Status Check for GC

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captainjack
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Re: Status Check for GC

Post by captainjack » Wed Aug 22, 2018 6:24 am

I'd rather keep the T34/41 than the Matilda and Char B1. Armour isn't much less, Initiative and HA are better and SA better than Matilda. Plus you can get them into position faster either as a blocking force or a fire brigade. However, I'm sure others could make a case for selling the lot and buying something else, so the only right answer is what suits you at the time.

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Re: Status Check for GC

Post by Elkarlo » Wed Aug 22, 2018 9:13 am

captainjack wrote:
Wed Aug 22, 2018 6:24 am
I'd rather keep the T34/41 than the Matilda and Char B1. Armour isn't much less, Initiative and HA are better and SA better than Matilda. Plus you can get them into position faster either as a blocking force or a fire brigade. However, I'm sure others could make a case for selling the lot and buying something else, so the only right answer is what suits you at the time.
I'm starting 43 GC first play through. I used my old French tanks and matildas and KVs. But the T34s in 1942 don't seem worth it. They never have the punching power to be a good line tank.whay I do is use them that battle and if they aren't experienced and esp if they don't have a hero, I disband and get the prestige. Not worth the upgrade most the time.

Man 43 is rough. Kharkov is a mean scenario. Have to defend while going across the whole Mao and capture a well defended city and deal with a HUGE counter attack

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Re: Status Check for GC

Post by AnalogGamer » Wed Aug 22, 2018 11:43 pm

captainjack wrote:
Wed Aug 22, 2018 6:24 am
I'd rather keep the T34/41 than the Matilda and Char B1. Armour isn't much less, Initiative and HA are better and SA better than Matilda. Plus you can get them into position faster either as a blocking force or a fire brigade. However, I'm sure others could make a case for selling the lot and buying something else, so the only right answer is what suits you at the time.
I considered that strategy. My mileage varied. The T34s couldn't take a punch, and my boys get punched. My Matildas and Char will be immobile defensive tripwires in the late war. No upgrades, no cost. They will die, then be avenged. Genghis would be proud. The T34s would have had to become something else. I did turn my T34/40 into a PzIVG, because he had 3 stars and a hero.

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Re: Status Check for GC

Post by TSPC37730 » Thu Aug 23, 2018 2:21 pm

AnalogGamer wrote:
Wed Aug 22, 2018 11:43 pm
captainjack wrote:
Wed Aug 22, 2018 6:24 am
I'd rather keep the T34/41 than the Matilda and Char B1. Armour isn't much less, Initiative and HA are better and SA better than Matilda. Plus you can get them into position faster either as a blocking force or a fire brigade. However, I'm sure others could make a case for selling the lot and buying something else, so the only right answer is what suits you at the time.
I considered that strategy. My mileage varied. The T34s couldn't take a punch, and my boys get punched. My Matildas and Char will be immobile defensive tripwires in the late war. No upgrades, no cost. They will die, then be avenged. Genghis would be proud. The T34s would have had to become something else. I did turn my T34/40 into a PzIVG, because he had 3 stars and a hero.

If you're not interested in using the T34's, you may want to hang on to them until '43. It sounds like you've deployed them at least a bit, so, they should have some experience & a few kills. Once you get past Stalingrad, you could upgrade them to Tigers. You're going to have to pay the 703 even if you start from scratch, so, it's a little better to start out by upgrading. There's no penalty for keeping them on the bench. It looks like you have enough prestige so you don't have an urgent need to sell them.

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Re: Status Check for GC

Post by Elkarlo » Fri Aug 24, 2018 7:41 am

Finally was able to get a MV at Kharkov 43. I tried about 5 times, and keep losing a few units and took some serious damage. The key is to approach the bridges near Kharkov, very carefully. If you rush it, they counter attach and wreck a few units. I also tried stripping the east group holding the river. But after awhile, the Soviets just swarmed me and overwhelmed that sector. I ended up leaving a TIger 2 PZIVs and a Stug there plus some artillery.
Was able to shift most of my infantry and artiller to Kharkov, had my tanks take out the artillery and capture the airfields around it. Once the river crossing as plugged, it's easy to leave a few units to guard and ambush. They never just try and cross at once, if they did I would be doomed.
Wow that was hard, was thinking I couldn't win without cheating.

