarios I started to work on some storyline drafts for the NATO campaign. How the conflict will start is something I almost resolved, but I will not go in the "evil Russia attacking poor Eastern Europe" cliché.
Nowadays we are experiencing a cold war and not precisely is a Evil vs. Good crusade.......
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Farre
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Re: Akkula´s new Project (WIP)

Post by Farre »

Have you lookes at Devores Red danger Europe ? He has nice icons

Btw will you have the South-Koreas K9 Thunder sp artillery?, i saw that Finland is going to buy these .
Looking very much forward to this game!!!
Akkula
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Re: Akkula´s new Project (WIP)

Post by Akkula »

Hi Farre.
I already have the list of units done, at least for the first release. Now I am trying to finish them as soon as I can so I can move to the scenario design phase. Rest assured that I will add more on later releases.
So far I have a draft for the NATO campaign, all sounds done and 75% of the units made (I will rework some of them though); soon I will post the start screen :)

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Akkula´s new Project (WIP)

Post by Magic1111 »

Hi Akkula!

Any progress here mate?
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Re: Akkula´s new Project (WIP)

Post by Akkula »

More announcements in the next days.
Image
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Akkula´s new Project (WIP)

Post by Magic1111 »

I'm curious... :wink:
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Re: Akkula´s new Project (WIP)

Post by RobertCL »

Excellent!!!
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Re: Akkula´s new Project (WIP)

Post by BiteNibbleChomp »

nice...

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Re: Akkula´s new Project (WIP)

Post by terminator »

The image seems slightly too dark
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Re: Akkula´s new Project (WIP)

Post by BJGeary »

I am really, really looking forward to seeing this mod released! The screenshots that have been posted in this thread are wonderful. Superb work, Akkula!
Farre
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Re: Akkula´s new Project (WIP)

Post by Farre »

WHAO! Exellent Akkula!!!!!!!!!!!!!!
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Re: Akkula´s new Project (WIP)

Post by uzbek2012 »

Akkula wrote:More announcements in the next days.
Image
Wonderful ) I can't wait to play )

And this mod will be based on engine Warhammer 40,000: Armageddon - Orks Da or regular Panzer Corps !?

http://mow-portal.moy.su/load/v_tylu_vr ... 4-1-0-1014
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Re: Akkula´s new Project (WIP)

Post by BiteNibbleChomp »

Warhammer is a different game, and has its own mods. Obviously this is being made for PzC

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Re: Akkula´s new Project (WIP)

Post by uzbek2012 »

BiteNibbleChomp wrote:Warhammer is a different game, and has its own mods. Obviously this is being made for PzC

- BNC

Just thought Warhammer made on a modified engine from the PzC ,as there missiles fly far that modern war is more appropriate )

http://digitalmindsoft.eu/products/call-to-arms
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Re: Akkula´s new Project (WIP)

Post by AJE »

Since the Chieftain is included, will the equipment go as far back as the 1970's? For example, will the new ships the Royal Navy acquired in the 1970's be included? (those ships being the Invincible class Carrier, Type 42 Destroyer, Type 22 Frigate, Type 21 Frigate, and Hunt-class mine countermeasures vessel) I was wondering if I could make a more 1970's/late Cold War mod based on this- once it comes out, that is.
Akkula
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Re: Akkula´s new Project (WIP)

Post by Akkula »

Hi guys. Thanks a lot for all those kind words :D . I am glad you like the start screen 8)
I am about to start to work in the scenario design... finally. Just some UI stuff to finish yet, but as I stated before, my idea is to release (in the near months) a beta version including a 3 missions tutorial campaign.

Here we can see the units the player would be able to use in that release:
Image
AJE wrote:Since the Chieftain is included, will the equipment go as far back as the 1970's? For example, will the new ships the Royal Navy acquired in the 1970's be included? (those ships being the Invincible class Carrier, Type 42 Destroyer, Type 22 Frigate, Type 21 Frigate, and Hunt-class mine countermeasures vessel) I was wondering if I could make a more 1970's/late Cold War mod based on this- once it comes out, that is.
The mod will take place in modern times, not cold war era. I included the Chieftain because some of them are still in reserve in the British Army, same for the Navy: it will be equipped with modern ships (some of them quite new :P ).
Maybe in some future I could expand the mod into the 70s, 80s, etc. But one step at the time :) , this project demands A LOT of time!.

best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
AJE
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Re: Akkula´s new Project (WIP)

Post by AJE »

Akkula wrote: Here we can see the units the player would be able to use in that release:
Image


Seriously, though, it looks great. I can't wait to play it (and make a bunch of my own scenarios and mods with the units) :D
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Re: Akkula´s new Project (WIP)

Post by bcnkor5 »

Akkula wrote:More announcements in the next days.
Image


Very good idea and great job
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Re: Akkula´s new Project (WIP)

Post by Farre »

Hi
i am just curious, what kind of tanks can i choose between to buy? T-62/64/72/80/90 ? bmp-1/2/3 ?, SO-122/152 sp artillery......:)
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