Of course.hidde wrote:Thanks for the answers...seems I have an army well suited for ambush. Can I use the ambush card at this point?
I've already updated your orders in The Summary taking note of your decision.
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Of course.hidde wrote:Thanks for the answers...seems I have an army well suited for ambush. Can I use the ambush card at this point?
You can edit the map size in advanced options - that's what I did with our Sassanid/Arab game.TheGrayMouser wrote:Challenge up for Lysimachos pword: charge
***note, the battle is on a "very wide" map, it appears there is a bug if one tries to set custom points the game "resets" the map width to some default for the point value ( in this case it appears the game feels points over 1600 should be on v wide maps) ... if you click back to change it back to wide, it then deletes the custom point you just changed.... If anyone knows a work around let me know!
Maybe it's better you relaunch the challenge with the correct map size using the advanced options.TheGrayMouser wrote:Challenge up for Lysimachos pword: charge
***note, the battle is on a "very wide" map, it appears there is a bug if one tries to set custom points the game "resets" the map width to some default for the point value ( in this case it appears the game feels points over 1600 should be on v wide maps) ... if you click back to change it back to wide, it then deletes the custom point you just changed.... If anyone knows a work around let me know!
I think you misunderstand, I was using advanced options ( the only way you can use custom points ie 1650 verus 1630)Lysimachos wrote:Maybe it's better you relaunch the challenge with the correct map size using the advanced options.TheGrayMouser wrote:Challenge up for Lysimachos pword: charge
***note, the battle is on a "very wide" map, it appears there is a bug if one tries to set custom points the game "resets" the map width to some default for the point value ( in this case it appears the game feels points over 1600 should be on v wide maps) ... if you click back to change it back to wide, it then deletes the custom point you just changed.... If anyone knows a work around let me know!
I'll wait till you give me the go!
Hi Alex, the Spy is a card that allows you to to steal a card from the hand of another player.AlexDetrojan wrote:Hi. I'm the Huns, sorry for the delay, still trying to figure things out. If I've got it right, my option is spy. If so I'm spying on Dalmatia.
Cheers
Alex
You can't steal my only card because it has already been stolen by the Vandals.AlexDetrojan wrote:Gotcha, will steal a card then from Roman Player(Eastern?). And attack Dalmatia then.
Cheers
Alex
Unfortunately the rules in "Mode of Play" states that:klayeckles wrote:i don't think any of the Hunic actions will impact me, so i'll send in my turn now to keep thing moving.
It is good that my subjects provide me with roads and bridges while i recreate with my concubines. I must reward them for their labors. I decree that my subjects shall construct a royal gymnasia that i might enhance my physical image for my subjects. Order my subjects to construct a gymnasia immediately.. (Build gymnasia = 1/2 action)
"Great leader Klay the Omnipotent one, we have urgent news to report! Our enemies are building ramparts! They attempt to encircle us in both Drangiana and Fergana"
This is an outrage! The walls block our view of the mountains, and shade the grasses that sustain our sheep herds. And no permits or approvals were granted. We shall take action... Post a notice in the cellar of the gymnasia, stating that all those still occupying these hostile structures when the Moon reaches full, will be considered squatters. Then dispense with any squatters that remain. Then remove these ramparts. I have spoken.
Build Siege equipment 1/2 action
Advance from Arachosia to Drangiana With Siege equipment 1 action
Build Siege equipment 1/2 action
Advance from Paropamisus to Fergana with siege equipment 1 action
Total: 3.5 actions
Advisor Lysimachos! Do i need to replace your ears with those of an ass? LISTEN to the Omnipotent One...the Hephthalites are our Friends! We don't wish to wage war on them! review my orders, and decrees. (see edits above)Lysimachos wrote:Unfortunately the rules in "Mode of Play" states that:klayeckles wrote:i don't think any of the Hunic actions will impact me, so i'll send in my turn now to keep thing moving.
It is good that my subjects provide me with roads and bridges while i recreate with my concubines. I must reward them for their labors. I decree that my subjects shall construct a royal gymnasia that i might enhance my physical image for my subjects. Order my subjects to construct a gymnasia immediately.. (Build gymnasia = 1/2 action)
"Great leader Klay the Omnipotent one, we have urgent news to report! Our enemies are building ramparts! They attempt to encircle us in both Drangiana and Fergana"
This is an outrage! The walls block our view of the mountains, and shade the grasses that sustain our sheep herds. And no permits or approvals were granted. We shall take action... Post a notice in the cellar of the gymnasia, stating that all those still occupying these hostile structures when the Moon reaches full, will be considered squatters. Then dispense with any squatters that remain. Then remove these ramparts. I have spoken.
Build Siege equipment 1/2 action
Advance from Arachosia to Drangiana With Siege equipment 1 action
Build Siege equipment 1/2 action
Advance from Paropamisus to Fergana with siege equipment 1 action
Total: 3.5 actions
"Every player will be allowed to make how many actions per turn as his finances permit but having no more than one land (or amphibious) attack and one independent or external attack running simultaneously."
So Klay the Omnipotent one has to decide which of the two attacks has to be abandoned and let the walls of one of the ramparts block his view of the mountains and shade the pastures of his sheeps.
May the Gods help him to survive such a dire situation ...
About the first issue once RBS told me that it happens when you're still playing an old battle started before the loading the new DLC.klayeckles wrote:a quick note...i will be out of town the next 4 days; if folks want to set up the battles feel free and send me the PW and i'll join when i return.
Also; i encountered some issues with the custom battles...wonder if anyone can help me: when i hit custom, it didn't allow me to change the Force Point increment from "0". thus i couldn't alter the army size. anyone know wht i'm doing wrong?
i think my invasion of sassind area is a 1660 vs 1630 and my indpendent will be 1600 attacking 1630. (Guido, i just wanted to try the saissons army once )
The messenger quails under the stern gaze of the Persian emperor.Lysimachos wrote:Attack the Sassanids in Sophene from Syria to stabilize the situation in the Middle East
The dice roll went the right way for the Sassanids with a 6 so it's time for a baggage train battle!Kabill wrote:The battle is on! Sorry to be trouble, but I'm going to use my Scout card to select an agricultural (middle eastern) battlefield and roll for a baggage train scenario, so you'll need to cancel the current challenge.