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Re: Status Check for GC

Post by goose_2 » Fri Aug 24, 2018 1:14 pm

This is how I did a Decisive Victory on that map step by step on Manstein difficulty


Here is the start of 43:
Manstein Kharkov 43 1st Time
Starting prestige 77293 after replacements 77039 and then Overstrengthening 74517 and then upgrades 70996.

I upgraded all Grenadier and Pioniere to 43 Counterparts also +1 Init, +2 Att, Oleh Dir to 43 Gebirsjaeger’s; +3 att and +3 Def Gebirsjaeger’s into Regular Inf; Helmut Weinsberger into Grenadier with a Halftrack.
Also upgraded 3 of my 6 SE Panzers into Tiger’s, as 2 are Overstrengthened and 1 is already a Tiger.
Upgraded recon to SdKfz 233 8rad.
Upgraded all 4 Fighter Bombers to ME-410A’s.

I am holding back 5 units from deployment where I plan on bringing 2 to 3 more infantry after tanks are taken down and 1 or 2 more tanks based on whatever is needed to fill in the gap. 98% Softcap.

Here is what I brought to get this done:
Bringing in the air 4 Fighter’s as FW190a’s inc Heinrich Bar, Walter Nowatny, Otto Kittel and 1 +2 Def Fighter; Brought 2 ME 410A’s Helmut Lent and +5 Attack; also brought +2 Def Henkel and +2 Att Henkel.
Around Pereshchepyne: 1st SE Pz Tiger +2 Att/+1 Init; 3rd SE Pz3M +3 Att/+2 Def; 3rd KV-1B; +1 Spot 8 Rad; Freidrich Pein; +3 Def and +1 Def StuG3B’s; +2 Att/+2 Def Sturmpanzer; and +2 Att Nebelwerfer.
Around Lozovaya: +1 Initiative 4th SE Tiger; +1 Init/+2 Def 2nd SE Pz3M; +2 Movement 88; +3 Att/+1 Range 88; +3 Att/+1 Movement Nebelwerfer; +3 Att and +1 Movement/+1 Range 17.5cm arty; +1 Range StuG3B; 2nd KV-1C; +3 Def Regular Inf; and +1 Init Gebirsjaeger.
Around Kramatorsk: 6th SE Tiger; +1 Movement 5th SE Tiger; +1 Movement/+1 Att Pioniere; +3 Def Grenadier; +2 Att Gebirsjaeger; T-34/41; +2 Att 17cm arty; +3 Def and +1 Range Wurfrahmen’s; and SU-122.



Battle Report:
Day 1: Sunny (98)
Pressuring Krasnopavlivka.
Destroyed 2 T-70’s and 2 Conscript’s.
+2 Att 17th 17cm arty awarded the Knight’s Cross.
Day 1 ai CA:
T-34/41 hit Pioniere guarded by Wurfrahmen -1 each; 85 mm AA hit +2 Def Fighter -2 me; and then a bunch of ambushes.


Day 2: Sunny (100)
Seized Krasnopavlivka.
Destroyed BA-64, 76.2mm arty, 2 LaGG-3’s, 2 Conscript’s, and SU-76.
Day 2 ai CA:
Artillery, SU-76, and M4 Sherman hit +1 Att/+1 Movement Pioniere -6 me.


