Thanks, I was only making sure that you saw what I noticed. There are a lot of other campaigns to play in the meantime.
Erik's campaigns & mods
Moderators: The Artistocrats, Order of Battle Moderators
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- Lance Corporal - Panzer IA
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Re: Erik's campaigns
Re: Erik's campaigns
I'm not saying that I can't win it on 5th level, but I think that it's premature and unnecessary from the point of view of the game itself and historical compatibility with the realities.GabeKnight wrote: ↑Thu Apr 11, 2019 1:26 pmNo cheats. You just can't play Eriks stuff using the same tactics as vanilla campaigns. An AI faction with actual RP income has to be fought differently. Wounding them does nothing, you'll always have to go for the kill. Always.
But.... I've played it out of my mod, so I think using the vanilla version should make things easier as most of the damage to my ships was actually done by land arty and the two forts in the south. The enemy sub would be useless in vanilla, too - and in my mod it almost sank one of my carriers.
I think a "Major Vicotry" should be possible with a retry and a bit different core force. The enemy airforce is negligible and with the B-17 as bonus you've got yourself one hell of a dangerous "mobile arty" unit. You have to love those flyingfortress thingies.
But yeah, the Casablanca mission definitely needs some more turns (3-5) or CP.
I think the income's fine here. But you should add some RP after the first mission IMO. The units are weak and inexperienced in the beginning and require expensive repairs often - everything's "expensive" if you have nothing in the bank . New units have to be bought, etc. etc.
Those french tanks are super sturdy. The US towed AT units were completely useless. Even the baking trays the Yanks call "tanks" were more of a joke. I've really missed my German equipment...
But I'm still playing the final missions in Afrika Korps actually, just wanted to see what this campaign's all about and tried the first scens real quick. No more sand, please....
I think I'll rather finish my "Wacht am Rhein" playthough...
The Torch operation was a short walk and the Vichy forces in Morocco and Algeria were rather neutral and even favorable to the Yankees.
I'm looking for hell on the Kesserine Pass, at Salerno and Anzio, then on the Omaha Beach, in the Hurtgen Forest and Ardennes, but not at this stage of the campaign
I think that the game is best balanced on the 3rd level, where Erik plays, for the 5th requires some improvements
Re: Erik's campaigns
Just adding my 2 cents. I consider myself a solid level 3 player. That does not mean I am a good level 3 player, but level three gives me the best chance at winning I have played up through Djebel and got a mix of major and minor victories, mostly ahead of schedule. (no cheats) Both non-training scenarios seemed well balanced. Having said that, my forces were used up by the end and resources were slim to none. Only had one fighter flying at the end of Djebel, the others were cowering in a hanger far from the action.
I thoroughly enjoyed the challenge of both scenarios, but a few more resources would not be a bad thing
Double thumbs up on the B-17 though!!
Keep up the good work, you are providing hours of pure enjoyment to the players of your content.
Now I need to go liberate Tebourba!
I thoroughly enjoyed the challenge of both scenarios, but a few more resources would not be a bad thing
Double thumbs up on the B-17 though!!
Keep up the good work, you are providing hours of pure enjoyment to the players of your content.
Now I need to go liberate Tebourba!
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- Lieutenant-General - Karl-Gerat 040
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Re: Erik's campaigns
I think that most of Erik's creations offer a healthy mix of difficulties, from challenging to "a walk in the park". I like it that way; no offence meant to "historical compatibility"
Re: Erik's campaigns
I care about the greatest use of historical truth but always for some purposeGabeKnight wrote: ↑Thu Apr 11, 2019 11:59 pmI think that most of Erik's creations offer a healthy mix of difficulties, from challenging to "a walk in the park". I like it that way; no offence meant to "historical compatibility"
It's not about history but about the attractiveness of the game
@Erik, will you let me make my historical Mod for your US campaign?
(Of course when additional units appear (eg Rangers) and when you'll release the entire trilogy)
Casablanca scn
Win at 13th turn (level 3rd)
Excellent, well-balanced mission
5th level: It is necessary to add 3 CPs for additional Inf unit and 1 additional deployment hex near Casablanca north-east landing zone
At the highest level of difficulty, the player must have at least one additional unit available to block access to the landing zone from the north east
Re: Erik's campaigns
Kondi
You can create whatever versions you want.
Remember, I used the work of some un-named PzC creator for this campaign. So it is only fair to share.
You can create whatever versions you want.
Remember, I used the work of some un-named PzC creator for this campaign. So it is only fair to share.
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- Field Marshal - Elefant
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Re: Erik's campaigns
The only upside is that it hopefully pays a bit more than creating custom scenarios
Re: Erik's campaigns
Djebel Abiod scn
- issue with objectives (had to play all turns)
- M24 light tank in Nov 1942? I suppose this vehicle substitutes other one, which isn't in the game yet?
(M24 Chaffee wasn't introduced until November 1944 in ETO, the first use in a larger-scale in December 1944 in the Ardennes )
- issue with objectives (had to play all turns)
- M24 light tank in Nov 1942? I suppose this vehicle substitutes other one, which isn't in the game yet?
(M24 Chaffee wasn't introduced until November 1944 in ETO, the first use in a larger-scale in December 1944 in the Ardennes )
Re: Erik's campaigns
I gave Forgotten Army a try.
