Nameless, Nameless, wherefore art thou Nameless? Whatever shall I call thee? Alas, I fear you must forever be Nameless.Nameless wrote:First Erik You make great campaigns! Great work!
I have problem with Germany Grand Campaign (1939-42) v2.2, mission Dunkerque. There is english gunboat on one of inland hexs (right down side of the map).
I have a request, too . Map mission Dunkerque. It is possible to remove starting 5 german schnelboot, give player 10 naval command points (one schnelboot = 2 naval command points) and 5 naval deploy hexes, so player have possibility to use this oun ships? Can you do this? Please.
Well, Nameless, I thought I would barge in here because your post caught my eye and I was amused. Yes indeed, there is a British gunboat marooned mid-land here and there is not enough water in the nearby swamp to float a boat:
That in itself is not amusing, of course, but what amused me was that I have done this a hundred times myself! It happens when inadvertently left-clicking the map with the units taskbar open in the scenario editor. As you see, I deliberately made my own to match it:
But that's the thing; my phantom gunboats are usually neutral and are gunboats because that is the first unit listed in the taskbar for the neutral faction. How Erik assigned a gunboat to the British is strange. I wonder if it would fight, even though landlocked?
Please pardon the interruption. I now return Erik's thread to his supervision and will allow him to respond to your request.