Order of Battle: World War II v5.2.0 update
Moderators: Order of Battle Moderators, The Artistocrats
Order of Battle: World War II v5.2.0 update
We are releasing a new update for Panzerkrieg, bringing the game to v5.2.0. As you can see from the changelog it is quite a sizeable update.
One thing to note is that we're upgrading Order of Battle to 64-bit. This allows us to make and include larger and more detailed scenarios. If you are playing Order of Battle on a 32-bit system (e.g. Win 7 32-bit) or would rather stick to 32-bit, you will need to download a different patch from the Members' Area.
Direct links:
64-bit v5.2.0 PC Update
v5.2.0 Mac Update
Panzerkrieg new content:
• 40+ new units, including Tiger and Panther tanks, Ferdinand tank-destroyers and Wurfrahmen motorized rocket launchers, while the Luftwaffe has been reinforced with new aircraft such as the Fw 190 series, Me 410 fighter-bombers and Ju 87 G "kanonenvogels".
• 12 new scenarios in a brand new campaign: Starting with the defense of Rhzev to stop the Soviet counter-attacks in front of Moscow and ending with the battle of Kursk and the epic tank clash at Prokhorovka
• Several new specialisations added for the Germans in 1941-1943
• New wet climate: units move slower in the mud and dirt roads no longer provide any movement bonuses.
Panzerkrieg Changelog:
• Core exporting: cores exported in this version will include commanders and specialisations
• Core importing: imported core units are now displayed under the "reserves" tab in the units list
• Core importing: Experience reduction for imported cores is defined per campaign (50% for Blitzkrieg cores imported into Panzerkrieg)
• Experience loss from repairs and reforming is now displayed in the tooltip.
• Newly purchased and freshly imported units can be upgraded or downgraded during the deployment phase without any cost penalties
• Railroad transportation can no longer move through enemy territory
• Dirt and paved road movement bonuses adjusted for various different moment types (feet, wheels, tracks, ...).
• New fire and smoke effects if "High Quality Effects" setting is selected in the options panel.
• At the end of a scenario, the turn overview popup is displayed alongside the outcome event to display which objectives have been completed.
• If a unit that is completely cut off from supply captures a VP, it (or another friendly any) must remain adjacent to that VP until it is fully captured. Otherwise the VP will return to its previous owner on the next turn.
• Efficiency loss from being cut off from supply reduced, allowing units to operate behind enemy lines a bit longer.
• A unit that is cut off from supply suffers additional efficiency loss when attacked by the enemy
• The efficiency a unit loses from being involved in combat is slightly reduced (affected by damage taken).
• The efficiency of artillery class units drops gradually when firing several turns in a row, to represent ammunition depletion and barrels overheating. Like any other ground unit involved in combat, they must now take a short break every couple of turns to recover.
• Ground units can no longer attack if their efficiency has dropped below 10. This will prevent situations where two 0 efficiency units keep attacking each other, never being able to recover or deal any real damage.
• Campaign editor added
Fixes:
• Fix for PBEM 2v2 and 2vAI turns not uploading correctly.
One thing to note is that we're upgrading Order of Battle to 64-bit. This allows us to make and include larger and more detailed scenarios. If you are playing Order of Battle on a 32-bit system (e.g. Win 7 32-bit) or would rather stick to 32-bit, you will need to download a different patch from the Members' Area.
Direct links:
64-bit v5.2.0 PC Update
v5.2.0 Mac Update
Panzerkrieg new content:
• 40+ new units, including Tiger and Panther tanks, Ferdinand tank-destroyers and Wurfrahmen motorized rocket launchers, while the Luftwaffe has been reinforced with new aircraft such as the Fw 190 series, Me 410 fighter-bombers and Ju 87 G "kanonenvogels".
• 12 new scenarios in a brand new campaign: Starting with the defense of Rhzev to stop the Soviet counter-attacks in front of Moscow and ending with the battle of Kursk and the epic tank clash at Prokhorovka
• Several new specialisations added for the Germans in 1941-1943
• New wet climate: units move slower in the mud and dirt roads no longer provide any movement bonuses.
Panzerkrieg Changelog:
• Core exporting: cores exported in this version will include commanders and specialisations
• Core importing: imported core units are now displayed under the "reserves" tab in the units list
• Core importing: Experience reduction for imported cores is defined per campaign (50% for Blitzkrieg cores imported into Panzerkrieg)
• Experience loss from repairs and reforming is now displayed in the tooltip.
• Newly purchased and freshly imported units can be upgraded or downgraded during the deployment phase without any cost penalties
• Railroad transportation can no longer move through enemy territory
• Dirt and paved road movement bonuses adjusted for various different moment types (feet, wheels, tracks, ...).
• New fire and smoke effects if "High Quality Effects" setting is selected in the options panel.
• At the end of a scenario, the turn overview popup is displayed alongside the outcome event to display which objectives have been completed.
• If a unit that is completely cut off from supply captures a VP, it (or another friendly any) must remain adjacent to that VP until it is fully captured. Otherwise the VP will return to its previous owner on the next turn.
• Efficiency loss from being cut off from supply reduced, allowing units to operate behind enemy lines a bit longer.
• A unit that is cut off from supply suffers additional efficiency loss when attacked by the enemy
• The efficiency a unit loses from being involved in combat is slightly reduced (affected by damage taken).
• The efficiency of artillery class units drops gradually when firing several turns in a row, to represent ammunition depletion and barrels overheating. Like any other ground unit involved in combat, they must now take a short break every couple of turns to recover.
