fuck yeah
Erik's Multiplayer scenarios
Moderators: Order of Battle Moderators, The Artistocrats
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already
Re: Erik's Multiplayer scenarios
I'll refer this issue to my secretaryEdgewalker wrote: ↑Sun Nov 25, 2018 12:08 pm 1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
You do that !Erik2 wrote: ↑Sun Nov 25, 2018 6:35 pmI'll refer this issue to my secretaryEdgewalker wrote: ↑Sun Nov 25, 2018 12:08 pm 1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
I've worked too long in game dev businness and it's my (sometimes unwanted) second nature to see everything ^^Erik2 wrote: ↑Sun Nov 25, 2018 6:35 pmI'll refer this issue to my secretaryEdgewalker wrote: ↑Sun Nov 25, 2018 12:08 pm 1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already
Scandinavia
3v1 Scandinavia updated to 3.7. in first post.
Fixed Royal Navy reinforcements.
Fixed Royal Navy reinforcements.
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Imphal-Kohima
Chindits can't land on any of their designated landing zones (ouch!).
They can land on regular allied airfields normally.
Chindits can't land on any of their designated landing zones (ouch!).
They can land on regular allied airfields normally.
1v1 Road to Dnepropetrovsk
1v1 Road to Dnepropetrovsk updated to 1.3 in first post.
I had forgotten to remove airstrip spawns after last airfield revision.
I had forgotten to remove airstrip spawns after last airfield revision.
2v2 Market Garden v2.1
2v2 Market Garden v2.1
Fixed US Army air deployment locations.
Changed possible Allied airstrip construction.
Cosmetic fixes.
Link updated in first post.
Fixed US Army air deployment locations.
Changed possible Allied airstrip construction.
Cosmetic fixes.
Link updated in first post.
Scandinavia
1v3 Scandinavia
Changed Allied reinforcement locations/arrivals (basically to map edges at earlier dates).
Fixed a few units spawning at odd locations.
Replaced mountain/road with 'difficult'/road.
Various minor fixes.
Link updated to 3.8 in first post.
Changed Allied reinforcement locations/arrivals (basically to map edges at earlier dates).
Fixed a few units spawning at odd locations.
Replaced mountain/road with 'difficult'/road.
Various minor fixes.
Link updated to 3.8 in first post.
1v1 Poland 1939
1v1 Poland 1939
Fixed objectives.
Added Polish specifications.
Polish reinforcements may be deployed freely at suitable locations.
Removed 'neutral' flags. Units may only be deployed in locations with silver/gold flags.
Added German commanders.
Link updated to v3.9 in first post.
Fixed objectives.
Added Polish specifications.
Polish reinforcements may be deployed freely at suitable locations.
Removed 'neutral' flags. Units may only be deployed in locations with silver/gold flags.
Added German commanders.
Link updated to v3.9 in first post.
1v1 Coral Sea 7.2
1v1 Coral Sea 7.2
Consolidated Japanese factions.
Replaced a few Japanese ship types.
Added Allied and Japanese specialisatipons.
Link updated in first post.
Consolidated Japanese factions.
Replaced a few Japanese ship types.
Added Allied and Japanese specialisatipons.
Link updated in first post.
1v1 Crete 2.1
1v1 Crete 2.1
Italian reinforcements are now core units with alternate deployment hexes.
Found no problems with supply. All towns etc have normal supply.
Found no problems with German resource income.
Link updated in first post.
Italian reinforcements are now core units with alternate deployment hexes.
Found no problems with supply. All towns etc have normal supply.
Found no problems with German resource income.
Link updated in first post.
Market Garden
Market Garden
Fixed minor stuff.
Increased Allied para unit experience.
Reduced German unit experience for Landschütz, Ersatz and Marsch units.
Upgraded 1v1 to 2v2 standard.
Links in first post.
Fixed minor stuff.
Increased Allied para unit experience.
Reduced German unit experience for Landschütz, Ersatz and Marsch units.
Upgraded 1v1 to 2v2 standard.
Links in first post.
2v1 Tobruk 1941 beta-test
This scenario covers the British/Australian attack of Italian-held Tobruk in 1941.
I've created a challenge with me as the hapless Italians if anyone wants to help testing it.
Note that the scenario uses a large map and a fair number of units (aussies and Italians) , so probably not suited to all players.
Download link in first post:
I've created a challenge with me as the hapless Italians if anyone wants to help testing it.
Note that the scenario uses a large map and a fair number of units (aussies and Italians) , so probably not suited to all players.
Download link in first post:
Market Garden
1v1 v2.1 and 2v2 v2.3
Replaced spawning airstrips with airfield/supply triggers since airstrips cannot be shared between team members.
Changed 52 Lowland airlanding division triggers. The units will now spawn as soon as the various 'airstrip' locations are captured.
Links updated in first post.
Replaced spawning airstrips with airfield/supply triggers since airstrips cannot be shared between team members.
Changed 52 Lowland airlanding division triggers. The units will now spawn as soon as the various 'airstrip' locations are captured.
Links updated in first post.
3v1 Scandinavia
3v1 Scandinavia
Replaced airstrips with airfields to allow all Allied nations to land/repair units on all AFs.
Allied naval exits are now no-returns.
Link updated to v3.9 in first post.
Replaced airstrips with airfields to allow all Allied nations to land/repair units on all AFs.
Allied naval exits are now no-returns.
Link updated to v3.9 in first post.