Great suggestions guys, keep them coming. I'm pretty sure that I'll be able to cover all, or most of topics requested, although some of them will have to wait a bit longer than others. For example, not all models for minor factions are ready yet, and showing them without models will not be as interesting, so that'll have to wait a bit longer.
Many people ask about iOS version. Alas, at this point I cannot give any definite answer. The game is developed in cross-platform fashion, so theoretical possibility to port it to iOS exists. But it's a huge, huge project. Our last internal build was 6GB, and this is not the end. I don't know if iPad will be able to run the game of this size well. To figure this out, we'll need to do some tests, but this can only happen after PC version is released. Right now our focus is to bring the PC version to you guys as soon as possible.
dalfrede wrote: ↑Sun Sep 02, 2018 4:53 pm
A dev diary on 3D unreal engine modeling would be good idea.
Scenario designers should be able to use the scenario editor right out of the box. But the tool kit to create new units for PzC2 is different from for PzC.
Giving the community a heads up on what is involved and/or required in the process would allowed interested people a chance to consider their options, since it is not clear how many of the PzC modders are prepared for the switch.
I think it is a great idea. Maybe not as a dev diary, because majority of people are probably not interested in such low-level technical details, but in some other format I think it would make a lot of sense.
PanzerCro wrote: ↑Sun Sep 02, 2018 11:51 am
Grenadiers coming with transport by default , yes or no ?
Well, this is the question to Kresimir, maybe he will give you an answer. Personally, I don't see a huge difference either way. If they come with a transport, their price will be adjusted to include it, so ultimately, in both cases they will cost you the same and have the same stats. Why do you think it is so important?
