GC DLCs upgrade project (GC Complete v3)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant First Class - Elite Panzer IIIL
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Hello,
I noticed in some excellent mods that some units were multipurpose such AA / AT, Art / AT.
I find very interesting idea for the gameplay and I like to know if i can use the file equipement.pzeqp of these mods (as well as files Units and Bigunits involved) in a vanilla campaign or campaign GC?
Is this affects on the conduct of a scenario, a campaign?
Regards
Yves
I noticed in some excellent mods that some units were multipurpose such AA / AT, Art / AT.
I find very interesting idea for the gameplay and I like to know if i can use the file equipement.pzeqp of these mods (as well as files Units and Bigunits involved) in a vanilla campaign or campaign GC?
Is this affects on the conduct of a scenario, a campaign?
Regards
Yves
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- Panzer Corps Map Designer
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
SS troops are still a bonus at this point, they cannot be purchased.Farre wrote:Hello
Can i buy SS troops directy like vanilla troops? This is panzercorps grand campaign 39-45?
Can i captured russian IS tanks?
can i put this on gme folder and unactived airboremongis elite units and activated this mode?
The equipment file works with all released vanilla content.
You don't need GME. Back-up the Original equipment file (panzer corps\data folder) and overwrite with the tweaked version.
Airbornemongo's elite mod is not compatible with any of the modified content i have released sofar, especially the GC east campaigns.
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- Panzer Corps Map Designer
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
A nice idea but not possible for the tweaked e-file; there is no vanilla picture for infantry with a panzerfaust.Farre wrote:Any suggestions for additional infantry are welcome; just keep in mind that i only use what is available for the vanilla version.
yes this antitank panzer troops. those who have an manportable anti-tank recoilles : https://en.wikipedia.org/wiki/Panzerfaust
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- Panzer Corps Map Designer
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Custom made equipment files are compatible with the reworked campaigns and scenarios, as long as the equipment file contains all the new Soviet units that were introduced in patch v1.25.glaude1955 wrote:Hello,
I noticed in some excellent mods that some units were multipurpose such AA / AT, Art / AT.
I find very interesting idea for the gameplay and I like to know if i can use the file equipement.pzeqp of these mods (as well as files Units and Bigunits involved) in a vanilla campaign or campaign GC?
Is this affects on the conduct of a scenario, a campaign?
Regards
Yves
The equipment file i am working on, is not compatible with custom unit campaigns.
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- Sergeant First Class - Elite Panzer IIIL
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Thanks nikivdd,nikivdd wrote: Custom made equipment files are compatible with the reworked campaigns and scenarios, as long as the equipment file contains all the new Soviet units that were introduced in patch v1.25.
The equipment file i am working on, is not compatible with custom unit campaigns.
It's clear to me now.
Yves
Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Thanks for the answer
I look at phcas final mod page 12, second picture name paratroopers, at the village Se Lo its looks like and vanilla units with panzerfaust,it stand beside a Hummel artillery and anti-aircraft
http://www.slitherine.com/forum/viewtop ... &start=220
But i dont now what tweaked means.....
I look at phcas final mod page 12, second picture name paratroopers, at the village Se Lo its looks like and vanilla units with panzerfaust,it stand beside a Hummel artillery and anti-aircraft
http://www.slitherine.com/forum/viewtop ... &start=220
But i dont now what tweaked means.....
Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
This is not a vanilla unit, this is a unit from a modder. And nikivdd said he made only entries in equipment file, that is compatible with vanilla version of panzer corps game!Farre wrote: I look at phcas final mod page 12, second picture name paratroopers, at the village Se Lo its looks like and vanilla units with panzerfaust,it stand beside a Hummel artillery and anti-aircraft
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- Panzer Corps Map Designer
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Vanilla equipment update.
Version 6
43 Brückenpioniere added
US SE Airborne 43 added
43 LRDG Inf added
SE LRDG 39 and 43 added. This SE unit switches between Chevy and SAS.
7.5 cm Pak 40 HA raised to 16
25mm SA 34 HA raised to 5
47mm SA 37 HA raised to 8
47/32 M35 HA raised to 8
Hope things work fine, i had no time to test.
Version 6
43 Brückenpioniere added
US SE Airborne 43 added
43 LRDG Inf added
SE LRDG 39 and 43 added. This SE unit switches between Chevy and SAS.
7.5 cm Pak 40 HA raised to 16
25mm SA 34 HA raised to 5
47mm SA 37 HA raised to 8
47/32 M35 HA raised to 8
Hope things work fine, i had no time to test.