Day 3: Sunny (100)
Seized Mashivka.
Destroyed 2 Conscript’s, T-34/41, M4 Sherman, SU-76, 37mm AA, 2 76.2mm arty’s, 2 T-34/43’s, and KV-1C.
+2 Movement 88 awarded +2 Attack 3rd Hero. (Just so much joy with this little beast)
Day 3 ai CA:
Unfortunately that special 88 was hit by Guards and SU-122 for -3 each.


Day 4: Sunny (100)
Destroyed 85mm AA, Guards, T-34/41, BA-64, SU-122, and SMG.
+3 Att/+2 Def 3rd SE Pz3M awarded Knights Cross with Oak Leaves.
Brought out StuG3G (Soft Cap 99)
Day 4 ai CA:
2 T-34/41’s hit +1 Range StuG3B guarded by 17cm arty -9 me -7 them; KV-1C hit T-34/41 guarded by +2 Att 17cm arty -3 each; and T-34/43 hit Freidrich Pein guarded by 2 StuG3B’s -1 me -8 them.

Day 5: Sunny (100)
Seized Airfield near Krasnohrad and pressuring it.
Destroyed 2 T-34/41’s, T-34/43, Conscript, Bridge Engineer, 45mm AT, Pe-2, and SU-122.
2nd KV-1C awarded Iron Cross 2nd Class.
Brought out +1 Movement Flammpanzer (97% Softcap).
Day 5 ai CA:
T-34/41 hit KV-1C -3 them -1 me and T-34/43 hit Soviet Officer -4 me.


Day6: Cloudy (98)
Seized Krasnohrad.
Destroyed T-34/41, Yak-7, Regular Inf, Conscript, 2 T-34/43’s, and KV-1C.
Bought 5 reg reps for +1 Range StuG3B.
Day 6 ai CA:
Arty nicked +2 Att Gebirsjaeger and all other attacks had no damage to any of my units.


Day 7: Sunny (97)
Seized Opishnya and brought 1 Soviet Officer to sector A.
Destroyed Regular Inf, Conscript, Bridge Engineer, and BA-10.
Day 7 ai CA:
KV-1B hit KV-1C guarded by StuG and 17cm arty -2 me -3 them.


Day 8: Sunny (99)
Destroyed BA-10, Conscript, Guards, Yak-1, and IL-2 Sturmovich.
Day 8 ai CA:
SU-76 nicked +1 Range StuG3B and SU-122 nicked +2 Att 17cm arty.


Day 9: Sunny (100)
Destroyed SU-76, T-70, and T-34/41.
Freidrich Pein awarded Iron Cross 1st Class.
Brought out Helmut Weinsberger. (97 Soft Cap)
Day 9 ai CA:
SMG hit +3 Def/+1 Range Wurfrahmen -3 each; Conscript ambushed by T-34/41 guarded by +2 Att arty -9 them -1 me.


Day 10: Sunny (99)
Seized Balakliya and Vodolaha as well as pressuring Okhtyrka.
Destroyed SMG, M4 Sherman, 2 Conscript’s, 2 Reg Inf’s, 76.2mm AT, and BA-64.
+3 Def 26th Regular Infantry awarded Knights Cross.
Day 10 ai CA:
Armoured Train and Bomber both nick +1 Def StuG3B, but their Bomber got hit by my Fighter Trap -11 them; Fighter nicked 4th SE Tiger; 2 arty’s hit +3 Att/+1 Range 88 -4 me; SU-76 hit +1 Movement/+3 Att Nebelwerfer -2 me.


Day 11: Sunny (100 from here on out)
Destroyed 2 La-5’s, Pe-2, 85mm AA, Armoured Train, 2 Conscript’s, 76.2mm AT, SU-76, and 76.2mm arty.
Brought out +1 Spot Kradschutzen.
Day 11 ai CA:
85mm nicked Helmut Lent; Guards nicked KV-1C; arty and SU-76 hit +1 Def StuG3B -4 me.


Day 12: Sunny
Seized Okhtyrka and Bohodukhiv and pressuring part of Kharkov.
Destroyed 85mm AA, 2 Conscript’s, and SU-76.
Day 12 ai CA:
Arty nicked +1 Initiative Gebirsjaeger.


