rbodleyscott wrote: ↑
Sun Feb 03, 2019 2:42 pm
whhzj wrote: ↑
Sun Feb 03, 2019 2:29 pm
rbodleyscott wrote: ↑
Sun Feb 03, 2019 1:21 pm
Open Squads.xlsx in Excel. Make whatever alterations you want. Save it as .xlsx for your own convenience. Also save it as .CSV for the game to use. The game only uses the .CSV version.
You don't have to use the .xlsx version at all if you don't want to, but believe me it makes life easier.
how to save as .CSV?
In Excel, select "Save As", pick .CSV from the drop down list.
wait you mean if I only edit the xlsx the game wont change any thing?
That is correct.
so I can just edit the .csv ?
You can if you wish.
what do you mean or make things easier??
It is easier to read because of the formatting. However, if you do not find it so, you can ignore it and just edit the .csv.
well......need help again...has been read those posts one after other seveal times.....for 1 week i think
1.i created a few unit in the squad.xlxs(will save as .scv later)
2. take a example... tenngu pikeman told you before,
WhiteWolf_VPike 500 Heavy_Foot Pikes 16 60 25 200 20 90 0 2 12 900 1 0 Ww_VPike 100 0 0 0 1 0 -1 1 0 200 900 1200 50 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 100 -1 0 3 -100 18 620 0 0 0 (you can find its similar to original Veteran pikeman,cuz I edit based on it) (you can find the AP point its 12,i want to get 14 before,but I don't find anyone got 14,and cavalry is 16)
(i think you can understand what that mean,this is the whole row of my new unit in Squad.xlsx ,can you find and point out if there is some qustion?)
the main qustion is i still dont understand what is the column S "AssetFilename' mean ,i just type and easy to recongnise name for myself,Ww_VPike(Whitewolf veteran pikeman),what is is the mean of AssetFilename ?i saw in that squad file post you say is model,what model? you mean its blank model that need a texture? then what shall i need do now?
copy the... pike_0.s4f(i guess and paste into my campagin folder?)and the TXT? and the .DDS file? so i can edit it easliy, just based on the original...
and i(already)set the unit ID to 500, so i need to type...... IDS_UnitID500, IDS_unit info 500(just that mean,need to find the correct thing in some post) in TEXT1 right? and then i find this in some post before:
"You should also put #REPLACE in cell A1' what is the #REPLACE??? i dont find this in .xlsx
i dont know even a bit about the ArmyList.txt,i just copy it into my cmpgin folder.......and do nothing now
still dont know how to create a 4 block range musket(using handgun)
i think of the 1 girl unit,the i need 1 in ManCount,1 in total man,600 in UnitSize, 300 in Experience,300 in Elan (BTW i find Pikeman was 1200,you said its no use to get this number above 600)
about the sound, I just copy all SFX in data,and edit and keep the same filename,that should work.i am check guide of audacity now
I am only want to make Epicbattle now,no need to guide on make campaign and costum battles,(speaking of which,i type NOSKRIMISH in CAMPAGIN.txt,that should work to make this a pure Epic battle