• Ground units can no longer attack if their efficiency has dropped below 10. This will prevent situations where two 0 efficiency units keep attacking each other, never being able to recover or deal any real damage.
• Campaign editor added
Fixes:
• Fix for PBEM 2v2 and 2vAI turns not uploading correctly.
Re: Order of Battle: World War II v5.2.0 update
my game is updated to 5.2.0 but when trying to install Panzerkrieg it says the game must be updated to 5.1.6 How do I install the game.
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- 2nd Lieutenant - Elite Panzer IVF/2
- Posts: 748
- Joined: Wed Dec 28, 2016 4:05 pm
Re: Order of Battle: World War II v5.2.0 update
I can't install 5.2 because it is too big. The internet where I live is very weak and stops often and the patch download does not save its progress and has to be restarted after every error. I tried for 2 days to get it but I had to give up.
Is there a way to download it that saves the amount downloaded?
Is there a way to download it that saves the amount downloaded?
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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Order of Battle: World War II v5.2.0 update
Is that a typo that is supposed to say 1? My units are practically never at 10. Especially with mortar units bombing them every chance they get.AlbertoC wrote: • Ground units can no longer attack if their efficiency has dropped below 10. This will prevent situations where two 0 efficiency units keep attacking each other, never being able to recover or deal any real damage.
Also with the updated core transfer feature, is it like PzC now that my units are just sitting there for me to deploy on mission one of the next campaign, or do I still have to buy them back and all that?
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Order of Battle: World War II v5.2.0 update
Efficiency at 10% was what he meant.BiteNibbleChomp wrote:
Is that a typo that is supposed to say 1? My units are practically never at 10. Especially with mortar units bombing them every chance they get.
Also with the updated core transfer feature, is it like PzC now that my units are just sitting there for me to deploy on mission one of the next campaign, or do I still have to buy them back and all that?
- BNC
You still have to pay credits to import, but it is reduced and you keep more exp, specs, commanders. And you get free upgrades. Winwinwin.
Re: Order of Battle: World War II v5.2.0 update
You should use some kind of download app that allows you to continue where you left if there's an error.GiveWarAchance wrote:I can't install 5.2 because it is too big. The internet where I live is very weak and stops often and the patch download does not save its progress and has to be restarted after every error. I tried for 2 days to get it but I had to give up.
Is there a way to download it that saves the amount downloaded?
See if you can figure out how to use the FileZilla ftp-client.
https://filezilla-project.org/
Re: Order of Battle: World War II v5.2.0 update
I'm using the Steam version and mine says that I'm updated to 5.2.2 ... is this correct ?
Re: Order of Battle: World War II v5.2.0 update
5.2.2 is the latest update, yes.
Re: Order of Battle: World War II v5.2.0 update
Thank you sir ~
Re: Order of Battle: World War II v5.2.0 update
I'm trying to update my game using the update function in the start panel for some days now. For some reason it won't work. Has this something to do with the upgrade to x64?
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- Order of Battle Moderator
- Posts: 6184
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Order of Battle: World War II v5.2.0 update
You need to go through the steps described in the OP of this thread: http://www.slitherine.com/forum/viewtop ... 64&t=80817canuck97 wrote:I'm trying to update my game using the update function in the start panel for some days now. For some reason it won't work. Has this something to do with the upgrade to x64?
Make sure you do each step. When you install 5.2.1 it may say 5.2.0 at the bottom of the screen but then it should offer to auto-update. Hopefully it will, because you want to be on version 5.2.2, 64-bit when it is finished. Note: The auto-update may crash your game and your computer, but it does work! (Hey, don't ask me, I only volunteer here. )
- Bru
Re: Order of Battle: World War II v5.2.0 update
bru888 wrote:The auto-update may crash your game and your computer, but it does work! (Hey, don't ask me, I only volunteer here. )canuck97 wrote:I'm trying to update my game using the update function in the start panel for some days now. For some reason it won't work. Has this something to do with the upgrade to x64?
That's what happened to me and all seems good with no problems
Re: Order of Battle: World War II v5.2.0 update
Okay, thanks for the clarification. I always ran into the crash after the in-game update (after having followed all the mentioned steps as recommended). But since that first one seems to be "normal" I'm no longer bothered by it. So hopefully the following updates will be a bit smoother.bru888 wrote:You need to go through the steps described in the OP of this thread: http://www.slitherine.com/forum/viewtop ... 64&t=80817canuck97 wrote:I'm trying to update my game using the update function in the start panel for some days now. For some reason it won't work. Has this something to do with the upgrade to x64?
Make sure you do each step. When you install 5.2.1 it may say 5.2.0 at the bottom of the screen but then it should offer to auto-update. Hopefully it will, because you want to be on version 5.2.2, 64-bit when it is finished. Note: The auto-update may crash your game and your computer, but it does work! (Hey, don't ask me, I only volunteer here. )
Re: Order of Battle: World War II v5.2.0 update
Short break from shooting or not moving as well?AlbertoC wrote:We are releasing a new update for Panzerkrieg, bringing the game to v5.2.0. As you can see from the changelog it is quite a sizeable update.
• The efficiency of artillery class units drops gradually when firing several turns in a row, to represent ammunition depletion and barrels overheating. Like any other ground unit involved in combat, they must now take a short break every couple of turns to recover.
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Order of Battle: World War II v5.2.0 update
Your link does not work nor does the auto update.
Re: Order of Battle: World War II v5.2.0 update
You should login to the members area and download the 5.2.9 version there.bruce1944 wrote:Your link does not work nor does the auto update.
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