Day 13: Cloudy
Seized Chuhuiv and airfield as well as airfield near Kharkov as well as pressuring Zolochiv.
Destroyed 2 Conscript’s, Guards, and 76.2mm arty.
Awarded 2nd SU-122.
Day 13 ai CA:
Arty hit Helmut Weinsberger -2 me and KV-2 hit Freidrich Pein -3 each.


Day 14: Sunny
Destroyed KV-1B, KV-2, SMG, BA-10, Regular Inf, SMG, 2 Guards, SU-122, and 122mm arty.
Day 14 ai CA:
SU-122 nicked KV-1C but hit for -7 them; Arty hit +1 Initiative 35th Gebirsjaeger -2 me; 2 AA’s hit Helmut Lent -3 me; M4 Sherman hit +1 Movement/+3 Att Nebelwerfer -4 me -2 them; arty nicked Helmut Weinsberger; a couple of other attacks on my aux BA-64’s.


Day 15: Sunny
Seized Zolochiv and pressuring all of Kharkov and Severodoneisk.
Destroyed Conscript, M4 Sherman, Guards, 37mm AA, and SU-122.
Day 15 ai CA:
SU-122 hit +3 Att 17cm arty guarded by 2 other arty’s -2 me -5 them.


Day 16: Cloudy
Destroyed 37mm AA, Guards, SU-122, 2 SMG’s, and 152mm arty.
Day 16 ai CA:
Nothing


Day 17: Sunny
Destroyed Conscript and SMG.
Day 17 ai CA:
BT-5 ambushed into my 4th SE Tiger -1 me -6 them and arty hit +1 movement/+1 Range Arty -2 me.


Day 18: Sunny
Seized Main Part of Kharkov as well as 2ndary part of Kharkov.
Destroyed 3 BT-5’s, Regular Infantry, Engineers, and 85mm AA.
Day 18 ai CA:
A bunch of ambushes and lucky defenses.
T-34/41 nicked KV-1C -2 me and seized airfield next to Severodonetsk.


Day 19: Sunny
Seized Severodonetsk and airfield back and brought enough BA-64’s to Sector A.
Destroyed 2 BT-5’s, 122mm arty, and T-34/41.
5th SE Tiger awarded +2 Def Hero.
Day 19 ai CA:
T-34/41 hit KV-1C guarded by 2 arty’s -1 me -4 them; arty nicked +1 Initiative Gebirsjaeger; and T-34/41 hit recon guarded by 2 arty’s -3 me.


Day 20: Sunny
Seized last part of Kharkov.
Destroyed T-34/43, BT-5, and 122mm arty.


Decisive Victory with 72780 ending Prestige

Battle was hard at parts. I suggest you do not cross the Donets as it just wakes up their massive tank army that otherwise remains dormant like in Night Phoenix’s playthrough. I just can’t help myself as I get excited about trying to kill as many as possible.
Next will be Belgorod, which is a similar map as Kharkov with similar play style, 74780 to play with.

Until then…Stay Lutheran my Friend’s.
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Elkarlo
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Re: Status Check for GC

Post by Elkarlo » Fri Aug 24, 2018 2:33 pm

Donets is Def a no go. I tried crossing once, had some success but it ended up being a resource sink due to the endless counter attacks.
Well done. Though to be honest that ARA doesn't give me a good feel on how you played. It's interesting, but I don't pick up much from it.
I'm broke now, after Stalingrad fixing damaged u it's and upgrading to FW190 and upgrading half my tanks to Tigers I'm, after Kharkov down to 2000 prestige. Hope I can play it cool and grow it back up to a safe 10k