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- Brigadier-General - 15 cm Nblwf 41
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Thanks!nikivdd wrote: Version 6
I've enjoyed the 39 to 41 updates and am half way through 42 East. I've played them all many times before and the changes make them feel almost like new.
Keep up the good work.
Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Oh yes!captainjack wrote: Keep up the good work.
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Vanilla equipment update continued.
Version 7
SS units (infantry and armor class units) have become purchasable: 50% more expensive than regulars
Version 7
SS units (infantry and armor class units) have become purchasable: 50% more expensive than regulars
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- Sergeant First Class - Elite Panzer IIIL
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Hello Nikivdd,
I appreciate your work, it's fun to replay the GC with your changes.
However, could you add the horse-drawn for the artillery especially early in the war.
Thanks
Regards
Yves
I appreciate your work, it's fun to replay the GC with your changes.
However, could you add the horse-drawn for the artillery especially early in the war.
Thanks
Regards
Yves
Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
That´s a good idea!glaude1955 wrote: However, could you add the horse-drawn for the artillery especially early in the war.
Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Playing with the latest version I have found that the movement of the Bf 110's is incorrect, 6 when it should be 13.
The PzII series was incorrectly terminated in 1940.
Will report other oddities when I encounter them.
Have a small request to make as well. For those of us interested in more accurate ratings, would you reduce the range of the Sturmpanzer to one? As it is I have not used this unit in years as it is totally unrealistic in the game.
The 17cm artillery was phenomenal for its time, and mostly used by SS formations. Its range was much greater than any other land-based artillery and should be increased to four. Of course, Deducter has already done this in his mod but it would be nice to have it more widely available.
TY for your great work. It has breathed new life into my PC(haha) experience.
The PzII series was incorrectly terminated in 1940.
Will report other oddities when I encounter them.
Have a small request to make as well. For those of us interested in more accurate ratings, would you reduce the range of the Sturmpanzer to one? As it is I have not used this unit in years as it is totally unrealistic in the game.
The 17cm artillery was phenomenal for its time, and mostly used by SS formations. Its range was much greater than any other land-based artillery and should be increased to four. Of course, Deducter has already done this in his mod but it would be nice to have it more widely available.
TY for your great work. It has breathed new life into my PC(haha) experience.
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Vanilla equipment update continued.
Version 8
Corrected movement of Bf 110's
Pz II's are available until 1943
Range Stürmpanzer I reduced to 2
Range 17 cm K 18 increased to 4
@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
Version 8
Corrected movement of Bf 110's
Pz II's are available until 1943
Range Stürmpanzer I reduced to 2
Range 17 cm K 18 increased to 4
@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
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- Sergeant First Class - Elite Panzer IIIL
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Thanks Nikivdd, this will be a good thing because It lacks hugely in Order of Batttle.nikivdd wrote:Vanilla equipment update continued.
@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
Yves
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Vanilla campaign continued.
Overlord
Some Allied capturable equipment added
Some Allied unit changes
Bagration
Some Soviet unit changes
Ardennes
A few US units added
All German auxiliaries transport attached
Overlord
Some Allied capturable equipment added
Some Allied unit changes
Bagration
Some Soviet unit changes
Ardennes
A few US units added
All German auxiliaries transport attached
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Thanks for continue Nico!
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Keep these coming
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)
Vanilla campaign completed.
https://www.sendspace.com/file/717wwk
Only a few scenarios have not been changed.
