kondi754 wrote: ↑Fri Aug 03, 2018 9:01 am
Please compare the screenshots below.
The first screen is from Unity of Command 2, which is currently in the final stages of production.
Don't you think that both games are
disturbingly similar to each other?
I think about the infantry model...
To me these games look completely different. UoC2 uses more "cartoonish" style ("cartoonish" in a good way, I like it quite a bit), it is much more detailed, and the scale of terrain features is larger. Also, it looks like their units are painted on top of terrain, and especially with these black outlines units look more like sprites in a 2D game (also not a bad thing, just different to how we do it).
I do agree that infantry units look similar. But they will look different in the final version of Panzer Corps 2 (more similar to how infantry units look in PzC).
kondi754 wrote: ↑Fri Aug 03, 2018 9:01 am
In addition, the 2D map in UoC 2 is much better than the 3D map in PzC 2
One comment I have here is that to my eye UoC2 screenshot looks incredibly busy, and it is hard to tell what terrain is where. Whatever improvements we make in Panzer Corps 2, I will make sure the game never looks like this. Clean and clear game view was always a characteristic trait of "Panzer" games, and we will keep it this way in the sequel.
As for the "beauty" aspect of it, it is difficult to compare games without playing them for some time, because any screenshot is just a tiny glimpse of how it looks. In your example Panzer Corps 2 screenshot does look less interesting, but for example this screenshot does not necessarily look worse to me eye, while retaining clarity level which I want: