Order of Battle: World War II - v7.1.6 Update

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Igor1941
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Igor1941 »

Thank you
Halvralf
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Halvralf »

kondi754 wrote: Tue Feb 19, 2019 7:44 pm
GabeKnight wrote: Tue Feb 19, 2019 6:14 pm
Halvralf wrote: Tue Feb 19, 2019 6:08 pm I think the devs has given Waffen SS access to Wermacht Specialisations. Is that possible to check?
I've got to run now, but I'll check the updated files later today (I'll have to anyway, because of my mod).
But if you want to try it yourself in the meantime, I guess this should be quite obvious with specs like "Panzerkeil", "PAKfront" or "UHU Vampir-whatever". You should see a "blue cross" (supporting unit) right away if that's true - I hope not.
There wasn't added Waffen SS faction to the specializations.csv file in 7.1.6. version
Well somehow I can prove that the devs has implemented that Waffen SS also benefits from the Specialisations you pick for your force. I started Endsieg from scratch, imported my PK core and put a Waffen SS Stug to support the 5cm PAK in the north that gets attacked immideatly. When a T34 attacked the 5cm the Waffen SS Stug defended it like it was a Wermacht Stug with Pakfront. I also get double amount of CP's plus the 4 for previous mentioned Specs and I get double RP's for the Waffen SS.
"They couldn't hit an elephant at this distance."
kondi754
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Re: Order of Battle: World War II - v7.1.6 Update

Post by kondi754 »

If it's like you say, I don't like this way of implementing the specialization for Waffen SS, because the game will be even easier now. I don't like this doubling the CPs effect... :?
I believe that my specialization tree for the Waffen SS (in my historical MOd) is much better. 8)
The next handicap from developers for occasional players, but I don't care anymore because I create mods for myself to play, the developer's version is interested only as material for the next mod for me now. :twisted:

(BTW, skins for most British vehicles still don't work :( )
usit64
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Re: Order of Battle: World War II - v7.1.6 Update

Post by usit64 »

AlbertoC wrote: Tue Feb 19, 2019 11:35 am We are releasing a new update for Order of Battle, bringing its version number to 7.1.6.

This update consists mostly of fixes, and we would like to thank everyone who put an effort into reporting those bugs and issues to us! You can download the update from the Members' Area.

Development on Order of Battle continues, and we’re by no means finished with it. We have some big news in store for you, so stay tuned!


----------------------------------------------------
Changelog
----------------------------------------------------

* 37mm Bofors AT german has truck_german for transport
What?? My Beute-Bofors had a Bren-Carrier, which I found very useful. It's one of my core units during the whole war! :-(
Halvralf
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Halvralf »

kondi754 wrote: Tue Feb 19, 2019 8:26 pm If it's like you say, I don't like this way of implementing the specialization for Waffen SS, because the game will be even easier now. I don't like this doubling the CPs effect... :?
I believe that my specialization tree for the Waffen SS (in my historical MOd) is much better. 8)
The next handicap from developers for occasional players, but I don't care anymore because I create mods for myself to play, the developer's version is interested only as material for the next mod for me now. :twisted:

(BTW, skins for most British vehicles still don't work :( )
Well the gamebreaker is that I don't think it's intended to get double amount of Rp's and double amount of Cp's plus four extra if you have the specs for it. And I can't see anything about it in the changelog either.
"They couldn't hit an elephant at this distance."
kondi754
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Re: Order of Battle: World War II - v7.1.6 Update

Post by kondi754 »

Oh I see, so it's probably new error to fix
jakemon
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Re: Order of Battle: World War II - v7.1.6 Update

Post by jakemon »

Careful- as advertised, this is an updater, not an installer.

To get a clean install, I used Windows' Control Panel to uninstall my previous OOB installation (x86 and x64 entries). There were some file system bits & pieces to delete or rename by hand. OOB still remembered my DLCs and serial numbers, probably from Windows Registry entries, which I guess is handy.

I had to pretend to be a new customer to begin a download of the free OOB - WWII core product to confirm the revision of the last complete installer. I cancelled the download of OoBWWII-MultiSetupRelease-v6.1.7.zip and ran the unzipped exe I had saved on disk. Then I ran OoBWWII-MultiUpdateComp-v7.1.6.exe to get the latest update, followed by a couple of purchased DLC exes I hadn't added yet.

None of the individual steps were onerous, but remembering the process, finding the pieces, and scraping away the missteps took a couple of hours and curse words.

GabeKnight
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Re: Order of Battle: World War II - v7.1.6 Update

Post by GabeKnight »

Halvralf wrote: Tue Feb 19, 2019 9:31 pm Well the gamebreaker is that I don't think it's intended to get double amount of Rp's and double amount of Cp's plus four extra if you have the specs for it. And I can't see anything about it in the changelog either.
Agree, this is definitely a bug.
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Re: Order of Battle: World War II - v7.1.6 Update

Post by GabeKnight »

Halvralf wrote: Tue Feb 19, 2019 8:17 pm
kondi754 wrote: Tue Feb 19, 2019 7:44 pm
GabeKnight wrote: Tue Feb 19, 2019 6:14 pm
I've got to run now, but I'll check the updated files later today (I'll have to anyway, because of my mod).
But if you want to try it yourself in the meantime, I guess this should be quite obvious with specs like "Panzerkeil", "PAKfront" or "UHU Vampir-whatever". You should see a "blue cross" (supporting unit) right away if that's true - I hope not.
There wasn't added Waffen SS faction to the specializations.csv file in 7.1.6. version
Well somehow I can prove that the devs has implemented that Waffen SS also benefits from the Specialisations you pick for your force. I started Endsieg from scratch, imported my PK core and put a Waffen SS Stug to support the 5cm PAK in the north that gets attacked immideatly. When a T34 attacked the 5cm the Waffen SS Stug defended it like it was a Wermacht Stug with Pakfront. I also get double amount of CP's plus the 4 for previous mentioned Specs and I get double RP's for the Waffen SS.
Good test. I don't think it's intended that those two factions share specs. And god I hope this bug's only with the Waffen-SS and does not mean that any allied factions will share specs from now on. Same issue with the Panzerkeil spec:

Screenshot 900.jpg
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GabeKnight
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Re: Order of Battle: World War II - v7.1.6 Update

Post by GabeKnight »

And I didn't see it first, but there's another bug in there, as the Panther gets support from the Tiger, but the Tiger does NOT from the Panther. Also two Tigers don't support each other. And the Panther A supports the Panther D but not vice versa. But either Panther does get supported by the Tiger. Sounds like a "Jungle Book" and "Lion King" mix-up. :lol:
(Maybe it's just a grahical error with the blue support cross overlay and the mechanic works, don't know)
AndreyBacerage
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Re: Order of Battle: World War II - v7.1.6 Update

Post by AndreyBacerage »

Thank you !
1. German Alphabet ü,ö,ä will still not be accepted !!! Why you do that ? The german market is your biggest sale !
2. Its again not possible to set own campaigns with the editor - the specialization date will not be shown !
3. Medical Jeep is again unusable !!! Please set him to heal without take any resources !
Last edited by AndreyBacerage on Wed Feb 20, 2019 10:38 am, edited 1 time in total.
Mercutio
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Mercutio »

A small but annoying bug.

I play on 3840 x 2160. When I load the game the mouse will not go to the lower or right side of the screen. About the lower tip of the corsair is as far down as it will go.

If I alt-tab and come back it is fine.
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Re: Order of Battle: World War II - v7.1.6 Update

Post by robertahyuk »

Thank you for the Update. I wasn't expecting it yet but it sure was nice to sit down and play BoB again! Good job. I think I'll go ahead and buy Endsieg now as it seems that 99% of the bugs have been fixed. Good job guys!
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Re: Order of Battle: World War II - v7.1.6 Update

Post by BKsh »

excuse me, because game is out for downloading in version 7.1.4, i don't understand if this update will be included in next revision of the game, and so it's still to upload on the official site, or the link on the first page of this thread remaind to a separate update to add to the downloaded version, or is already the full game version 7.1.6.
Sorry for the question but size of the zip file promted me to ask this. thank you
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Re: Order of Battle: World War II - v7.1.6 Update

Post by bru888 »

BKsh wrote: Wed Feb 20, 2019 7:50 pm excuse me, because game is out for downloading in version 7.1.4, i don't understand if this update will be included in next revision of the game, and so it's still to upload on the official site, or the link on the first page of this thread remaind to a separate update to add to the downloaded version, or is already the full game version 7.1.6.
Sorry for the question but size of the zip file promted me to ask this. thank you
If I understand your question, the file labeled 7.1.6 is a patch. You must have 7.1.4 installed in order to patch it to version 7.1.6. Yes, the patch file is very large. Both files can be found here, in your Members Area (make sure you are logged in, then click the link in the opening post of this thread to go to your Members Area):

Image0194.jpg
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- Bru
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Halvralf »

robertahyuk wrote: Wed Feb 20, 2019 7:18 pm Thank you for the Update. I wasn't expecting it yet but it sure was nice to sit down and play BoB again! Good job. I think I'll go ahead and buy Endsieg now as it seems that 99% of the bugs have been fixed. Good job guys!
Just don't import a PK or BK core as it's bugged atm. DAK is ok thou.
"They couldn't hit an elephant at this distance."
Mercutio
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Mercutio »

Halvralf wrote: Wed Feb 20, 2019 9:07 pm
robertahyuk wrote: Wed Feb 20, 2019 7:18 pm Thank you for the Update. I wasn't expecting it yet but it sure was nice to sit down and play BoB again! Good job. I think I'll go ahead and buy Endsieg now as it seems that 99% of the bugs have been fixed. Good job guys!
Just don't import a PK or BK core as it's bugged atm. DAK is ok thou.
Any details on how it is bugged Halvralf?
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Halvralf »

Mercutio wrote: Fri Feb 22, 2019 12:58 am
Halvralf wrote: Wed Feb 20, 2019 9:07 pm
robertahyuk wrote: Wed Feb 20, 2019 7:18 pm Thank you for the Update. I wasn't expecting it yet but it sure was nice to sit down and play BoB again! Good job. I think I'll go ahead and buy Endsieg now as it seems that 99% of the bugs have been fixed. Good job guys!
Just don't import a PK or BK core as it's bugged atm. DAK is ok thou.
Any details on how it is bugged Halvralf?
If you import a core in PK or ES and it has Waffen SS spec it will double the CP's and RP's. see picture . There are also some other changes to the Waffen SS thats not mentioned in the changelog, that they benefit from the the specialisations like Wermacht.

Screenshot 18 edited.jpg
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Re: Order of Battle: World War II - v7.1.6 Update

Post by bru888 »

Halvralf wrote: Sat Feb 23, 2019 7:31 am If you import a core in PK or ES and it has Waffen SS spec it will double the CP's and RP's. see picture . There are also some other changes to the Waffen SS thats not mentioned in the changelog, that they benefit from the the specialisations like Wermacht.
Thanks for the detective work, Halvralf. If I am understanding this, the portion that I underlined explains the bug. The developer may have made a decision to have the Waffen SS faction share specialisations with the Germany faction, which makes sense, but not when it comes to sharing the Waffen SS specialisation itself. When it does that, the effects of this specialisation are doubled. [Scratches head. Still a bit puzzled as to how this works behind the scenes.]
- Bru
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Re: Order of Battle: World War II - v7.1.6 Update

Post by Halvralf »

bru888 wrote: Sat Feb 23, 2019 2:57 pm
Halvralf wrote: Sat Feb 23, 2019 7:31 am If you import a core in PK or ES and it has Waffen SS spec it will double the CP's and RP's. see picture . There are also some other changes to the Waffen SS thats not mentioned in the changelog, that they benefit from the the specialisations like Wermacht.
Thanks for the detective work, Halvralf. If I am understanding this, the portion that I underlined explains the bug. The developer may have made a decision to have the Waffen SS faction share specialisations with the Germany faction, which makes sense, but not when it comes to sharing the Waffen SS specialisation itself. When it does that, the effects of this specialisation are doubled. [Scratches head. Still a bit puzzled as to how this works behind the scenes.]
I agree Bru, I know Erik made a suggestion about it in the http://www.slitherine.com/forum/viewforum.php?f=541 Order of Battle Bug Submission thread and we had some discussions about it aswell. I can't seem to find any notes about it in the Changelog and Erik's suggestion is still marked as "New".

PS: Why I get 28 and not 24 CP's for Waffen SS is probably because of War Economy and Female Factory Labor.
"They couldn't hit an elephant at this distance."
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