Erik's campaigns & mods
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
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Re: Erik's campaigns
Germany East 41-42_2.3, 26Tatsinskaya :
The shortest scenario I could play
The shortest scenario I could play
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Erik's campaigns
Germany East 41-42_2.3, 26Tatsinskaya (solution) = delete all the column "Is objective checked from the start?" :
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Erik's campaigns
Germany East 41-42_2.3, 26Tatsinskaya , secondary objective Ju52 :
This secondary objective "Ju52" is a good idea but the realization is to be reviewed
This secondary objective "Ju52" is a good idea but the realization is to be reviewed
Germany East 41-42 2.4
Germany East 41-42 2.4
General:
Adding some info to the campaign screen at branching points.
Replaced fixed at start specialisations with spec points.
Re splitting dialog options in command points and resources dialogs. Good idea, but now I'm too tired to check end edit every scenario in the campaign. Sorry...
ZHITOMIR:
Changed the 'Raid against Kiev' condition.
Fixed exit location.
ZOLOTONOSHA:
Fixed Kiev sec obj.
DEMYANSK POCKET:
Fixed primary objectives.
Fixed orphan air units.
VITEBSK:
Fixed train exit objective.
Simplified primary objectives.
SIMFEROPOL:
Simplified and fixed primary objectives.
SEVASTOPOL SIEGE:
Fixed secondary objectives.
Simplified primary objectives.
VORONEZH:
Simplified and fixed primary objectives.
Fixed orphan units.
ILOVLIA:
Simplified and fixed primary objectives.
Gave the Soviet air units some orders...
Tatsinskaya:
Simplified and fixed primary objectives.
Thanks for reporting.
Link updated in first post.
General:
Adding some info to the campaign screen at branching points.
Replaced fixed at start specialisations with spec points.
Re splitting dialog options in command points and resources dialogs. Good idea, but now I'm too tired to check end edit every scenario in the campaign. Sorry...
ZHITOMIR:
Changed the 'Raid against Kiev' condition.
Fixed exit location.
ZOLOTONOSHA:
Fixed Kiev sec obj.
DEMYANSK POCKET:
Fixed primary objectives.
Fixed orphan air units.
VITEBSK:
Fixed train exit objective.
Simplified primary objectives.
SIMFEROPOL:
Simplified and fixed primary objectives.
SEVASTOPOL SIEGE:
Fixed secondary objectives.
Simplified primary objectives.
VORONEZH:
Simplified and fixed primary objectives.
Fixed orphan units.
ILOVLIA:
Simplified and fixed primary objectives.
Gave the Soviet air units some orders...
Tatsinskaya:
Simplified and fixed primary objectives.
Thanks for reporting.
Link updated in first post.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Erik's campaigns
Hello All,
Erik, so when I am playing the Germany West 41 - 43 campaign. In the Crete Maleme Scenario, The counters for taking the coastal batteries and for destroying air craft never changed for me. Then, when I went to Sicily, I lost on the first move in the Syracuse scenario, since both the primary VP counters were checked, not allowing me to play the scenario at all. The same happened in the Etna South Scenario. I have stopped here, since I think there need to be some bugs ironed out before I go any further.
Erik, so when I am playing the Germany West 41 - 43 campaign. In the Crete Maleme Scenario, The counters for taking the coastal batteries and for destroying air craft never changed for me. Then, when I went to Sicily, I lost on the first move in the Syracuse scenario, since both the primary VP counters were checked, not allowing me to play the scenario at all. The same happened in the Etna South Scenario. I have stopped here, since I think there need to be some bugs ironed out before I go any further.
Germany East 43 1.4
Germany East 43 1.4
Campaign:
Added victory/defeat blurb and pictures.
Cleaned up branches.
Kharkov-43:
Fixed orphan unit.
Added more Soviet supply.
Moved 5th Soviet officer and event messages to proper locations.
All specialisation awards mention 1 spec point even if may deliver 1 point to two (or more) factions. I'm lazy...
All capture unit rewards in the scenarios use the locations in the original PzC scenarios. The odd location rewards are probably meant for those players that tend to wander off the beaten track. I think it may be a nice surprise.
Belgorod:
Fixed orphans.
Orel:
Fixed Luftwaffe obj.
Fixed Soviet script.
Ponyri:
Fixed bunker objective.
Gave the Waffen SS their 50 resources.
Olkhovatka:
Fixed orphans.
Fixed bunker obj.
The reason for using the US infantry is because these Guards units should have halftrack transports, there is no Soviet ones yet. I've kept them in for now.
Fixed West Flank trigger.
Kursk Armory North:
Fixed primary objective.
Fixed briefing.
Changed the armory trigger event triggers.
Yakovlevo:
Replaced Soviet minefields with neutral.
Fixed orphan.
Oboyan:
Fixed orphans.
Fixed objective txt.
Changed AF event trigger from 'Any Event' to 'Capture VP Event'. Bru, are you sure this works even if the Condition is not a VP-condition, but 'Check Hex Owner'? I mean, a hex checked doesn't have to be a gold/silver flag location.
Added AI Teams to spawned fighters.
Kursk Armory South:
Fixed scenario name.
Fixed orphans.
Fixed briefing.
Fixed primary objective (similar to Kursk North).
Changed trigger events.
Prokhorovka:
Fixed orphans.
Supressed Waffen SS mutiny.
Fixed secondary objective.
Added event graphic.
Dnipropetrovsk:
Fixed orphan.
The neutral hexes is to prevent initial deployment of core units here.
Fixed primary objective.
Removed the last part of the briefing, this relates to PzC's way of handling victory levels.
Added event graphic.
Added the Commisar.
Kremenchug:
Fixed orphan.
Edited briefing.
Kiev-43:
Fixed orphan.
Fixed primary objective.
Are you sure about the aux units objective? The Core Units box is unchecked so lost core units should not be calculated in this condition.
Fixed T9 trigger.
The snowstorm ground order is just to make the player behave... I think the sandstorm effect will make air operations moot anyway.
And last, but not least. The standard big thank you to Bru for his usual high standard CSI work.
Bru, the one-man beta team.
Link updated in first post.
Campaign:
Added victory/defeat blurb and pictures.
Cleaned up branches.
Kharkov-43:
Fixed orphan unit.
Added more Soviet supply.
Moved 5th Soviet officer and event messages to proper locations.
All specialisation awards mention 1 spec point even if may deliver 1 point to two (or more) factions. I'm lazy...
All capture unit rewards in the scenarios use the locations in the original PzC scenarios. The odd location rewards are probably meant for those players that tend to wander off the beaten track. I think it may be a nice surprise.
Belgorod:
Fixed orphans.
Orel:
Fixed Luftwaffe obj.
Fixed Soviet script.
Ponyri:
Fixed bunker objective.
Gave the Waffen SS their 50 resources.
Olkhovatka:
Fixed orphans.
Fixed bunker obj.
The reason for using the US infantry is because these Guards units should have halftrack transports, there is no Soviet ones yet. I've kept them in for now.
Fixed West Flank trigger.
Kursk Armory North:
Fixed primary objective.
Fixed briefing.
Changed the armory trigger event triggers.
Yakovlevo:
Replaced Soviet minefields with neutral.
Fixed orphan.
Oboyan:
Fixed orphans.
Fixed objective txt.
Changed AF event trigger from 'Any Event' to 'Capture VP Event'. Bru, are you sure this works even if the Condition is not a VP-condition, but 'Check Hex Owner'? I mean, a hex checked doesn't have to be a gold/silver flag location.
Added AI Teams to spawned fighters.
Kursk Armory South:
Fixed scenario name.
Fixed orphans.
Fixed briefing.
Fixed primary objective (similar to Kursk North).
Changed trigger events.
Prokhorovka:
Fixed orphans.
Supressed Waffen SS mutiny.
Fixed secondary objective.
Added event graphic.
Dnipropetrovsk:
Fixed orphan.
The neutral hexes is to prevent initial deployment of core units here.
Fixed primary objective.
Removed the last part of the briefing, this relates to PzC's way of handling victory levels.
Added event graphic.
Added the Commisar.
Kremenchug:
Fixed orphan.
Edited briefing.
Kiev-43:
Fixed orphan.
Fixed primary objective.
Are you sure about the aux units objective? The Core Units box is unchecked so lost core units should not be calculated in this condition.
Fixed T9 trigger.
The snowstorm ground order is just to make the player behave... I think the sandstorm effect will make air operations moot anyway.
And last, but not least. The standard big thank you to Bru for his usual high standard CSI work.
Bru, the one-man beta team.
Link updated in first post.
Germany West '41-'43 Sicily Scn - Major Bug
Just tried this one - MAJOR bug in victory trigger! Game starts with Allied turn - at the end of which it went straight to this victory screen giving Axis a minor victory..... Clearly NOT what is supposed to happen!!! I was kind of relieved as this one looks like a real nightmare for the Axis LOL...!!!!
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Germany West '41-'43 Sicily Scn - Major Bug
x turns could be specified in the three secondary objectivestula1959 wrote: ↑Sun Mar 17, 2019 2:58 pm Just tried this one - MAJOR bug in victory trigger! Game starts with Allied turn - at the end of which it went straight to this victory screen giving Axis a minor victory..... Clearly NOT what is supposed to happen!!! I was kind of relieved as this one looks like a real nightmare for the Axis LOL...!!!!
Afrika Korps 3.7
Afrika Korps 3.7
Mdauuar:
Fixed primary objective.
Dash:
Added more Axis deployment locations.
Increased Axis supply.
Doubled number of turns from 18 to 36.
Tobruk defenders start the scenario in static mode.
Moved British armor in the centre away from the frontline.
Moved new order from primary to secondary objectives and added rewards. (It is not possible to add flags via triggers, all flags need to be placed on-map from start.)
Gazala:
Added supply to British para drops via triggers.
Herkules:
Added some supply to all non-objective towns.
Reduced the supply on the objectives making it possible to starve the defenders by capturing supply locations.
Chanced the orders for 'search & destroy' AI teams to local defend. The AI teams switch to 'search & destroy' based on various triggers.
Halved British resource income.
Fixed airfield objective and added more rewards.
Axis seaborne deployments are now possible on all turns.
Alam El Halfa:
Added secondary objective using 'mobile radar' unit.
Added Axis aux fighters.
Suez:
Removed non-essential British units.
Replaced British mines with neutral.
Halved British resource income.
Added Sidi Barrani garrison and AA units at Axis airfields.
Added some info on possible British flanking maneuver to the briefing.
Fixed primary objective.
Fixed British naval reinforcements inactivity and added a little surprise.
Palestine:
Replaced British units around the oil-fields with normal infantry.
Used Colonial Infantry for the Arab Volunteers.
Added a couple of Fallschirmjäger units with fighter escort en route to the oil pumps.
Syria:
Fixed Fallschirmjäger objective.
Fixed Abwehr objective (I hope...).
Fixed British idle fighters.
Iraq:
Fixed radar objective and added more rewards.
Added more Italian air command points.
Reduced British income.
Minor changes.
Note that there is currently a bug in 7.1.6 that deactivates the Specialition tab in the campaign screen for some custom campaigns.
But all is not lost. If you answer 'Yes' to open the spec screen after finishing a scenario you can still purchase specs.
Link updated in first post.
Thanks to those who reported Afrika issues.
Mdauuar:
Fixed primary objective.
Dash:
Added more Axis deployment locations.
Increased Axis supply.
Doubled number of turns from 18 to 36.
Tobruk defenders start the scenario in static mode.
Moved British armor in the centre away from the frontline.
Moved new order from primary to secondary objectives and added rewards. (It is not possible to add flags via triggers, all flags need to be placed on-map from start.)
Gazala:
Added supply to British para drops via triggers.
Herkules:
Added some supply to all non-objective towns.
Reduced the supply on the objectives making it possible to starve the defenders by capturing supply locations.
Chanced the orders for 'search & destroy' AI teams to local defend. The AI teams switch to 'search & destroy' based on various triggers.
Halved British resource income.
Fixed airfield objective and added more rewards.
Axis seaborne deployments are now possible on all turns.
Alam El Halfa:
Added secondary objective using 'mobile radar' unit.
Added Axis aux fighters.
Suez:
Removed non-essential British units.
Replaced British mines with neutral.
Halved British resource income.
Added Sidi Barrani garrison and AA units at Axis airfields.
Added some info on possible British flanking maneuver to the briefing.
Fixed primary objective.
Fixed British naval reinforcements inactivity and added a little surprise.
Palestine:
Replaced British units around the oil-fields with normal infantry.
Used Colonial Infantry for the Arab Volunteers.
Added a couple of Fallschirmjäger units with fighter escort en route to the oil pumps.
Syria:
Fixed Fallschirmjäger objective.
Fixed Abwehr objective (I hope...).
Fixed British idle fighters.
Iraq:
Fixed radar objective and added more rewards.
Added more Italian air command points.
Reduced British income.
Minor changes.
Note that there is currently a bug in 7.1.6 that deactivates the Specialition tab in the campaign screen for some custom campaigns.
But all is not lost. If you answer 'Yes' to open the spec screen after finishing a scenario you can still purchase specs.
Link updated in first post.
Thanks to those who reported Afrika issues.
Germany West 41-43 1.2
Germany West 41-43 1.2
Syracuse:
Fixed primary objectives.
Added turn #s to secondary objectives.
Thanks for reporting.
Link updated in first post.
Syracuse:
Fixed primary objectives.
Added turn #s to secondary objectives.
Thanks for reporting.
Link updated in first post.
Germany West 41-43 1.2
Always glad to be able to help Erik!! Just noticed something else - I looked at the scenarios folder and realized that the campaign skipped over the second and third Crete scenarios, 04Maleme and 05Rethimnon....took me from 03Iraklio straight to 07Syracuse.... And there is NO 06 scenario??? There has to be something wrong here as well.... Reporting them as I encounter them!!
This was in the play I did before the 1.2 update - but I do not think it was addressed there???
Part of me always feels bad about reporting more issues to you, making yet more work for you, but then the other part of me knows that you want previously unreported issues to be brought to you.... The work is never done LOL!!!
I am not doing the reorganized campaigns in order - just started with GW41-43 but will get to the others in due course!
This was in the play I did before the 1.2 update - but I do not think it was addressed there???
Part of me always feels bad about reporting more issues to you, making yet more work for you, but then the other part of me knows that you want previously unreported issues to be brought to you.... The work is never done LOL!!!
I am not doing the reorganized campaigns in order - just started with GW41-43 but will get to the others in due course!
Germany West 41-43 1.2
Just restarted campaign with 1.2 - confirmed the above - skipping those scenarios for sure - used nukes to get through the first few scenarios to get back to where I left off earlier!I looked at the scenarios folder and realized that the campaign skipped over the second and third Crete scenarios, 04Maleme and 05Rethimnon....took me from 03Iraklio straight to 07Syracuse.... And there is NO 06 scenario???
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- Lieutenant-General - Karl-Gerat 040
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- Joined: Mon Nov 27, 2017 10:24 pm
Re: Germany West 41-43 1.2
Well, some "issues" root rather in the inexperience of players with some functionalities (that aren't used with stock content, I'll give you that). Or simple misunderstandings.tula1959 wrote: ↑Sun Mar 17, 2019 8:27 pm Just noticed something else - I looked at the scenarios folder and realized that the campaign skipped over the second and third Crete scenarios, 04Maleme and 05Rethimnon....took me from 03Iraklio straight to 07Syracuse.... And there is NO 06 scenario??? There has to be something wrong here as well.... Reporting them as I encounter them!!
Like the scenario folder numbering has basically nothing to do with anyhing, except make life easier for the designers if used properly within the editor.
And the scenario "skip" you describe above is called "branching" and lets you decide on the campaign screen, which of the following three scens (Iraklio, Maleme or Rethimnon) you want to continue with. Yes, you have to choose - only one. I guess those represent different landing operations/zones or whatever.
Re: Erik's campaigns
Correct.
There's a campaign message when you reach Crete:
"The remnant British, Greek, Australian and New Zealand force have fled from Greece to Crete. General Studen has persuaded OKH that a paradrop attack by the 7.Flieger Div is the best way to capture the large island. You may select your preferred invasion site, Maleme, Iraklio or Rethimnon."
All my campaigns with scenario branching should now include similar messages.
There's a campaign message when you reach Crete:
"The remnant British, Greek, Australian and New Zealand force have fled from Greece to Crete. General Studen has persuaded OKH that a paradrop attack by the 7.Flieger Div is the best way to capture the large island. You may select your preferred invasion site, Maleme, Iraklio or Rethimnon."
All my campaigns with scenario branching should now include similar messages.
Re: Erik's campaigns
Thanks for the clarification Erik! Indeed, I had failed to notice the "branch" options there! Even though I have been playing OOB for almost two years there are still things to learn!!!! And I still know very little about scenario design mechanics!!
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- Sergeant - 7.5 cm FK 16 nA
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- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's campaigns
The Yugoslavia Scenario in Germany West 41 - 43 still has an issue - the Romanian MP units being placed in Belgrade do not trigger the Secondary VP objectives as being met when you get them there. I believe Gabe or someone else mentioned that the trigger in the scenario is still tied to Romanian Calvary, not MP units...
Re: Erik's campaigns
OK, adding Germany West 41-43 issues to my list.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Afrika Korps 3.7
Yep. Works.
- although the spawned "Abwehr" Storch does not vanish/exit after arriving
- and the Brits go into under-supply really fast. It's not really bad, but makes the scen a bit too easy.
Re: Erik's campaigns
hi Erik, I'playing new britain campain and I apreciate it, but when I reach the main objectives they are not show... the only way to finish the scenario is to force victory.
thanks
thanks
Re: Erik's campaigns
So I am getting the quick scenario issue, mentioned above, also on Germany West (41-43) v1.2 17-3-19. I downloaded this version and replaced the existing folder, then started Husky from the Campaign screen. After 1 turn I got a minor victory, I moved on to Mt Etna N and got a minor victory after 1 turn. Out of curiosity, I moved on to Messina and got a minor victory after 1 turn. So any know if this is a campaign issue or something I might have done?
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