New FOGII (April 2018) Campaign Tournament (bbogensc)

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Nosy_Rat
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Nosy_Rat »

I'll take Dacians, quite liked them in the tournament.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

2 days for strategic moves, 1 day for admin, then 7 days to resolve battles. Then, I will update the map and next round begins with strategic moves.

Later today I'll send detailed rules for sizing 2x1, 2x2, 3x1 battles in the FOGII multiplayer system, etc., but should not be any surprises.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

Revised, see first post on this thread for current rules.
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Last edited by bbogensc on Tue Apr 17, 2018 9:46 pm, edited 1 time in total.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Cunningcairn »

Please put me down for Ptolomaic
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Kabill »

Ok, going to commit. And I think I'll go with Spain as per my previous post.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by IMC »

Hi,

put me down for Nabataean. I like a challenge!

Ian
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Ktonos »

Is there any chance to not have map defined by Pot luck? It would be very underwhelming to battle in Gaul and map be tropical. Moderator could arbitrate map type for each battle, or with some work define each province's map type.
I could do it, post it and moderator and/or the players could make changes as they will.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

The map on Pot Luck gets determined by the faction where each faction has a base terrain and then several others that can arise with a certain lessor probability. So Gaul is presumably North European ag or wooded. If Gaul plays German it will rarely probably never be tropical.

I believe Player A gets a higher chance of getting base terrain which is why I specified defender is Player A, although Im not certain it matters A or B. Anyway map should work on Pot Luck.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by shadowblack »

With weekly turns, I'll give it a try.
Seleucid if possible please
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

BEGIN, send strategic moves by PM to bbogensc by April 13th, 15:00 GMT.

See the format for strategic orders in the next post. You must specify the army era of the starting units on this first turn. Note below if you more than 1 army in a battle have a mix of eras you can choose prior to the battle. This is to encourage aggressive gameplay.

Please enjoy! I am hopeful this will be fun for everyone as this was a simple but enjoyable campaign format in ancients wargaming on tabletop.

Note: All factions not human are neutral and have 1 army that defends only and does not build until captured by a human player. The neutral provinces should be more or less balanced as every human player should have some neutral and some human border provinces.

Note: In the first few turns as Humans attack neutral provinces, you will likely be assigned a battle to play on behalf of neutral. I will try to match Asia/Pac players (we have several) for these battles.

Note: I am expecting 3 or 4 new human players to join soon in Anatolia (as explained below). I've limited this to accommodate any late joiners, so as not to effect the nearby players very much. rexhurley gave me a preference for Slave Revolt last night so he is in the game as such.

REMEMBER: The scale up to LARGE or VERY LARGE SIZE battles (with 2x2 etc) is likely to favor heavy infantry factions in tactical engagements.
REMEMBER: It is FAIRPLAY to intentionally seek a draw against an opponent with superior force for strategic purposes. So, remember to build some units to pry an outnumbered foe out of the woods or hills as may become necessary.

NEW FOGII (April 2018) Campaign Tournament

Strategic Campaign Map (attached here)

Factions:

Ancient British (or Scots/Irish, Pictish) - paulmcneil
Gaul
Galatia - Ludendorf
Germania - Ironclad
Iberia
Spain - Kabill
Campanian
Etruscan - XLegione
Umbrian
Rome - ratprince
Carthage - Najanaja
Numidia
Ptolemaic -Cunningcairn
Pyrric - RagnarOneTooth
Dacia - Nosy_Rat
Macadeonian - Ktonos
Greece
Syracuse/Greek - NEWPLAYER TBD
Slave Revolt - rexhurley
Jewish
Arab
Nabatean - IMC
Persian - bbogensc
Armenian
Antigonid/Greek - NEWPLAYER TBD
Lysimachid
Kapadocian- NEWPLAYER TBD
Seleucid - shadowblack
Bosporan
Skythian

New Player Notes:
In planning the first move, presume that new human players will be assigned to Antigonid (32, 34), Syracuse (14, Crete), Kappadocia (30, 37) AND/OR Armenia (43, 44). Any Greek faction could be substituted for Antigonid or Syracuse if the new player chooses as such. Europe is closed to new players now.

