Alright, I thought about this for a while and I cant just quite pinpoint it.
With Sandstorm, some players wrote about it being a bit too easy. Panzerkrieg kind of got a totally different reviews, the first iterations had too few resources.
But the more I rummaged this topic around in my head, the less clear it felt to me - what makes a mission difficult or a whole campaign difficult or even too easy? What is a good difficulty? Sure, there is resources and objectives and turn limits. But none of them alone quite allow me to pinpoint the accurate modifier for difficulty.
Some examples: If I get a ton of resources, I can still mismanage my core. Tons of enemy units can feel easy despite their number. Elaborate strategies necessary to win can be obvious to some and frustrating to others.
My question here now is - if you are or were unhappy with the difficulty of any DLC campaign (playing on default medium), what parameter would you change? Credits, control points, mission design forcing a certain strategy while making others impossible? Something else?
I am myself pretty certain that just switching to Fieldmarshal difficulty and going full kondi would not help.