
Well, what can I say? The reported bugs are fixed and the fixes will be included in the forthcoming update besides other stuff.
Also did some serious testing with the MP match between me and Zombo. The dreaded MP crashes strongly indicate they are caused by
- diplo events affecting units that are not present at the start of a game turn (because they are spawned by those events)
- diplo events assigning commanders to units that are not present at the start of a game turn for the same reason.
So I will have those units and commanders be spawned into the production line instead right onto the map for multiplayer games.
@AinWolfsam: of course the ability of zeps and bombers to cause PP loss is connected to the "stratattack" value.
To be able to cause at least 1 full point of PP damage by bombing attacks the strat attack value of the bombing unit must be at least as high as the current PP value of the city/fortress (modified by both unit strength and efficiency).
Example: a unit with a strat attack value of 12 and a unit strength of 5 and efficiency of 5 would have an effective strat attack value of 3 (12 * 0,5 * 0,5). That unit would be able to cause 1 PP damage to any city with a PP value of 3 or less.
If the modified strat attack value is less than the PP value of the city then only a fraction of a PP will be damaged. You would need multiple units to cause at least 1 PP damage to a particular high PP target such as London.
In vanilla CTGW zeps have a basic strat attack of 10, the "rigid airship" tech adds +10 (for that German zep) for a total of 20.
In PotzBlitz the basic strat attack for zeps is 0 (since basic zeps are just floppy balloons used for spotting purposes) while the "rigid airship" tech adds +15 for a total of 15.
Hope that helps.