Poland
Auxiliary Pz IIIE -> core Pz IIIE
Core Bf 110C -> Ju 87B
Capturable equipment added
Pol TKS added
Some map changes
Norway
NOR infantry is no longer passive
Low Countries
Auxiliary StuG IIIA-> core StuG IIIA
GB 2 pdr AT -> Vickers Mk.VI
BEL Fort moved to Namur, BEL Fort removed, BEL Eben-Emael added
NL, BEL and FR Inf are no longer passive
Capturable equipment added
France
FR Inf are no longer passive
FR R35 -> FR Somua S35
Added FR CharB1
Added FR 25mm SA 34
Capturable equipment added
Sea Lion '40
Some BR plane changes
BR Inf are no longer passive
BR Vickers Mk.VI added
Capturable equipment added
Roads added
Greece
Core slots raised from 12 to 14
YUG and GR Inf are no longer passive
Added three BR planes
Added a captured GR M11/39
Added an airfield near Tirana
Added an auxiliary It L3/35
Attached transports to auxiliary BG units
Barbarossa
Attached a transport to German auxiliaries
Added a Soviet KV-2
Added a road from Vilnius to Polotsk
Added a road across river Bug to Brest and to Baranovichi
Placed Soviet conscripts in Vitebsk and Mogilev
Soviet Inf are no longer passive
Moved Karl-Gerät closer to the frontline
Kiev
Soviet Inf are no longer passive
Capturable equipment added
Soviet Pe-2 -> Tu SB
Soviet 85mm M1939 -> SU-6
Italian Inf -> Wehr Inf
Rush to Moscow
Soviet T-60 -> T-28
Soviet BT-5 -> KV-2
Soviet SU-5-2 added
Soviet T-38 added
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Moscow41
Changed several Soviet units, added several Soviet Ski inf
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Sea Lion '42
Roads added
Allied Inf are no longer passive
Some Allied plane changes
Added auxiliary Bf 109F
Stalingrad
Auxiliary Wehr Inf -> Auxiliary Romanian Mnt Inf
Added Soviet planes, some ground unit changes
Additional auxiliary Axis units
Kursk
Some Soviet unit changes
Some Axis auxiliary unit changes
Axis airfield added near Sumy
Additional deployment zones
Moscow 43
Added road from Olenino to Andreapol
Added a transport to certain Axis auxiliaries
Added two Soviet planes
Some Soviet unit changes
Soviet infantry is no longer passive
Capturable equipment added
Gustav Line
Some Allied unit changes
Overlord
Some Allied capturable equipment added
Some Allied unit changes
Bagration
Some Soviet unit changes
Ardennes
Some US units added
All German auxiliaries transport attached
Lake Balaton
Some Soviet unit changes
Germany East
Some Soviet unit changes
Germany
Some Soviet unit changes
USA scenarios
Some US unit changes
https://www.sendspace.com/file/717wwk
Only a few scenarios have not been changed.
Poland
Auxiliary Pz IIIE -> core Pz IIIE
Core Bf 110C -> Ju 87B
Capturable equipment added
Pol TKS added
Some map changes
Norway
NOR infantry is no longer passive
Low Countries
Auxiliary StuG IIIA-> core StuG IIIA
GB 2 pdr AT -> Vickers Mk.VI
BEL Fort moved to Namur, BEL Fort removed, BEL Eben-Emael added
NL, BEL and FR Inf are no longer passive
Capturable equipment added
France
FR Inf are no longer passive
FR R35 -> FR Somua S35
Added FR CharB1
Added FR 25mm SA 34
Capturable equipment added
Sea Lion '40
Some BR plane changes
BR Inf are no longer passive
BR Vickers Mk.VI added
Capturable equipment added
Roads added
Greece
Core slots raised from 12 to 14
YUG and GR Inf are no longer passive
Added three BR planes
Added a captured GR M11/39
Added an airfield near Tirana
Added an auxiliary It L3/35
Attached transports to auxiliary BG units
Barbarossa
Attached a transport to German auxiliaries
Added a Soviet KV-2
Added a road from Vilnius to Polotsk
Added a road across river Bug to Brest and to Baranovichi
Placed Soviet conscripts in Vitebsk and Mogilev
Soviet Inf are no longer passive
Moved Karl-Gerät closer to the frontline
Kiev
Soviet Inf are no longer passive
Capturable equipment added
Soviet Pe-2 -> Tu SB
Soviet 85mm M1939 -> SU-6
Italian Inf -> Wehr Inf
Rush to Moscow
Soviet T-60 -> T-28
Soviet BT-5 -> KV-2
Soviet SU-5-2 added
Soviet T-38 added
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Moscow41
Changed several Soviet units, added several Soviet Ski inf
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Sea Lion '42
Roads added
Allied Inf are no longer passive
Some Allied plane changes
Added auxiliary Bf 109F
Stalingrad
Auxiliary Wehr Inf -> Auxiliary Romanian Mnt Inf
Added Soviet planes, some ground unit changes
Additional auxiliary Axis units
Kursk
Some Soviet unit changes
Some Axis auxiliary unit changes
Axis airfield added near Sumy
Additional deployment zones
Moscow 43
Added road from Olenino to Andreapol
Added a transport to certain Axis auxiliaries
Added two Soviet planes
Some Soviet unit changes
Soviet infantry is no longer passive
Capturable equipment added
Gustav Line
Some Allied unit changes
Overlord
Some Allied capturable equipment added
Some Allied unit changes
Bagration
Some Soviet unit changes
Ardennes
Some US units added
All German auxiliaries transport attached
Lake Balaton
Some Soviet unit changes
Germany East
Some Soviet unit changes
Germany
Some Soviet unit changes
USA scenarios
Some US unit changes
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