In Gin Drinkers Line, all of the reward units for holding the objectives are available from the start. All Primary Objectives have check marks as "completed" from the start except Kowloon and this doesn't change by the end of the scenario. Although I did manage to evacuate all my core units on my third attempt, the the count on the objective never changed and it didn't show as complete.
The Hong Kong scenario was as instant win, no unit deployment or anything. After the very brief "Briefing", a new objective popped up telling me to evacuate my forces, followed immediately by the Victory screen.
I look forward to giving this a try again when it gets ironed out.
In Gin Drinkers Line, all of the reward units for holding the objectives are available from the start. All Primary Objectives have check marks as "completed" from the start except Kowloon and this doesn't change by the end of the scenario. Although I did manage to evacuate all my core units on my third attempt, the the count on the objective never changed and it didn't show as complete.
The Hong Kong scenario was as instant win, no unit deployment or anything. After the very brief "Briefing", a new objective popped up telling me to evacuate my forces, followed immediately by the Victory screen.
I look forward to giving this a try again when it gets ironed out.
Last edited by Bobster66 on Mon Apr 15, 2019 4:48 pm, edited 1 time in total.
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- Senior Corporal - Ju 87G
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Re: Erik's campaigns
Well, you took me the words right of my fingersBobster66 wrote: ↑Mon Apr 15, 2019 9:03 am I gave Forgotten Army a try.
In Gin Drinkers Line, all of the reward units for holding the objectives are available from the start. All Primary Objectives have check marks as "competed" from the start except Kowloon and this doesn't change by the end of the scenario. Although I did manage to evacuate all my core units on my third attempt, the the count on the objective never changed and it didn't show as complete.
The Hong Kong scenario was as instant win, no unit deployment or anything. After the very brief "Briefing", a new objective popped up telling me to evacuate my forces, followed immediately by the Victory screen.
I look forward to giving this a try again when it gets ironed out.
I had yesterday the same idea, and the same problems. Nearly all enemy units have been killed, and 4 units have been evacuated (why is this necessary, when I win the fight?). And the second mission (Rescue Hongkong) was an instant win, without a chance, to do anything, that was nice, but not really satisfying!
Greetings and thanks!
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- Order of Battle Moderator
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Re: Erik's campaigns
CSI Swept: Germany East 43
Germany West 41-43
Next CSI Sweep: Forgotten Army 1941-42 or Germany East(1941-42)?
Germany West 41-43
Next CSI Sweep: Forgotten Army 1941-42 or Germany East(1941-42)?
- Bru
Re: Erik's campaigns
Hi Bru
If I could choose, I would like your next CSI assignment to be Forgotten Army.
I am currently fixing the Gin and Hong Kong scenarios, so you may want to start with ForceZ.
Good to hear from you.
Erik
If I could choose, I would like your next CSI assignment to be Forgotten Army.
I am currently fixing the Gin and Hong Kong scenarios, so you may want to start with ForceZ.
Good to hear from you.
Erik
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- Order of Battle Moderator
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Re: Erik's campaigns
OK, please post when Gin and Hong Kong are fixed and in the meantime I will start with ForceZ, version 0.9.
- Bru
Re: Erik's campaigns
Just a few minor things on the US Corps. On the Guettar scenario, the ground forces outside of Thelepte do not seem to be controlled by the AI. They just sit there and let you pound on them until you kill them
One the Hills scenario, the secondary objective does not seem to be working correctly. I never did lose the supply base, but did not get credit for that at the end. The finished the scenario before the turn limit, so not sure if that is the issue
Definitely enjoying the US Corp content
One the Hills scenario, the secondary objective does not seem to be working correctly. I never did lose the supply base, but did not get credit for that at the end. The finished the scenario before the turn limit, so not sure if that is the issue
Definitely enjoying the US Corp content
Last edited by Dwightd on Tue Apr 16, 2019 9:34 pm, edited 2 times in total.
Re: Erik's campaigns
Even though I used the up-to-date download link on the first post of this thread, game crashes on the training (first) mission when I assign the Drill Sergeant to any unit as a commander; it may also be when I try to deploy and then remove one of the recruit units in the deployment turn. I'm not really sure, but the game keeps crashing.
Re: Erik's campaigns
Sorry, but I think the issue is on your end as no others have experienced this.ALP071 wrote: ↑Mon Apr 15, 2019 11:14 pm Even though I used the up-to-date download link on the first post of this thread, game crashes on the training (first) mission when I assign the Drill Sergeant to any unit as a commander; it may also be when I try to deploy and then remove one of the recruit units in the deployment turn. I'm not really sure, but the game keeps crashing.
There are a couple of players that have played trough the first scenarios without any reported crashes. I have played through the whole campaign without a single crash.
Forgotten Army 1.0
Gin:
Fixed objectives
Hong:
Fixed objectives
Japanese units now start on Hong Kong island. The AI is pretty bad at seaborne invasions...
Link updated in first post.
Fixed objectives
Hong:
Fixed objectives
Japanese units now start on Hong Kong island. The AI is pretty bad at seaborne invasions...
Link updated in first post.
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- Order of Battle Moderator
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- Senior Corporal - Ju 87G
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Re: Forgotten Army 1.0
First: Thank you for the fast reaction!
Second: The fixing of the mission objectives works.
Third: But especially in the Gin-Drinker-Mission it seems to be impossible to get the goal without cheating!
There is much more money (More Income and more start money) needed, if anyone would have a chance, to win this.
And even than, it's still very hard to play!
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