If the new player joins before the end of the strategic move phase, they will be allowed to move, if later then they will just automatically build and defend.

Geography Notes
* Ireland is treated as a neutral province that can be conquered.
* 27 has land border with 26.
* 24 has land border with 29.
* 49 has land border with 47.
* 4 has land border with 13.
* 20 has land border with 22.
* 36 does not border 40, 37 does not border 41.
* 32 does not border 33, 34 does not border 31.
* 39 has land border with South Skythia.

Turn Procedure

Strategic Move Phase - 2 Days. Send PM to moderator with strategic moves and build.
Admin Phase - 1 day (or so). Moderator will post battle match ups in forum. If neutral battles occur, then a player will be assigned.
Tactical Phase - 7 days. Battles are played. Post results in forum including provinces conquered.
Next round begins.

Strategic Move Phase
*Each Player sends by PM (to bbogensc) moves and build for each province controlled, e.g.:

Numidia 51
(1) 2 Numidian armies attacks Carthage
(2) 1 Numidian army move to West Med sea zone
(3) Build 1 army Numidian (55BC to 6AD)

Tactical Battle Resolution Phase

* Within a day or so after the Strategic Move Phase, bbogensc will send each player the battles resulting from simultaneous moves in the Strategic Move Phase.
* Tactical Battles should be resolved within 7 days.
* 7 days begin when moderator (bbogensc) sends you your battles after the Strategic Move Phase
* Post battle results on forum page.
* If a province is conquered, NOTE that in the forum post.

Neutral Factions

* Factions that are not player-controlled are NEUTRAL and will defend with 1 army until conquered by a player in the game. Neutral provinces do not build additional armies until conquered by a player.
* Moderator will assign another player to play for Neutral in any battles.

Strategic Rules

* Each player starts with 2 provinces as reflected on the Strategic Campaign Map (except Slave Revolt with 3).
* Each province starts with 1 army of its faction type as chosen by the player.
* Each province automatically produces 1 army per turn (unless conquered in that turn), as selected by the player from its own faction army lists.
* A conquered province may build EITHER local province unit or base unit of the player.
* Player must specify the era of the army produced (e.g., Carthage 280-262BC).
* New army produced in that turn defends the province.
* Units move 1 land space on the strategic map (will be colored counters placed on the map).
* Units may move out to sea in 1 turn, and may move to any land space bordering that sea space in the next turn, no naval battles. Sea spaces are North Sea, West Med, East Med, Black Sea.
* If a player has 1 or more armies of different era or faction (e.g., after conquering a province and then choosing to build a local army type), then they may CHOOSE THE ARMY TYPE for any battle. Send a PM to the opponent with choice prior to battle. This is intended to encourage aggressive gameplay.

Tactical Rules

* When a province is invaded, a battle results. Attacker sets up battle in FOGII multiplayer. Defender Side A, Attacker Side B.

Here is a table of how to set up the game in multiplayer:

Detailed Force Size Selection Rules

1x1 Medium Force Size (1200x1200), Medium Map (Pot Luck)
1x2 Adj. Force Size (1600x1200), Medium Map (Pot Luck)
2x2 Large Force Size (1600x1600), Wide Map (Pot Luck)
1x3 Adj. Force Size (1800x1200), Wide Map (Pot Luck)
2x3 Adj Force Size (1600x1800), Wide Map (Pot Luck)
1x4 Adj Force Size (2000x1200), Very Wide Map (Pot Luck)
2x4 (1600x2000), Very Wide Map (Pot Luck)
3x3 (or higher), Very Large Force Size (2000x2000), Very Wide Map (Pot Luck)

