POTZBLITZ V9.51 AUG23th 2019

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, The Lordz

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Thu Jan 25, 2018 6:12 pm

Hi guys, I'm back in town, had to take a short break from the game to recover motivation. Glad you are still there (?). ;)

Well, what can I say? The reported bugs are fixed and the fixes will be included in the forthcoming update besides other stuff.

Also did some serious testing with the MP match between me and Zombo. The dreaded MP crashes strongly indicate they are caused by

- diplo events affecting units that are not present at the start of a game turn (because they are spawned by those events)
- diplo events assigning commanders to units that are not present at the start of a game turn for the same reason.

So I will have those units and commanders be spawned into the production line instead right onto the map for multiplayer games.

@AinWolfsam: of course the ability of zeps and bombers to cause PP loss is connected to the "stratattack" value.

To be able to cause at least 1 full point of PP damage by bombing attacks the strat attack value of the bombing unit must be at least as high as the current PP value of the city/fortress (modified by both unit strength and efficiency).
Example: a unit with a strat attack value of 12 and a unit strength of 5 and efficiency of 5 would have an effective strat attack value of 3 (12 * 0,5 * 0,5). That unit would be able to cause 1 PP damage to any city with a PP value of 3 or less.

If the modified strat attack value is less than the PP value of the city then only a fraction of a PP will be damaged. You would need multiple units to cause at least 1 PP damage to a particular high PP target such as London.

In vanilla CTGW zeps have a basic strat attack of 10, the "rigid airship" tech adds +10 (for that German zep) for a total of 20.

In PotzBlitz the basic strat attack for zeps is 0 (since basic zeps are just floppy balloons used for spotting purposes) while the "rigid airship" tech adds +15 for a total of 15.

Hope that helps.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
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Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Thu Jan 25, 2018 8:55 pm

Hurray! Robo is back in the house!

I got a bunch of friends pestering me about the MP playable version is due, and I didn't really know what to say...

I am, as always, at your disposal as a humble MP playtester

onpp
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by onpp » Sat Feb 03, 2018 2:05 am

After more than a hundred of MP battles in CTGW classic version, having abandonned vanilla single player for one year, I tried Potzblitz last week. It was easy to install. I must say I was astonished to discover nice scenarios and an AI able to resist.
It would be so great to have the MP version fixed.
I belong to these shadow players who silently hoped Robotron would achieve his aim. That's great to here he is back.
Robotron, we are a lot to believe in your project, then many thanks for the huge amount of work you already put in it and may you find a way to make it playable. Congratulations anyway. You should have had this prize !

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Tue Feb 13, 2018 6:48 pm

( sound of crickets chirping )

tralala43
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by tralala43 » Sun Feb 18, 2018 2:34 am

chirping intensifies

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Mon Feb 19, 2018 6:02 pm

Alas, more patience is of the essence as some really annoying real-life issues severely messed things up here, taking up all my energy, including getting struck down by a distant cousin of the 1918 flu virus for almost a week. :|
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Vokt
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Vokt » Tue Feb 20, 2018 6:09 pm

Hope you're fine soon.

Also, I hope that in the near future we (all the CTGW players that have played and enjoyed your mod) are able to help you more so it's not only you that do all the hard work. Some teamwork is needed here IMO if we want POTZBLITZ to become an end product.

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Thu Mar 01, 2018 8:43 pm

Please, God, don't let this forum die
Last edited by Zombo on Wed Mar 28, 2018 9:44 pm, edited 1 time in total.

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Mon Mar 19, 2018 7:20 pm

Dear friends of this mod, sadly I have to declare this project on semi-permanent standby. Changes in my neighborhood have led to serious irritations and I've decided to move to another location. This is quite unfortunate but I need a certain degree of calmness to concentrate and be productive. :?
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Tue Mar 27, 2018 8:09 am

Good luck with your new home, I hope you can find a comfortable place.

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Mon Apr 16, 2018 7:15 pm

Is this the end of Potzblitz?

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Mon Jul 23, 2018 9:15 am

Robotron, does your mod represent the pact between the Entente and Spain that would have brought closer Spain to the Entente if Italy had joined the CP?

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Tue Jul 24, 2018 6:01 pm

No.

But I might include a choice-event for the Entente player covering such an eventuality.

From what I've read the Spanish military at that time was next to worthless though.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Tue Jul 24, 2018 6:09 pm

Robotron wrote:
Tue Jul 24, 2018 6:01 pm
No.

But I might include a choice-event for the Entente player covering such an eventuality.

From what I've read the Spanish military at that time was next to worthless though.
As you say, the spanish army was weak at this time, but his navy would have been a pretty gift for the Entente if Italy had joined the CP. France alone would have been in a trouble fighting against the austrian and italian fleets together.

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Thu Jul 26, 2018 8:57 pm

Robotron, in which file of your mod are coded the messages about conquering cities and fortresses? I can't find them :(

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Thu Aug 02, 2018 12:59 pm

Those are in english.txt which you'll find in CTGW/data/lang
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
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Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Fri Aug 03, 2018 12:23 pm

Thanks very much again, Robotron.

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Fri Aug 03, 2018 12:55 pm

Important note when editing english.txt :

be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.

Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Fri Aug 03, 2018 9:35 pm

Robotron wrote:
Fri Aug 03, 2018 12:55 pm
Important note when editing english.txt :

be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.

Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
Thanks :)

OMGNO
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by OMGNO » Sat Aug 04, 2018 8:59 pm

Just created this account to say: THANK YOU ROBOTRON!

I love playing your mod. It is everything that Commander should have been.
Now I just have to make sure that I don't get my ass handed by the computer every time I play. :lol:

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