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Re: Status Check for GC

Post by goose_2 » Fri Aug 24, 2018 3:46 pm

Elkarlo wrote:
Fri Aug 24, 2018 2:33 pm
Donets is Def a no go. I tried crossing once, had some success but it ended up being a resource sink due to the endless counter attacks.
Well done. Though to be honest that ARA doesn't give me a good feel on how you played. It's interesting, but I don't pick up much from it.
I'm broke now, after Stalingrad fixing damaged u it's and upgrading to FW190 and upgrading half my tanks to Tigers I'm, after Kharkov down to 2000 prestige. Hope I can play it cool and grow it back up to a safe 10k
Sorry I lost my replay when my computer pooped on my earlier this year...but that is the way I layout my AAR's which are cumbersome but detailed in where I went and what faced as I did
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Re: Status Check for GC

Post by hugh2711 » Fri Aug 24, 2018 4:54 pm

i have a downloadable replay for kharkov in the AAR section under the title: GC42-45 EAST, replays and analysis, Field marshall. It may be of use.

viewtopic.php?f=145&t=82744

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Re: Status Check for GC

Post by AnalogGamer » Fri Aug 24, 2018 10:37 pm

That is awesome input folks! Thanks for adding to the discussion. I am still deciding on siege or assault on Sevastopol, so '43 is a ways off. :) I am looking forward to '43 version of all my infantry units.

I do like having the 15-strength uber-guns for a battle, but I bet that is a hard row to hoe. The siege looks like a constant worry about triggering a flank attack from the city. The tiny maps covered in enemy units is starting to wear thin. I was hoping for more epic maneuver-type large battles, but I take what I can get. :) If I can get through the campaign without transport for infantry, this is just wrong. That should be a loser for sure if one goes no transport at all, but there may have be design considerations involved.

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Re: Status Check for GC

Post by hugh2711 » Sat Aug 25, 2018 8:09 am

I prefer siege. It can be done with very little losses but you still get the experience and kills from all the action.

TSPC37730
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Re: Status Check for GC

Post by TSPC37730 » Sat Aug 25, 2018 10:34 pm

AnalogGamer wrote:
Fri Aug 24, 2018 10:37 pm
I was hoping for more epic maneuver-type large battles, but I take what I can get. :) If I can get through the campaign without transport for infantry, this is just wrong. That should be a loser for sure if one goes no transport at all, but there may have be design considerations involved.
Don't forget - going forward, infantry without transport is soft cap friendly. In '42, I doubt it's an issue. As you cross into '43, it will be.

I think there will be some opportunites for you to use your infantry in transports. There are some scenarios where you have to advance before the end to reach your distant objectives & the transports will be a must. Korsun breakout is the first that comes to mind but there are certainly others. But, advance carefully and behind tanks. If your infantry are caught in transports out in the open by enemy armor, then no amount of stars & +Def heroes will save you.

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Re: Status Check for GC

Post by captainjack » Sat Aug 25, 2018 10:48 pm

I prefer Sevastopol siege rather than assault simply because it fits my play style slightly better, but the assault is more satisfying if you need a good fight.

On TSPCC's comments, 3 (and 4) move infantry without transport (including pioneers and grenadiers with move heroes) is fast enough to be useful in most scenarios. The fact it can be air transported (fighter escorts recommended) or entrained for faster movement, can enter terrain trucks and half tracks can't are all good. It is also quite cheap. Even when not using soft cap, the ability to afford ingame elite replacements, higher overstrength etc is an advantage.

On the matter of big sweeping maps and room for maneouvre, I have recently been playing Legacy of Versailles (deep down I know I should be finishing off my three half-finished mods but I'm pretending to look for inspiration). LoV has large maps, although the large forces (Dunkirk starts with about 60 core units and 4 SE units plus auxiliaries) sometimes make it a bit crowded. Maps are big enough that trains and air transport are at least as useful as trucks, and you can be looking at 3 turns to get a train across the map. Maybe worth checking out when you have got past 1945 East and West.