Detailed Force Depletion Rules

* If 1x1 ATTACKER WINS (>25% rout % differential), Attacker keeps army. Attacker takes province.
* If 1x1 ATTACKER WINS (over 60% in rout %). Attacker loses army. Attacker takes province.
* If 1x2 (or higher) ATTACKER WINS, Attacker loses 1 army for each 20% of army lost on total casualties results page (not rout percentage), but not reduced to less than 1. Attacker takes province.
* If 1x1 DEFENDER WINS (>25% rout diff). Defender does not lose any army. Defender keeps province.
* If 1x1 DEFENDER WINS (over 60% in rout diff). Defender loses army. Defender keeps province.
* If 1x1 battle DRAWS (with neither side acheiving 60% casualties), BOTH armies are eliminated. Defender holds the province. (Note: it does not matter who holds the field at nightfall).
* If 1x2 (or higher) battle DRAWS (with neither side acheiving 60% casualties), Defend loses ALL of its defending armies. Attacker loses only the same number of armies as the Defender, and the remainder return to originating province. Defender holds the province.
* If 2x1 (or any battle where the Defender outnumbers the Attacker) battle DRAWS, Defender loses 1 army for each 20% of army lost on total casualties results page (not rout percentage), but not less than 1.
* If MEET AT THE BORDER, both new produced armies JOIN battle. So, a 1x1 battle is played as 2x2, e.g.. Winner takes province, if DRAW (with neither side acheiving 60% casualties), BOTH armies are eliminated.

Detailed Strategic Rules:

* If cross invasion then armies meet at the border, then either player may set up battle (first in time prevails send PM to opponent).
* If the same player invades a province from 2 separate provinces, then armies are aggregated for force size and 1 battle is fought.
* If multiple players invade the same province, DEFENDER plays all battles simultaneously. If both Attackers prevail, then the Attacker with the higher differential in rout percentage in the battle gets to keep the province. The other attacker gets to keep the army in that case and it returns to the originating province. If 3 players attack the same province then moderator will set up a provisional battle, or resolve by toss of die.
* If any armies return to a province that has been lost during the turn, they are eliminated.
* A neutral province will automatically rebuild its army if it lost due to a draw battle, but never to exceed 1 army, and that neutral army only defends.
* The attacking human player MAY CHOOSE the army era of a defending NEUTRAL player in setting up the battle.

Diplomatic Rules

* Alliances are encouraged between players, no holds barred, but winner takes all (no joint victory).

Administrative Rules:

* Slow play (of any kind) results in DEFEAT for the ENTIRE force at the end of the move period. If you encounter slow play take a screenshot and send to the moderator with the next Strategic Move Phase (see below). If both players allege slow play, then moderator will adjudicate based on screenshots submitted.
Attachments
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bbogensc
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

Illustration of Strategic Moves. Send by PM to moderator

Organize your orders by province, example:

Numidia 51
(1) 2 Numidian armies (both 55BC to 6AD) attacks Carthage 52
(2) 1 Numidian army (55BC to 6 AD) move to West Med sea zone
(3) Build army Numidian (55BC to 6AD)

Numidia 53

(1) Build army Numidian (55BC to 6AD).
(2) Move 1 army to Numidia 51
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Kabill »

After turn 1, will army numbers/locations be posted or will the information be secret? Wasn't quite sure from the outline.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

Posted.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Najanaja »

[quote="bbogensc"]

(1) Force Sized Battles. Indeed, you can adjust force size in multiplayer mode, so in this campaign instead of doing battles in sequence 1x1, as a situational example where 2 armies invade a province defended by 1 army, [b]then the force size will be adjusted to 1.5x1[/b] or so, or higher if its 3 to 1 and so forth. This is how it was done on tabletop also and really made the battles fun, as the outnumbered opponent can often find a way to win surprisingly.
[/quote]

Are you sure you can adjust force size in MP games?
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by shadowblack »

You can adjust force size in MP at the bottom of the page under Advanced Options
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Najanaja »

OK thanks. I'll take a look.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Ironclad »

I am confused having looked closely at the points totals for the different multiplayer situations.

I had assumed that the first figure shown in each was the defender so 1x2 is defender 1 army and attacker 2 armies and so on and the points reflected this order. However in some categories (1x2, 2x3) the fewer armies defender is being given a higher points total. Typos or deliberate and if so why?
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by bbogensc »

Yes, I reversed it on the table. The larger army gets the larger force.
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by gamercb »

I know I am late to the party but can I join please?

Preference are: Syracuse then Antgonid are finally Kapadocian.

Thank you,
Colin
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Re: New FOGII (April 2018) Campaign Tournament (bbogensc)

Post by Ktonos »

Winner takes all, but what are the victory conditions?
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