GC DLCs upgrade project (GC Complete v3)

A forum to discuss custom scenarios, campaigns and modding in general.

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nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Fri Sep 01, 2017 4:20 pm

dalfrede wrote:GC 39 Wyszogrod; The exit hexes are unmarked.
Units do exit.

Fixed my copy,
Enjoy trip.
Fix whenever.
Thanks for letting me know :)

Exit hexes are marked in fixed versions of Wyszogrod.
GC39.rar
Campaign with preplaced army
(262.16 KiB) Downloaded 142 times
GC39.rar
Campaign with purchasable army
(158.5 KiB) Downloaded 169 times
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Ralle
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Re: GC DLCs upgrade project

Post by Ralle » Fri Sep 01, 2017 7:40 pm

That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Fri Sep 01, 2017 8:26 pm

Ralle wrote:That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
That's probably because Wyszogrod is playable somewhere along the line after a MV, not a DV. It is the easy version of Kampinoska Forest.
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Ralle
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Re: GC DLCs upgrade project

Post by Ralle » Fri Sep 01, 2017 8:38 pm

Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Fri Sep 01, 2017 8:44 pm

Ralle wrote:Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?
IMO not really, Kampinoska Forest is more challenging and it offers more targets.
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dalfrede
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Re: GC DLCs upgrade project

Post by dalfrede » Fri Sep 01, 2017 9:00 pm

nikivdd wrote:
Ralle wrote:That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
That's probably because Wyszogrod is playable somewhere along the line after a MV, not a DV. It is the easy version of Kampinoska Forest.

One can also edit the campaign file and play both. :D

Of course playing Crete Naval and Crete Airborne would be overdoing it
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Ralle
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Re: GC DLCs upgrade project

Post by Ralle » Fri Sep 01, 2017 11:25 pm

@nikivdd Then I didn`t miss much I think.
@dalfrede Well I changed most gamefiles to my likings. But I want to keep the maps/campaign original.

rubyjuno
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Re: GC DLCs upgrade project

Post by rubyjuno » Sat Sep 02, 2017 8:28 am

[quote="nikivdd"]@Rubyjuno
Thanks for the feedback, it is much appreciated. I'll add turns and post an update later today. At least in the beginning of a campaign, time should not be a limiting factor.

I meant time to play Panzer Corps, when I have so many other things to do, not the number of turns... didn't make myself clear :lol: :? :roll:

rubyjuno
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Re: GC DLCs upgrade project

Post by rubyjuno » Sat Sep 02, 2017 8:38 am

nikivdd wrote:DLC 43 East Final (probably)

There won't be any updates next week because i will be abroad on vacation.
Have a great holiday!

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Sat Sep 02, 2017 8:52 am

rubyjuno wrote:
I meant time to play Panzer Corps, when I have so many other things to do, not the number of turns... didn't make myself clear :lol: :? :roll:
No problem. Still, i think it was a good idea to increase number of turns for those scenarios ;)
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nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Sat Sep 02, 2017 9:04 am

Soviet DLC 37-39
Scenario Viipuri introduction.
This video shows the briefing, deployment phase and first game turn for both sides.
I think this suffices to give an impression of the size of the scenario. There are 28 game turns and some terrible weather.
The destruction of both Koivosto fortresses will be beneficial to achieve a triumph.
If i manage to finish this scenario today, i'll post an update. If not, it will be posted around September 11th.

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nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Sat Sep 02, 2017 2:53 pm

Soviet DLC 37-41 v0.04 is now available!

Changelog:
The scenarios of Wytyczno, Salla, Kemijärvi, Petsamo, Ivalo and Viipuri are now playable.
USSR GC 37-41.rar
v0.04
(122.41 KiB) Downloaded 170 times
and as an extra, the briefing of Battle of Brody.
Brody.png
Brody.png (103.26 KiB) Viewed 3202 times
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terminator
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Re: GC DLCs upgrade project

Post by terminator » Mon Sep 04, 2017 4:06 am

Thank you very much. I saw that there was the battle of Brody in this last download :D

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Mon Sep 11, 2017 8:57 am

GC DLC 44E and DLC 45E Final (probably)

All scenarios have exit locations and at least five air and rail transports.
Korsun Breakout: aerial deployment zone added near Uman
Korsun Pocket: auxiliary 7,5cm Pak 40 exchanged for core StuG IV
GC44East.rar
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GC45East.rar
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dalfrede
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Re: GC DLCs upgrade project

Post by dalfrede » Mon Sep 11, 2017 5:49 pm

In the main forum under favorite tank topic,

Goose wrote:

“... I mean I would try and diminish the SMG's strength by using multiple artillery, but the SMG's still would be able to fire first even with only 2 or 3 un suppressed strength and nick my Flamm's which get's extremely expensive, where my Gebirsjaeger would be able to fire first almost every single time. I know it has something to do with initiative, but can anyone explain exactly why and how to mitigate this as I would like to try to use my Flamm's in the Stalingrad Docks, but do not want to take as much damage as I did in Storming Stalingrad, if possible.”

The solution is add the close trait to the flamethrower tanks. Which I think they should have had in the first place
ie Panzer II Flamm, Crocodile [UK], OT-34 [USSR]
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Mon Sep 11, 2017 6:18 pm

Version 27 of vanilla e-file update project.

"Close" trait added to Flammpz II, OT-26, OT-34 and Crocodile
equipment.rar
(32.7 KiB) Downloaded 154 times
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glaude1955
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Re: GC DLCs upgrade project

Post by glaude1955 » Sun Sep 17, 2017 9:04 am

Hello Nikivdd,

I read in an old post
http://www.slitherine.com/forum/viewtop ... ts#p655864
that "close" had no effect.
Would you have a complete list of all the traits that have an effect on the game?
Thank you
Yves

wargovichr
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Re: GC DLCs upgrade project

Post by wargovichr » Sun Sep 17, 2017 1:58 pm

So what are the specific instructions to install these updates? Say, the DLC 43 East. Backup WHAT first? Delete what first -- the DLC 43 East Data folder? THEN, download? What next?

nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Sun Sep 17, 2017 5:28 pm

glaude1955 wrote:Hello Nikivdd,

I read in an old post
http://www.slitherine.com/forum/viewtop ... ts#p655864
that "close" had no effect.
Would you have a complete list of all the traits that have an effect on the game?
Thank you
Yves
Unfortunately no
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nikivdd
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Re: GC DLCs upgrade project

Post by nikivdd » Sun Sep 17, 2017 5:30 pm

wargovichr wrote:So what are the specific instructions to install these updates? Say, the DLC 43 East. Backup WHAT first? Delete what first -- the DLC 43 East Data folder? THEN, download? What next?
Easiest way is to backup the panzer corps\DLC folder
Then unzip any of the zipped DLC inside the panzer corps\DLC folder and overwrite
Then just start and play a DLC just as you used to
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