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Re: Status Check for GC

Post by AnalogGamer » Sat Aug 25, 2018 11:30 pm

Once I am through my first playthrough of the GC, I will be diving back into my own project as well. 136x96 hex map with a static multi-battle campaign for PvP. Immersive, fictional early '43. Modded units and new classes like camo'ed strongpoints and all planes have recon movement. Lots of rails and trains. Few roads. Lots of planes and modded airstrips(no military, gliders/transports only). Lots of sea transports and shoreline. Action and reaction rather than steady grind.

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Re: Status Check for GC

Post by Elkarlo » Sun Aug 26, 2018 5:10 am

goose_2 wrote:
Fri Aug 24, 2018 3:46 pm


Sorry I lost my replay when my computer pooped on my earlier this year...but that is the way I layout my AAR's which are cumbersome but detailed in where I went and what faced as I did
No worries. It's a good log, but doesn't help me as an outsider.

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Re: Status Check for GC

Post by TSPC37730 » Sun Aug 26, 2018 10:34 pm

Elkarlo wrote:
Fri Aug 24, 2018 7:41 am
Finally was able to get a MV at Kharkov 43. I tried about 5 times, and keep losing a few units and took some serious damage. The key is to approach the bridges near Kharkov, very carefully. If you rush it, they counter attach and wreck a few units. I also tried stripping the east group holding the river. But after awhile, the Soviets just swarmed me and overwhelmed that sector. I ended up leaving a TIger 2 PZIVs and a Stug there plus some artillery.
Was able to shift most of my infantry and artiller to Kharkov, had my tanks take out the artillery and capture the airfields around it. Once the river crossing as plugged, it's easy to leave a few units to guard and ambush. They never just try and cross at once, if they did I would be doomed.
Wow that was hard, was thinking I couldn't win without cheating.
I had some thoughts on this scenario from awhile back. Here's the link & hope it helps some.

viewtopic.php?f=121&t=72562&p=610956#p610956

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Re: Status Check for GC

Post by Elkarlo » Mon Aug 27, 2018 7:43 am

That did help. I read that after losing, or battering my forces a few times. Rushing is probably the worst things to do here. It'd very unforgiving. I also took a lot of air losses due to rushing and bombing bear the river and got hit by AA.
My last run through I got decisive and lost only a stug to those mean AA that went AT. Got greedy crossed the river and got a t34 to surrender. the stug was on the river her and got blasted. Was a rookie though, so I won't redo the battle.
But yes a lot of tips there

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Re: Status Check for GC

Post by AnalogGamer » Thu Aug 30, 2018 12:20 am

Well the Sevastopol Siege went extremely well, except for one tiny detail. Things were going swimmingly as I arced around to take all the VLs. I ran a column down a wooded road to support the scraping of the edge defenses. Fort was unseen. One shot from the fort turned my Grenadiers red. In the center of a column in woods of course. An enemy infantry unit slid up and bap, surrender.

The second core that I have lost in this playthrough of the GC. The rest of the d@mn battle was almost textbook. I was a little greedy for secondary objectives, but was being patient about it. Luckily(if you can call it that) the grens had no hero yet and only two and half stars. Easy to fix. Both of my core Matildas fared well. I saw the aux one and figured it must be a good idea. Matilda/KV combo is a wall.

I continue to buy a new 105 each battle. They ramp up nicely and are always useful on the flanks. Two of my three 88s are still without heroes, but the way they are blapping enemy units, it only a matter of time.

On to Voronezh. A unit awaits to be captured here.

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Re: Status Check for GC

Post by AnalogGamer » Sun Sep 09, 2018 6:43 pm

Voronezh was a nice change of pace. Got the decisive without shattering my force. :) A Matilda limped across the finish line as a 3, but everyone else was fine and dandy. Was gifted with an Me109 all hero'd up as well as a nice infantry unit. Captured my third KV-1 along the way. I may just buy a 105 arty every other battle and let the rest be gifts and captures. :D

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